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Thieving Aura


Squakus

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I intend to train thieving by alternating pickpocketing elves (for triskelion parts) and pyramid plunder.

 

For the elves bit, I use ardougne cloak 3 and gloves of silence, yet have a very high fail rate. Would the thieving aura be worth getting, and if yes, up to which tier? I have around 75k points but would like to keep ~20k in reserve for the loyalty shop update.

 

I already have the useful combat auras (penance, reverence, vampirism) and if I get back into herb farming I will also get greenfingers, so the points are just sitting around.

 

I know I could do mkf, but it requires a lot more clicking than either pp or elves, so I would strongly prefer not to. I also do not want to use only pp because I personally hate it and cannot do more than 3 rounds before getting sick of it.

 

Would it also be worth using familiar scrolls to boost thieving? How much of a percentage boost to success would it give, and what would be the additional cost per hour?

 

Thanks in advance.

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As the size of an explosion increases, the number of social situations it is incapabale of solving approaches zero.

Ensure you are not a social situation.

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Additional thieving levels have diminishing returns in my experience. Dwarf traders at 90 without lurker or aura (using gloves of silence and ardy 3) was 150 k exp/hr for me. With the lurker boost it was much closer to 200 and much more relaxing than other thieving training methods IMO.


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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