Danton Posted June 1, 2006 Share Posted June 1, 2006 Your First Fire Cape By: Danton83/Jennyspker Table of Contents [*:1p8upzd8]1.0 Introduction =================== [*:1p8upzd8]2.0 Suggested Equipment [*:1p8upzd8]2.1 Equipement List for Rage/melee [*:1p8upzd8]2.2 Recomended levels for Range/Melee =================== [*:1p8upzd8]3.0 The Fights (Rounds) =================== [*:1p8upzd8]4.0 Each Monster on a detailed Scale [*:1p8upzd8]4.1 Each melee Monster on a detailed Scale [*:1p8upzd8]4.2 Each Range Monster on a detailed Scale [*:1p8upzd8]4.3 Each Mage Monster on a detailed Scale [*:1p8upzd8]4.4 JAD on a detailed Scale =================== [*:1p8upzd8]5.0 Melee/Range Stratergy [*:1p8upzd8]5.1 Rounds 1-30 [*:1p8upzd8]5.2 Rounds 31-61 [*:1p8upzd8]5.3 Round 62 the two 360s [*:1p8upzd8]5.4 Round 63 JAD [*:1p8upzd8]5.5 Round 63 1/2 Jad + Healers [*:1p8upzd8]5.6 Round 63 1/2 Jad + Healers PART2 =================== [*:1p8upzd8]6.0 Ancient Magiks Approach =================== [*:1p8upzd8]7.0 Recomended Gear for mages [*:1p8upzd8]7.1 Recomended Inventory for mages [*:1p8upzd8]7.2 Recomended Levels for mages [*:1p8upzd8]7.3 Quick Information On spells =================== [*:1p8upzd8]8.0 Mage/Range Stratergy [*:1p8upzd8]8.1 Rounds 1-30 [*:1p8upzd8]8.2 Rounds 31-61 [*:1p8upzd8]8.3 Round 62 the two 360s [*:1p8upzd8]8.4 Round 63 JAD [*:1p8upzd8]8.5 Round 63 1/2 Jad + Healers =================== [*:1p8upzd8]9.0 Rewards =================== [*:1p8upzd8]10.0 Notes and Comments =================== [*:1p8upzd8]11.0 Credits =================== [*:1p8upzd8]12.0 Question And Answer 1.0 Introduction If you don't know what Jad is he is the Level 702 in the Fight cave. Not only do you have to fight him one on one but you have to make it to him first fighting your way through several 22s, 45s, 90s, 180s and 360s! Then you will reach the Fabled 702! I created a list of rounds below for your pleasure. 2.0 Suggested Items for Melee Alright the details before going after the 702 you need to make sure you have the following equipment and suggested stats. Full Guthans (heals you so you wont need to eat) black hide body and chaps (has higher armor bonus than karils trust me youll need it) 2 crystal bows the 702 alone kills around 4 on one bow! ranger boots archer ring are a plus! always have em equiped. Amulet of fury gives +15 on def stats! it is in my book a must but if you don't have the money to put down on one glory works well but id recomend a def amulet or gnome ammy. don't bother bringing super sets or ranging pots you will be using prayer more than anything. Bring SUPER RESTORES and SARA BREWS. For those of you who don't know sara brews restore 14-15 hits PER dose.(one pot can heal around 60 hits thats 3 sharks for one pot!) they lower your stats but the super restore will fix that plus it restore more prayer than a Prayer pot and is a MUST! so you will have in your inventory TWO crystal bows FULL black hide body black chaps 18 super restores and 6 sara brews. You will be wearing full guthans. Ranger boots (Amulet and ring) and a good cape Obsidian perfered if you can't afford an Obsidian cape I don't recomend waisting your time. Now the stats I recomend are 80 Def 80 Range 70 attack and str. You need range from the 360s on and will need to kill them Fast. 2.1 Equipment List Full Guthans Black hide body and chaps Ranger boots Amulet of Fury Archer ring Obby cape 2 Crystal Bows 6 sara brews (5 may work for you if so add one to super restore incase) 18 Super Restores 2.2 Recomended Levels for Range/Melee 70 attack 70 Str 80 def 80 Range 3.0 The Fights 1st Round 2nd Round 3rd Round level 22 = 1 level 22 = 2 level 45 = 1 4th Round level 22 = 1, level 45 = 1 5th Round Level 22 = 2 Level 45 = 1 6th Round level 45 = 2 7th Round level 90 = 1 8th Round level 22 = 1 level 90 = 1 9th Round level 22 = 2 level 90 = 1 10th Round level 45 = 1 level 90 = 1 11th Round level 22 = 1 level 45 = 1 level 90 = 1 12th Round level 22 = 2 level 45 = 1 level 90 = 1 13th Round level 45 = 2 level 90 = 1 14th Round level 90 = 2 15th Round level 180 = 1 16th Round level 22 =1 level 180 = 1 17th Round level 22 = 2 level 180 = 1 18th Round level 45 = 1 level 180 = 1 19th Round level 22 = 1 level 45 = 1 level 180 = 1 20th Round level 22 = 2 level 45 = 1 level 180 = 1 21st Round level 45 = 2 level 180 = 1 22nd Round level 90 = 1 level 180 = 1 23rd Round level 22 = 1 level 90 = 1 level 180 = 1 24th Round level 22 = 2 level 90 = 1 level 180 = 1 25th Round level 45 = 1 level 90 = 1 level 180 = 1 26th Round (as if this wasnt bad enough) level 22 = 1 level 45 = a level 90 = 1 level 180 = 1 27th Round level 22 = 2 level 45 = 1 level 90 = 1 level 180 = 1 28th Round level 45 = 2 level 90 = 1 level 180 = 1 29th round level 90 = 2 level 180 = 1 30th Round (good healing point with guthans) level 180 = 2 31st Round level 360 = 1 Now repeat all above rounds Adding the 360 to each round. Read other part of guide explaining what to do after 360s are in play! 62nd Round 360 = 2 63rd Round 702 = 1 SECTION 4.0 Each Monster on a detailed Scale and weakness to kill them fast 4.1 Listed below are the Melee Monsters The level 22 Drains Prayer 1+ the damage they deal (so if they hit 0 they drain 1 prayer) kill these guys fast or you will find yourself without prayer! they're weak to stab and range attacks. and have 10 hp The level 45 They damage you 1 point whenever you Deal Damage. After killing it they break off into 2 more monsters both level 22 with 10 hp usually die fast. The level 180 This monster is weak to Slash attacks and heals its hp after below half health. It can heal up to 10 points o health per round. it provides a good way to heal using guthans but this beast can hit in the high 20s so if you feel your hp dropping to much use prayer although not recomended. 4.2 Listed Below is the Range Monster The level 90 He deals range damage and can constantly hi 13s on you but if you get to close he will use melee and deal very low damage. he usually dies within 2-3 hits and is weak to slash damage. makes for a good way to heal. Make sure you dispose of this Beast as soon as it comes into play to prevent from taking to much damage. 4.3 Listed Below is the Mage Monster The level 360 This beast deals mage damage and if you get to close he will melee you. without prayer he can deal in the upper 40s in damage. This beast is weak to stab and range damage. Make sure you have mage protect on at all times during these fights. 4.4 Listed below is JAD level 702 that can deal melee range and Mage The level 702 Weak to ranged attacks he can deal melee range and mage. When he first comes on the screen he appears in the south east corner and can shoot anywhere in the room deal 70 points of damage in ONE shot. Keep a level head when fighting him or you'll find yourself dead Fast. SECTION 5.0 The Stratgey 5.1 Rounds 1-30 When you first go ingo the fight cave you start walking towards the center. stay on the east side and find the spot that looks like italy. people refer this as the Italy Rock ====================== Once here get out your bow and kill the level 22 coming your way. you'll want to dispose of these guys fast because they can drain you prayer if they hit you. Next is the 45 nothing to really worry about just melee him. Once the level 90 comes into play run to him and kill him quick. Turn auto retal on so you run to him first. Next will be the level 180. make sure to get to the level 90 first still and you will do fine continue to melee through all of these rounds. 5.2 Rounds 31-61 MAGE PROTECT Make sure you kill the level 90s fast. Perfer melee but they seem to always appear next to the 360s for me. if this happens range them to avoid the 360s melee attack. Next you'll want to dispose of the 360. run around until the 360 blocks the other monsters. Once the 360 is dead turn off prayer from magic until next round. This will save you on those super restores which you will need in the end at least 4 4doses 5.3 Round 62 You will have to deal with 2 360s so this is actually easier than any other round. mage protect and range. make sure at the end of this round you're near the entrance to the south east corner because thats where Jad will appear, ====================== ====================== 5.4 Round 63 --JAD Starting in the south east corner make sure you have Mage protect On. You will want to watch his feet to determin if he is going to use mage or range. Switching between prayers fast is a MUST! Make sure you stay far back enough he wont use his melee because he can deal 70+ damage in one hit with mage range or melee! How to determine which attack is using is by watching his feet. when he stands on his Hind legs for a moment he will be using Mage, when he stomps down real fast he is using range. and if he lunges with all 4 feet watch out hes using melee! ====================== 5.5 Round 63 and half Turn on Steel skin prayer! Now Jad is half dead his level 108 healers appear. Make sure you attack one and get other to follow if they don't attack next one until they're all lined up. otherwise being swarmed by 4 level 108s will get you killed fast. This is where you should take your FIRST sip of your sara brew to heal your