asassin917 Posted August 21, 2006 Share Posted August 21, 2006 Masters Quest Difficulty: Master Length: Long Required: 190 Quest Points Must have completed Legends Quest. Must have completed Swan Song. Must have completed Recipe for Disaster. Must have completed Desert Treasure. Must have completed Enakhra's Lament. Must have completed The Giant Dwarf. Skills Required: 76 Fishing 58 Smithing 60 Mining 50 Prayer 43 Magic Items Required: A harpoon, a hammer, 4 steel bars, 3 logs, a knife, 10 nails, a pickaxe, a spade, good food and battle gear, waterskins, 300gp for travelling, shantay passes, a camulet, 3 beers, 3 gold bars, asgarian ale, 4 steel pickaxes, redberry pie, 12 fire runes, 3 nature runes, and some prayer potions. To start: Talk to Harold outside the masters guild ( Southeast of Relekka, near Sinclair mansion ) Speak to Harold and ask if you can become a member of the master guild. Harold will set you some tasks in which you must complete: 1. Journey to Draynor Mansion and defeat the count that lives there. 2. Recover a lost lamp from Shantay desert. 3. Bring back a golden shark...? 4. Reclaim a stolen relic from a rogue. TASK 1 You must make some weapons to kill the count, you will need: A steel whip. A crucifix. Some sacred water. Use a knife of the logs to make a wooden handle, then hammer 4 steel bars on an anvil to make a whip line, use this on the handle and then hammer 10 nails into to it to complete the steel whip. Head to Draynor village and talk to Morgan, ask him for a crucifix mould, he will say that he lost it two days ago when he was travelling in the Lumbridge swamp looking for ore, Now head to swamp, take a spade with you and head to the mythril rocks, dig the ground and you should find the mould, now head back to Harold and ask him how to make a crucifix. He will say that you need some ceramic ore which has not been seen in a very long time... Go to mining guild and prospect each rocks until one says '' You have no idea what this contains '' and mine it. Note: This may take up to five minutes. Once you get the ceramic ore, use that and the crucifix mould on a furnace to get the crucifix. Get some holy water, you get this during the The Legends Quest and right click it and ''bless'' the holy water ( 50 Prayer required ) now you will get a holy water(B), now you must use this with 4 altars of a different God: The Zamorak Altar northwest of Doric's house. The Guthix Altar north of the witch's house. The Saradomin Altar in East Ardougne. The Altar in which you change between normal and ancient magic. ( In pyramid ) You will now get sacred water, now prepare for the battle with Count Olrox. Bring some melee and magic resistant armor, You might wan't to bring ranging armor and use protect from magic throughout the match. Bring your whip, crucifix and sacred water as well as some food and prayer potions. Head into Draynor mansion and up into the top most floor, enter the throne room. Enemy Count Olrox Combat Level: 187 HP: 180 Attack: Melee and Magic. His melee attack can do over 8 damage and drain your prayer, he also has a 2 damage recoil attack, which is very troublesome. His magic attack consists of some bats flying at you, every damage he hits on you heals him, use protect from magic and heal often as he still hits about 10 damage and has the recoil ability. Olrox Tepes Combat Level: None HP: 999 Attack: Melee. Equip your steel whip and sacred water ( This goes in your shield slot ) and then use your crucifix on his coffin, now whip him and he will instantly take 999 damage and die! Take the Eye of the count and bank it. TASK 2 Go through to Shantay desert and ask the rug merchant about a lost lamp, he will suggest you talk to Ali Morrisane, head back into Al Kharid and talk to Morrisane, He will tell you about a lamp seller that wonders the shantay desert, head back into Shantay and fly to Bedabin camp, walk south and east to Eblis, ( The man near the mirrors ) talk to him and ask him about the lost lamp, he will suggest you to go Nardah as someone there sells lamps. Go to Nardah and head south from the general store and talk to Ali Dune the lampseller and ask him about a lost lamp, he will refuse to speak about it... Now wear your camulet and talk to his camel, ask it about the lost lamp, Ali Dune will discover what you are doing and teleports himself and his camel away... You will see a talisman on the floor where he dissapeared, read it: SITH LEPSL LILW ETAK UOY OT TASE NGAEUORD Translates to: THIS SPELL WILL TAKE YOU TO EAST ARDOUGNE Now either walk or teleport to east Ardougne. You will see Ali Dune's camel in the zoo with the other camels and you will spot a mound of earth just east of it, get ready for another fearsome fight, dig the mound with a spade and you will fall into a tunnel. Follow the path and you will see Ali Dune. He will ask you to give up looking for the lamp as it is his treasure, say no and he will battle you. Enemy Ali Dune Combat Level: 100 HP: 156 Attacks: Magic Ali will teleport to each of the four corners of the room every 10 seconds, and cast Entangle, Enfeeble, Vulnerability, Stun and fire wave on you, use protect from magic and range him, he isn't very difficult at all. After he is defeated, head west and and mine the tunnel with a pickaxe and then climb up the ladder, talk to Ali Dune's Camel again and it will say the lamp is burried just west of the desert quarry, it will aslo ask you to look behind Ali