September 8, 201411 yr At level 99 of the skills and Tier 7 Citadel and full focus, how much exp per hour is one expected to gain? Generally speaking, how many "resources harvested" can one get every hour of Clan Citadel if we were to use any example? Also, check out my Youtube Channel for more awesome RS Videos and Guides!
September 8, 201411 yr It's a few hours (2-3, closer to 2 with full focus) to cap the 2700 resources, but I don't really keep track of how long exactly or the xp :/. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.
September 9, 201411 yr Author It's a few hours (2-3, closer to 2 with full focus) to cap the 2700 resources, but I don't really keep track of how long exactly or the xp :/.For every resource in the citadel, it's takes roughly the same amount of game ticks to gather right? Also, check out my Youtube Channel for more awesome RS Videos and Guides!
September 9, 201411 yr Another important factor in the xp rates is fealty, 3 fealty is 45% xp boost on citadel plots afterall. I don't know exact rates either but I do know before the recent boost to xp rates up there crafting was ~250k xp a week for full cap in the 90s with 3 fealty. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
September 9, 201411 yr Author Another important factor in the xp rates is fealty, 3 fealty is 45% xp boost on citadel plots afterall. I don't know exact rates either but I do know before the recent boost to xp rates up there crafting was ~250k xp a week for full cap in the 90s with 3 fealty.Uhm what does Fealty do? So if it's 250k per week and it takes 2 hours to cap then it's about 125k per hour then right? Also, check out my Youtube Channel for more awesome RS Videos and Guides!
September 9, 201411 yr Every clanmate has a "Fealty rank." It starts off at zero and increases by one the following week every time you cap, up to a maximum of 3. If you fail to cap, it decreases by one. For each fealty rank, you gain 15% more xp at all skillplots. So Fealty 1 is 15%, 2 is 30%, and 3 is 45%. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.
September 10, 201411 yr Author Every clanmate has a "Fealty rank." It starts off at zero and increases by one the following week every time you cap, up to a maximum of 3. If you fail to cap, it decreases by one. For each fealty rank, you gain 15% more xp at all skillplots. So Fealty 1 is 15%, 2 is 30%, and 3 is 45%.So to increase the rank, do you have to cap every skill plot or just 1 skill plot? Also, check out my Youtube Channel for more awesome RS Videos and Guides!
September 10, 201411 yr You have a certain cap which is split among all plots. For example, at tier 7, you have 2700 resources, and you can divide those up pretty much as you like (bar summoning, of which you can only use 10% = 270). So you could do 2000 timber and 700 stone, for example. You do not have to do 2700 of each, and in fact it won't let you once you reach 2700 total anyway. "Fight for what you believe in, and believe in what you're fighting for." Can games be art? --- My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.
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