vietlapine Posted August 19, 2006 Share Posted August 19, 2006 I have an idea to make the game for interesting but I dont' know if its serious enough to be in the discussion forum. What if we have movable trees, minings spots? Each site/tree would have a potential range it can move. The amount of moving could be random or it could be based on the how much the object has been use. If you chop a whole tree down another one will in grow in a different area about 0-6 paces away in any directions. Mining sites would be every 28 ores since the mine is depleated. We have movable fishing spots so why not them. I'm only saying this since I've been mining a lot and see the same pattern of rocks over and over and it gets boring. Don't know if it could stop or slow down autoers. It would make it for interesting. If good, move it to the discussion forum Link to comment Share on other sites More sharing options...
Riku3220 Posted August 19, 2006 Share Posted August 19, 2006 some autoers have things where they can detect the color of the tree or rock so it wont help the only reason they do it for fishing because its kind of hard to detect its color since the white dots move all the time and its also realistic that the fish would move to different place Link to comment Share on other sites More sharing options...
the_trinity_11 Posted August 19, 2006 Share Posted August 19, 2006 You want to try moving a giant tree or a big rock in real life...? With fishing spots they move because fish move. Tree's just, don't because their roots are in the ground, stuck. :| PLAY this awesome game...Clicky Link to comment Share on other sites More sharing options...
Rcty Posted August 19, 2006 Share Posted August 19, 2006 You want to try moving a giant tree or a big rock in real life...? With fishing spots they move because fish move. Tree's just, don't because their roots are in the ground, stuck. :| You took the words right out of my mouth! I would have to say...No. Autoers would just find a way around it. :( Rcty Link to comment Share on other sites More sharing options...
sligo Posted August 19, 2006 Share Posted August 19, 2006 This idea makes more sense for trees than it does rocks. As for trees, it would be interesting to see trees going through stages of growth, kind of like what we see with farming. If you chop a sapling, you get one log and the tree is gone. If you wait until the tree is fully grown, you'll get 50-100 logs out of it. Regular trees grow faster than Magic trees, of course, but they all grow faster than those you grow through farming. - Sligo I know that you believe you understand what you think I said, but, I am not sure you realize tht what you heard is not what I meant. Link to comment Share on other sites More sharing options...
theundeadgod Posted August 19, 2006 Share Posted August 19, 2006 Trees are known to move very little in the real world. so im not too keen on that idea. Also, if you had multiple trees moving around in a croweded area (crowded by trees, or people) then you would encounter some big collision prolbems Link to comment Share on other sites More sharing options...
Xerilio Posted August 20, 2006 Share Posted August 20, 2006 You want to try moving a giant tree or a big rock in real life...? With fishing spots they move because fish move. Tree's just, don't because their roots are in the ground, stuck. :| what hes saying is that once the tree is cut down, it will grow in a diff place, and once youve mined the whole rock, there wuold be another one Link to comment Share on other sites More sharing options...
vietlapine Posted August 20, 2006 Author Share Posted August 20, 2006 for the mining sites it would be after x amount of rocks it would depleat and a new rocks appears a different location much like once u depleat a mine u find a new one. Link to comment Share on other sites More sharing options...
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