health and pot up your Def. Drink a dose of super restore to restore prayer and stats. DURING THIS TIME WATCH FOR JAD TO SWITCH ATTACKS NOTE per Codecci Kill all the lvl 108 healers leaving ONE healer until jad is below half health and then Kill the Last healer and they wont respawn anymore (I also discovered this using blood barrage on jad at the end) 5.6 Round 63 and half part 2 Now that you've got them all lined up make sure you continue switching between prayers drinking saras to restore your health and hitting your super restores for prayer and restoring your stats. it is very tricky make sure you watch his attacks after you switch go pot go back to prayer then his next attack is going off go back and drink the other pot. make sure you have prayer and hits to survive. don't let the 108s suround you or you will die fast trust me been there done that! 6.0 Ancient Magiks Approach As I promised I would get it using Ancients magiks. As you may have read Above about the italy rock it comes in handy. Incase you missed it here it is again. When you first go in the fight cave you start walking towards the center. Stay on the east side and find the spot that looks like italy. People refer this as the Italy Rock ====================== This plays a vital role in your survival due to the fact the monsters will get stuck on both sides of the rock and if you dont have retail off already do it now and keep it off through the whole fight or you will move getting meleed to death. 7.0 Recomended Gear Ahrims or Full Mystic Ancient staff Mages book Barrows Gloves Seercull God Cape Infinity boots Fury Seer Ring 5k Rune Arrows Chaos Death Blood Soul Enough for 5k casts 7.1 RECOMENDED INVENTORY 5 Sara Brews (4) 18 Super Restores (4) Seercull Bloods Deaths Chaos Soul 7.2 Recomended Levels 92 mage 70 Range be able to wear mystic or enchanted robes (same Mage Bonus) 7.3 Quick Information On spells Blood spells heal 25% of the damage dealt to your hp. Using blood blitz (lvl 80) targets one enemy and is very powerful Using Blood Bursts lvl 68 spell you can hit many targets with blood spell but its not as powerful if you decide to use these 2 spells soul runes are not needed. if you go Blood Barrage very very useful Soul runes are needed Blood rush lvl 56 RUNES 2 Chaos, 2 Death, 1 Blood MAX damage 17 Single Target Blood burst lvl 68 RUNES 4 Chaos, 2 Death, 2 Blood MAX damage 21 Multi-target Blood blitz lvl 80 RUNES 2 Death, 4 Blood MAX damage 25 Single Target Blood barrage lvl 92 RUNES 4 Death, 4 Blood,1 Soul MAX damage 29 Multi-target SECTION 8.0 The Magick Strategy 8.1 Rounds 1-30 Use your spells to kill the monsters easily if you wish to range them keep a close eye on your arrows you will need around 3k for the 360s. Make sure you range the lvl 90s because they have a strong mage Def! make sure auto retal is off and stay at the italy rock the whole time a few melee hits and u will be toast. 8.2 Rounds 31-61 Use your Seercull bow special as often as possible (full drain) on the 360s after a few specials they shouldnt do much damage to you make sure the damage dealt on special totals to 40 or more before turning protection from mage off. Then you can just cast your blood spells on the enemies lined up behind the 360s to steal their life and to keep you alive this should be a fairly easy task! make sure auto retal is off and stay at the italy rock the whole time a few melee hits and u will be toast. 8.3 Round 62 Killing those 360s you should end the round with Very Few arrows but you wont need them anymore. Make sure you go to the south east corner this is where he will more than likely appear. Make sure to start off with RANGE protection on. ANCIENT STAFF A MUST TO CONTINUE 8.4 Round 63 You should be facing Jad and keeping healed wont be a pain as long as you keep using that blood blitz or higher on him. he should provide much of a problem. but keep watching your prayers and keep switching when he changes attack or you will paerish one hit easily. Without ancient staff you will have to manually cast the spells and watch prayer which will be very tricky but it can be done if you're lucky. NOTE per Codecci Kill all the lvl 108 healers leaving ONE healer until jad is below half health and then Kill the Last healer and they wont respawn anymore (I also discovered this using blood barrage on jad at the end) 8.5 Round 63 and half Jad and his healers LVL 108 you wont want them to come to you so you will need to find ways to keep killing them an yes they will respawn thats why Blood Barrage or a multi blood spell is a must for finishing off JAD (ancient staff comes in handy big time here) just keep your ancient staff on your blood barrage spell and you shouldnt have any problems whiping the floor clean of his healers every time they respawn. 