Dune's Teleport Talisman as it will help you loads. Talk to the Zoo Keeper and he will let you out, now go back to Shantay desert, fly to Bedabin camp, walk south to Bandit camp, and then to Nardah, back to where you first found Ali Dune and now take the talisman, look behind it and you will find recieve 5000 magic exp, rub it and you will teleport to the quarry, this talisman has 3 charges and can be recharged by talking to Ali Dune's camel, now head west and dig around until you find the lost lamp! TASK 3 Head into the fishing guild and talk to the guild master, ask him where to fish a golden shark, and he will say it is one of the most difficult and most rarest type of creature to fish, he will ask you to find a small cannon, a water-resistant rope and a strong harpoon. For the strong harpoon, you need to hammer three gold bars with it on an anvil, easy. For a small cannon, you need to go to Keldagrim and speak to the Officer of the company you worked for in the Giant Dwarf Quest, give him 3 beers and he will ask you to find 4 dwarf workers who will help fix his cannon. Dwarf 1 is Doric- Found near the goblin village, give him a asgarian ale. Dwarf 2 is Boot- Found in the west area of dwarven mines, give him 4 steel pickaxes. Dwarf 3 is Thurgo- Found south of Rimmington, give him a reberry pie. Dwarf 4 is Veldaban- Found in building west of Keldagrim bank. Once you got all the dwarves to go to Keldagrim, talk to the officer again and you will recieve the small cannon. For the Water-Resistant rope, dip a rope into any fishing spot in Catherby, then pull it up and it will become ret rope, cast superheat item on it 3 times and you will recieve the water-resistant rope, bring these three items back to the fishing guild master, and he will give you instructions on how to use it: 1. Tie the rope onto the harpoon. 2. Insert the harpoon into the cannon. 3. Aim cannon into sea. 4. Fire the cannon. The golden shark can take up to 2 minutes to bite and when it does, reel the harpoon in and get ready for a fight: Enemy Golden Shark Combat Level: None HP: 100 Attacks: Melee Hit it with any weapon, it's rather weak, when it has about 1-5 hp left, talk to the fishing guild master and he will tie it up for you, if you kill it, just fire your harpoon in to sea again. FINAL TASK This is the shortest and easiest task, head to Burhtorpe Inn and down the trapdoor into the Rogue's den, talk to Martin Thwait and ask him about a stolen relic, he will say that a rogue has recently dropped in but then left almost instantly saying that he needs to visit someone at a castle. Unequip everything, take a knife or a dragon dagger with you and teleport to Ardougne, now go pull the lever near the gate to west ardougne and you will be teleported to the wilderness: This area is dangerous, so don't stay for long, head up, cut the web and run east, keep running and if you run into the Chaos elemental...FLEE! And run into Rogue's castle, head to the second floor and look for a level 51 Rogue, kill him, he only has 20 Hp and he doesn't do that much damage, take the relic and you're done here. THE FINAL BATTLE??? Talk to Harold and hand him all items, he will be deeply impressed, and he will have one last task for you... CHALLENGE A GOD'S WRAITH! Choose either Zamorak, Guthix or Saradomin and you will fight their wraith in a strange arena area. Saradomin Wraith Level 583 Use protect from melee as his sword hits over 60 damage, poison him quickly and then use your strongest melee attacks, when he uses protect from melee, wear your mage armor and use wind wave for around 16 damage, he starts using his bolt attack which hits over 30 damage AND lowers your strength, defence and attack by 3 or 4, use protect from magic and finish him off with a few more melee attacks. Guthix Wraith Level 583 Range him and use protect from magic to avoid his claw spell, you may be able to poison him quickly and then snipe him from far, after around 40 damage is done, he will drain your HP, keep protect from magic on and hit him with your melee, when he calls 2 gnomes to use guthix claw on you, turn protect from range on as Guthix will use a poison arrow attack that hits 5, the gnomes will do around 8 damage, so finish Guthix quickly with your magic. Zamorak Wraith Level 583 Poison him quickly and use protect from magic to reduce the damage from his flames, use wind wave on him and melee him whenever his flame barrier is on, he will switch to using an abysall attack that drains your prayer AND hits 20 damage, use protect from range and finish him quickly. After the wraith is gone, you will have completed the quest! QUEST COMPLETE: You Are Rewarded: 4 Quest Points Membership of The Masters Guild 10000 Fishing exp 10000 Smithing exp 10000 Mining exp 10000 Prayer exp 10000 Magic exp Inside the guild, there's a store that sells: Master chain mail - 1200k Master plate body - 2600k Master plate legs - 1800k Master full helmet - 2000k Master blade - 1400k Master shield - 1600k There's an altar and a bank upstairs. There's 2 red dragons in the dungeon and 14 baby red dragons. There's 4 magic trees in the garden, 1 runite rock and 6 adamantite rocks. Hope you like it! Said Zamorak, Thoust shall bring chaos and spread destruction across the land.Said Guthix, Thoust shall bring balance between all.Said Saradomin, Thoust shall bring peace and spread holyness across the land. Link to comment Share on other sites More sharing options...
