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Update 1.0.4.5 - 13-Mar-2013


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Stev
[ Display Name History ]

Stev

    Cherremy's Slave

  • Members
  • 3,466 posts
  • Gender:Male
  • Location:Windsor, ON
  • Joined:31 October 2008
  • RuneScape Status:P2P
  • RSN:Stev Peifer
Update 1.0.4.5
 
After changing a lot of the core functions to speed things up and add support for fullscreen, I made a few boo-boos. As I don't play in fixed, I forgot to make sure it still worked in that display mode. Turns out, it didn't.
Changes 
  • DGSweeper was randomly freezing. I can finally say, with 100% certainty, that this is fixed! It was a problem with DGSweeper getting stuck in an infinite loop and therefore never again launching the thread to search for the RuneScape applet.
  • It'll now, once again, work in fixed in the Jagex client. Last update I changed the way the applet information was stored. Previously:
    _dgs.runescape.visible.current=0 ;~ Meant it wasn't found.
    _dgs.runescape.visible.current=1 ;~ Meant it was in fixed.
    _dgs.runescape.visible.current=2 ;~ Meant it was in resizable.
    Well, I've separated them into two separate objects. One, _dgs.runescape.error, contains the status of the last _dgs_find_applet() call, and the other, _dgs.runescape.visible.current contains the last found display mode. It became:
    _dgs.runescape.visible.current=0 ;~ Meant it was in fixed.
    _dgs.runescape.visible.current=1 ;~ Meant it was in resisable.
    Therefore, threads were no longer fulfilling the if _dgs.runescape.visible.current statement. Woops.
  • Support for full-screen has been temporarily removed. This will be added again within two days.

Projects 
  • Finish Find Members.



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