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An Epic. . .


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9 replies to this topic

#1
Veiva
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Veiva

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So I'm making a video game revolving around a poem, in particular an epic. Choices the player makes affects this poem. That's the basic idea.

Since this is The Gallery, here is how it looks:

Posted Image

Here's random bits of concept stuff I've done:

Posted Image

Posted Image

So I have a few questions about it!

Does the art style capture your attention? Is it distinct, or dare say, unique? Would it be too bland spread over some undetermined hours of gameplay? Is the style worth the somewhat higher system requirements* based on looking at the screenshot above, and the concept art?

*: System requirements are somewhere in the range of a modern processor (Core 2 Duo, Core i3/i5/i7) and a non-integrated graphics card (else you won't get multisampling, which makes it all jaggy!). For reference, I get 30 FPS on an Atom-based netbook with an ION graphics chip, 4x multisampling, which is pretty good in my opinion.

That's the questions I have right now. Comments and criticism are also welcome! Thanks.

ozXHe7P.png


#2
Estonian dude
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Estonian dude

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It is plenty unique actually, only other title that comes to my mind using similar style would be Escape Plan on PS Vita.
That concept art is lovely and the in-game screen is pretty enough to get me hooked, if the gameplay is good enough.
And I don't think these req's are over the top. I think most of the people actually can run it, but maybe you could add an option for turning off the multisampling then?
Posted Image

#3
Veiva
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It is plenty unique actually, only other title that comes to my mind using similar style would be Escape Plan on PS Vita.
That concept art is lovely and the in-game screen is pretty enough to get me hooked, if the gameplay is good enough.
And I don't think these req's are over the top. I think most of the people actually can run it, but maybe you could add an option for turning off the multisampling then?


Thanks a bunch for the feedback!

I think it runs on ye olde Intel IGP on laptops with multisampling disabled. The game attempts to enable multisampling, and if that fails, disables it, so there's no problems if a graphics chip doesn't support it. It'll just look less pretty:

Posted Image

Thanks again :).

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#4
Shiny
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Looks good man, style is distinctive. When's the release is my question!
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#5
Veiva
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I am curious as to what people think of color:

Posted Image

I think it's pretty nice, but I love both color and black/white. What do you think?

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#6
Shiny
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Black and white
Posted Image

#7
Veiva
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Black and white


Is it the choice of colors, or is black/white just much more appealing?

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#8
Hedgehog
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They both look really nice, perhaps you could use color for happier/lighter scenes and black and white for the more serious ones.

#9
Estonian dude
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Black and white has definitely more characteristic.
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#10
Veiva
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Black and white has definitely more characteristic.


I agree. I decided to use color only for stained glass windows:

Posted Image

ozXHe7P.png





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