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asassin917

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Everything posted by asassin917

  1. Jagex changed it, the spot where the elemental walks through you at the end no longer works...
  2. I really support your Kingdoms at War Idea! Well Done! :)
  3. What? Is that how you do it? I rush through it and get one sq'irk about every 45 seconds, nice guide though, I know some quicker methods.
  4. He said it's a shadow sword... and then he didn't say anything else...
  5. I seen a ghostly sword! Yes, It's a see through sword, a 2 handed one, the guy had it over his shoulder like any 2h, and it was see-through, he refused to speak, so here I am asking what it is...
  6. NEWEST UPDATED VERSION: GAME RULES You can't bring weapons, armour inside. There is only one type of tree: Jungle tree, so people don't get advantage by making magic bows. You CANNOT enter directly in the enemy base, you can only damage their wall and destroy their farms Here is a rough map of what it will look like: In the entrance, you can buy basic items like tinderboxes, fishing rods, pickaxes...etc. And you can trade your jungle tokens for prices, more info. below... In the minigame: WHAT DO YOU DO? You get to battle the other team like in castlewars but you have to camp in an area for 5 minutes and discuss your plans, before you have a 15 minutes battle time, in the camping time, you can: Begin farming crops. Cut down some jungle grass to make entering the herb jungle easier. Discuss tactics with your team mates. WHAT DO YOU WIN? You win Jungle Tokens: 2 Jungle Token for every 6% favour you make. 3 Jungle Token for every enemy killed. ( not NPCs, the players ) 10 Extra Jungle Token for winning. 5 Extra Jungle Token for a draw. 2 Extra Jungle Token for losing. WHAT ARE THE TOKENS FOR? You can exchange them for some prizes: 10 Jungle Tokens - 10 Wooden Javelins. 80 Jungle Tokens - Jungle Weapon Venom. 100 Jungle Tokens - 300 Trading sticks. 100 Jungle Tokens - Jungle Top. 100 Jungle Tokens - Jungle Bottom. 100 Jungle Tokens - Face paint. 100 Jungle Tokens - 1500 Agility exp. 100 Jungle Tokens - 1500 Woodcutting exp. 100 Jungle Tokens - 1500 Ranged exp. 150 Jungle Tokens - 2400 Agility exp. 150 Jungle Tokens - 2400 Woodcuting exp. 150 Jungle Tokens - 2400 Ranged exp. 200 Jungle Tokens - 750 Trading sticks. 500 Jungle Tokens - 15000 gp. HOW DO I WIN? The first one to reach 200% favour within 15 minutes win, if neither team reaches 200% before 15 minutes is gone, the team with most favour wins. You get favour by doing the following: You get 1% favour for every weapon made. You get 1% favour for every iron you mine. You get 1% favour for every part of the fence fixed. You get 2% favour for every Guam leaf taken from the herb jungle. You get 4% favour for every Harralander taken from the herb jungle. You get 6% favour for every Irit leaf taken from the herb jungle. You get 2% favour for every fish caught. You get 2% favour for every wheat grown (they take about 4 minutes) You get 3% favour for every bear fur taken back to camp. You get 2% favour for every deer skin taken back to camp. You get 4% favour for every boar hide taken back to camp. You get 3% favour for every enemy killed. I made a new rough map... Tell me what you think! HOW DO I CROSS THE RIVER? There will be 5 or 6 logs floating about and players must hop across them, be careful though, 3 of the ''logs'' are crocodiles and you will take 2 damage when you accidently step on them! IS THERE A SAFER WAY TO CROSS THE RIVER? Yes, but this choice is OPTIONAL, you may bring planks, rope and a hammer to make a raft Wooden Raft - Crosses the river safetly, can carry 2 persons. 3 Planks and a rope can make this. Oak Raft - Crosses the river more safetly, can carry 3 persons. 3 Oak planks and a rope can make this. Teak Raft - Crosses the river most safetly, can carry 4 persons. 3 Teak planks and a rope can make this. You MUST build your raft next to the running river and launches within 10 seconds of building, at that time, players can get on and cross the river. While on the raft, players CAN range the enemy players, after the raft hits dry land, it can be used 3 more times before it sinks, enemy players CANNOT use your rafts. WHAT CAN AND CANNOT I BRING INTO THE MINI-GAME? You can bring: Rakes. Pickaxes. Seed dibber. Woodcutting axes. Machetes. Fishing rods. Knives. Ropes. Planks. Oak Planks. Teak Planks. Hammers. Baits. In the likely event of forgetting to bring items, a helpful man will sell you some items at the waiting lobby. Rake - 3 gp Iron Pickaxe - 7 gp Seed dibber - 2 gp Iron axe - 7 gp Machete - 100 gp Fishing rod - 5 gp Bait - 1 gp Knife - 2 gp Rope - 10 gp Hammer - 2 gp There is also a bank at the waiting lobby. HOW DO I GET TO THIS PLACE? Go southwest of Shilo village and take the boat there, once at the island, go through the gate and like pest control you can choose which boat to take, the yellow takes you to team Everan and the green takes you to team Gurtia. There must be at least 6 on each boat before it takes off, and as soon as it has the required amount it will take off in 5 minutes, like castle wars, the team must have a balanced amount of players. Here's a map and I drawn out the route: WHAT ANIMALS CAN I FIND IN THE WILD ANIMAL AREA? Boars - Level 42 Bears - Level 40 Deer - Level 21 Rabbit - Level 12 I just want to see what the newer members say about this idea...