dracmasta Posted August 21, 2006 Share Posted August 21, 2006 very good, the "ceramic ore" part made me laugh (a lot) but other than that it pretty much rocks, cool idea Link to comment Share on other sites More sharing options...
gamesindians Posted August 21, 2006 Share Posted August 21, 2006 Nice. Very Nice. But not without it's flaws. That 43 magic requirement really nags me... If this is a Master quest, shouldn't any level required be at a master level. Maybe you can incorporate it somehow. Task one seems good, but shouldn't you also give the player the skill to make whips? ( As in learn from someone). Also be able to make them upto rune. The introduction of a new teleport item is intriguing. Including a different way of recharging besides just talking to camel would be good ( maybe similar to camulet?) Gold is not really that much of a strong metal, maybe combining a regular harpoon with 1-3 mithril/adamant/rune bars. Then talk to Master to smith for you, or teach you to. The small cannon seems interesting, could it possibly be used in combat? or even regular fishing? Maybe a cross with trawler? I think adding some oil will make the rope lore water resistant. Possibly make it a Water-proof rope(10), with the limit to prevent an overuse of it if it is used in fishing. In order to pull a rope that long and/or resistant, maybe a strength requirement? Instead of waiting to get it down to 5hp, i think it should automatically tell them master to tie it. The Final task seem good enough. WOW geez, defeat a god's wrath...How many hit points would a level 583 have? Well, if people can defeat a 702, i guess they can do this...But what happans when you defeat them? Or do you defeat them at all? Maybe they can succumb after half way killing them, thus proving yourself a true master. With a quest as this, the rewards are a bit meager arent they? Great features, but the stats of the armor would help! Overall great new quest idea, a step up from legends. Well-thought out and detailed. Good lucj getting JAGeX to accept this! Click here to feed me a Rare Candy! Click here to feed me a Rare Candy! Link to comment Share on other sites More sharing options...
D3m0n1c_g0d Posted August 21, 2006 Share Posted August 21, 2006 NICE! THATS AWESOME! prices of the armour are too high though...but i guess thats y its called "masters armour" and this is a very hard quest. :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: ..::Lifes not fair get used to it::..~R.I.P~ The Old Nite[url=http://www.elementsgraphics.net/index.p Link to comment Share on other sites More sharing options...
Nenga Posted August 21, 2006 Share Posted August 21, 2006 NICE! THATS AWESOME! prices of the armour are too high though...but i guess thats y its called "masters armour" and this is a very hard quest. :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:how would u know it's hard have you done the quest anyway good idea but shoulden't you think about another name cuz a hero is better then a master Ponies! Link to comment Share on other sites More sharing options...
D3m0n1c_g0d Posted August 21, 2006 Share Posted August 21, 2006 how would u know it's hard have you done the quest anyway good idea but shoulden't you think about another name cuz a hero is better then a master well its common sense that this quest is gonna be a hard one -.- or do u lack common sense... ..::Lifes not fair get used to it::..~R.I.P~ The Old Nite[url=http://www.elementsgraphics.net/index.p Link to comment Share on other sites More sharing options...
Nenga Posted August 21, 2006 Share Posted August 21, 2006 well its common sense that this quest is gonna be a hard one -.- or do u lack common sense...That's not nice, but for some ppl some quests can be easy, and for others they can be hard. Ponies! Link to comment Share on other sites More sharing options...
Kiriyama Posted August 21, 2006 Share Posted August 21, 2006 Reward is too small for such a hard quest Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
idare Posted August 21, 2006 Share Posted August 21, 2006 Wuite well thought through, but you kill the count in another quest, and its too much like heroes, try a go at a more origianl quest. Link to comment Share on other sites More sharing options...
ilya Posted August 21, 2006 Share Posted August 21, 2006 wow 15/10 for the effot, btu jagex arn't gonna bother adding it to game too bad. although i'd reallly would like it to ber there. may be some pics too? 50m3 pick5 pl0x Link to comment Share on other sites More sharing options...
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