9.0 REWARD You should now have your own fire cape along with 8k tokkul to spend. Good luck and Have fun Fire Cape Stats Attack Stab = +1 Slash = +1 Crush = +1 Magic = +1 Range = +1 Defence Stab = +11 Slash = +11 Crush = +11 Magic = +11 Range = +11 Other Strength = +4 Prayer = +2 10.0 Notes and Comments NOTE: Once you have a fire cape and you kill it again you will NOT get a second cape until you have lost your first one. Thats the only way! NOTE: per Codecci Kill all the lvl 108 healers leaving ONE healer until jad is below half health and then Kill the Last healer and they wont respawn anymore (I also discovered this using blood barrage on jad at the end) COMMENT:Feel free to add questions below or comments about your expierence as well as your thoughts on the guide. If you do not find what you're looking for in this guide please feel free to message me and ill see what I can do. If you have any requests on how you want me to attempt to kill it or ways for me to try please feel free to let me know and Ill give you my information on what I found out. For more information Feel free to see what Jagex has to say by clicking HERE ALL the pictures are property of Jagex LTD 11.0 CREDITS 7.0 [ Credits ] Ganthor93: for the advice on making it a guide Codecci: for the advice on adding the info on killing the 108s 12.0 Question and Answer If you ask me a question I will reply here and as soon as I can below through the threads. btw is there any special way to trap the lvl 108's who come out during jad...I dont want them to kill me ANSWER You cant trap them but if you run out just a bit they will usually 9 times out of 10 line up. I learned during my ancient magicks that you can kill them off when jad is well under 50% and they wont respawn. this saves you a lot of trouble. Could you tell us roughly the amount of runes needed for each??? I would be doing blood burst and then blitzing the 702. ANSWER I took 5k Casts with me and I had about 1k casts at the end. so you will need ALOT of runes. Depending on what you take the casts can be more or less and how often you hit so it greatly varries since you're fighting a large amount of monsters but I would take 5k casts or maybe more if you're low lvl. Guide Copyright Notice: Fire Cape Guide has been Copyright ̢̮â¬Å¡Ãâé The Ogre Horsemen, 2004 - 2006, All Rights Reserved Click here for My Fire Cape guideMY 50.50 GOP CLAN Link to comment Share on other sites More sharing options...
Agshlee Posted June 1, 2006 Share Posted June 1, 2006 This is posted elsewhere too, not sure by you or by somebody else. If by you: don't post twice, we have noticed the other post. If by somebody else: don't steal someone's work :roll: - Agshlee 99/99 Mage - Achieved 23/07/200799/99 Ranged - Achieved 20/12/200793/99 Defence Link to comment Share on other sites More sharing options...
Danton Posted June 1, 2006 Author Share Posted June 1, 2006 I posted it in general chat p2p I wasnt sure when I posted it there where it should go. so if a mod wants to close one or other thats cool im just not sure where this should go. Click here for My Fire Cape guideMY 50.50 GOP CLAN Link to comment Share on other sites More sharing options...
Agshlee Posted June 1, 2006 Share Posted June 1, 2006 I see well no problem at all. Very nice guide by the way, forgot to mention that the other time :P 99/99 Mage - Achieved 23/07/200799/99 Ranged - Achieved 20/12/200793/99 Defence Link to comment Share on other sites More sharing options...
Danton Posted June 1, 2006 Author Share Posted June 1, 2006 thanks i keep the most updated version of it on runescapecommunity Click here for My Fire Cape guideMY 50.50 GOP CLAN Link to comment Share on other sites More sharing options...
pokemama Posted June 1, 2006 Share Posted June 1, 2006 Yes, your guide belongs in the P2P forum (where you say it already is posted) - this forum is only for people seeking help and advice. A mod should be along shortly to lock this thread. Here's the link to your other post: http://forum.tip.it/viewtopic.php?p=310 ... t=#3104093 it's a lot easier to get over yourself when you look at intelligence the same way you look at beauty, or height, or eye color: being smart is easy, but being good is hard ... being smart is handed to you, being good is handed to *nobody*. Link to comment Share on other sites More sharing options...
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