  7. I was thinking of battling NPCs in quests and how they speak... How about you get to enter a speach for start battle, during battle, victory and defeat? You enter it in a profile box and it automaticaly triggers when you enter combat. For example: Start Battle: I will crush you to dust! During Battle: ( maximum of 3 ) This is a taste of my strength! You are not worthy of being my opponent! You are pathetic! Victory: I hope you are satisfied. Defeat: No! This cannot be! Ahhhh! Notes: Quotes happen when you fight other players, monsters, castle wars and duel arena. Quotes do not work in Pest control. There will be an option to turn on battle quotes or hide it. SUPPORTERS- 1. Asassin917 2. 3. 4. 5. I think this will add a lot to the game and make you feel... speical?
  8. ELEMENTAL WORKSHOP PART 2 Difficulty: Master Length: Long Requirements: Quests: Mourner's End Part 1 Monkey Madness Heroes Quest Elemental Workshop Recipe for Disaster ( Mogre one must be done ) 200 Quest points Skills: 52 Agility 60 Thieving 33 Firemaking 50 Woodcutting 42 Fletching 60 Ranged 30 Construction 43 Prayer is HIGHLY RECOMENDED Ability to kill loads of VERY tough enemies Items: Teleport crystals, any monkey greegree, m'speak amulet, hatchet, knife, hammer, about 100 feathers, full mourner, magic bow, 16 stews, 5 cakes, 2 curry, vial of water, 13 pieces of silk, about 100 nature and earth runes, 5100gp, 2 ropes, lockpick, ice gloves, amulet of glory to teleport to karamja, leather boots, 50 water runes, LOTS of food, bronze axe, 13 buckets of water, spade, hammer, 18 swamp paste, 55 planks, 288 nails, 5 pots, 5 buckets, 6 tinderboxes, 5 knives, 5 bronze axes, 5 chisels, 3 limestone bricks, 4 iron bars, 4 steel bars, 5 coal, molten glass, battered key, diving equipment, ruby amulet and fire wave/blast runes are highly recomended. 1. Head to the workshop in seers village and examine the new gate. 2. You will see some holes for Icons and this should start the quest. Mourner Diplomacy 1. Teleport to Llyeta and head to Eluned at one of the two camps. 2. After speaking to Eluned, you will be asked to bring some rare fae leaves from ape atoll. 3. Head to the grand tree and fly to ape atoll by talking to Daero. 4. Once on the Atoll, transform into a monkey and head to Marim. 5. Go to where the monkey aunt is and wait until she is gone, then remove the greegree and shake the banana trees until you get 2 pieces of fae leaves. 6. Bring these back to Eluned for her experiment and she will ask you to speak to Jehar for some elven essence. 7. Head to west Ardougne, wear your mourner and find Jehar near the church. 8. He will ask you to do some favours for him. 9. Jehar will ask for food to aid the mourners, bring him 6 stews, 2 curry and 5 cakes. 10. Jehar will ask for a healing potion to calm his patients. 11. Talk to the apotheracy in Varrock and buy a basic potion kit for 100gp. 12. Open the kit and use all 3 medicines on a vial of water for a healing potion. 13. Jehar will need a bronze axe for woodcutting, bring him one. 14. Take the essence back to Eluned and she will ask you to meet her in Llyeta. 15. Talk to her again in Llyeta and she will ask you to bring some powerful wizards over to summon a portal to the new elf land. 16. Bring: Aubury from Varrock Wise Old Man from Draynor Wizard from Lumbridge swamp NOTE: You must bring each of them to Llyeta WITHOUT TELEPORTING so you must go through Arandar. 17. After they summon the portal, Eluned will thank you and ask you to bring some materials for her to make some elf clothing. 18. Bring 8 silk and 2 elven silk for the top and 5 silk and 2 elven silk for the trousers. 19. Kill the elves in Tyras camp for elven silk and bring her the materials, you will get elven top and trousers. 20. She will now ask for runes necessary for enchanting her rod so it can aid you. 21. You will have to use earth and nature runes on her, using either type on her uses up 5 earth and nature runes, use them on her when the arrow points at green on the enchanting bar. 22. You should only use about 60 of each runes, when the rod glows green, talk to her for the earth rod. 23. Prepare food and enter the portal, you will be engaged by 3 level 105 elves in a multi-combat area. 24. Protect from range and hit them with your earth rod. 25. Go through the forest path, occasionaly, a level 107 elf will appear and range you, kill him and continue the path. 26. Wear your elf clothing and enter Trelgar, the new elven town. 27. Talk to the elf next to the mourners and ask him to make an elf bow for you. 28. Show him a magic bow and he will take it. Come back 2 minutes later and he will hand you an elf bow. 29. Cut the nearby trees for some fae logs and fletch them into 50 arrow shafts. 30. Add feathers, 2 feathers go into one arrow. 31. Take a pickaxe from near the river and mine 6 fae rocks. 32. leave and use the fae ores on the furnace in Tyras camp. 33. The first one will be too impure, but the others will make 5 fae bars. 34. Hammer 50 fae arrowheads by using the bars on an anvil and add them to your headless arrows. 35. Head back to Trelgar and talk to elf again. 36. He will ask you to kill the wood spirit that has been poisoning the woods. 37. Make about 300 more fae arrows and prepare for battle. 38. Prepare food, ranging armour, fae arrows with the elf bow, the rod of earth and a rope. 39. Go through the woodland north of Trelgar and climb the cliffs using a rope. 40. You will see a cutscene of 4 mourners fighting the wood spirit. 41. Start ranging the spirit ( level 197 ) and use protect from mage, the mourners will lower its attack and defence. 42. Once the spirit has 1hp, use the rod of earth to defeat it. 43. Take the Dryad icon. Heated Matters 1. Head to the Karamja volcano and examine the temple door. 2. Use a rope on the tree next to the door. 3. Prepare ice gloves, lockpick and your best food. 4. Enter the temple, here, you will take 5 damage every minute, walking on lava does 7 damage and if a fire wave lands on you, you take 12 damage! 5. Picklock the gate and run across the corridor, jump up the ledges and climb all the fallen pillars. 6. Go into the next chamber. 7. Volcano effects are now over, search the rubble for a fire rod ( unenchanted ) 8. Teleport out and head into TokTz city. 9. Talk to the weapon seller and ask how to make a weapon against fire. 10. He will say he recently made one but he lost it in the temple. 11. Bring 10 buckets of water, food, lockpick and a spade. 12. Head back to the temple, this time, use a bucket of water on the fire door to the west. 13. Continue down the corridor and use a bucket of water on all the fire doors. ( 9 in total ) 14. After the corridor, use a spade on the earth mound for a dull blade. 15. Teleport out and head back to the TokTz weapon seller. 16. He will enchant your blade into an ice blade and then give him 50 water runes and leather boots for ice boots. ( pay 5k ) 17. Equip both and go back to the temple, bring tinderbox, 3 buckets of water and your fire rod. 18. Go east from the entrance use water on all the fire doors. 19. Follow the long path and into the next chamber. 20. Light the torches with your tinderbox and use your fire rod on them for an enchanted fire rod. 21. Dig the ground and you will fall into another room. 22. Use your fire rod on the golem to wake it and it will start shooting lava at you which can hit up to 58! Use protect from mage and hit it with your ice blade. 23. Take the Phoenix Icon. Fixing the skies 1. Go to the forest area west of lumbridge and you will see a man called Cedric next to an airship. 2. Ask him if you can fly on the airship and he will say it is under repair, offer to fix the airship for him. 3. Use 12 swamp paste, 20 planks and 100 nails on his airship to fix it. 4. Cedric will pay you 5000gp and offer you to fly on it. 5. Ride the airship and you will be taken to a hidden city in the clouds... SkyHaven. 6. Talk to the sky people and you will notice that the city has been attacked and in great damage, you will need to repair all the buildings. 7. You will need 1 swamp paste, 3 planks and 20 nails for each house, there are 6 houses in total, so you need 6 swamp paste, 18 planks and 120 nails. 8. Talk to the shopkeeper in the general store and he will need some items to open his shop, bring him 5 pots, 5 buckets, 5 tinderboxes, 5 knives, 5 bronze axes, 5 chisels and 10 stews. 9. Repair his ceiling with 3 limestone bricks. 10. Use 4 iron bars, 4 steel bars and 5 heaps of coal on the furnace to repair it. 11. Use molten glass, 2 planks and 8 nails on the bank booth to fix that. 12. Talk to sky people and they will take you to the mayor's office. 13. The mayor will reward you with a air rod and asks you to fix his office. 14. Use 15 planks and 60 nails on all the holes in the wall. 15. The mayor will pay you 5000gp and asks you to kill the evil hurricane that is currently in the temple. 16. Enter the holy temple and climb over the pillars and jump over the holes. 17. Use your air rod on the evil hurricane and then hit it with melee to kill it, it is very easy and is no threat to you whatsoever. 18. Take the Zephyr Icon. Sunken Temple 1. Head towards catherby and talk to the sea watcher there, he will give you a lighthouse key and asks you to investigate the old lighthouse. 2. Head southwest until you see the lighthouse and enter it. 3. You will see a cutscene of a merman disappearing. 4. Head up to the top floor and search the desk for a lighthouse diary. 5. Read it and then leave the lighthouse, 6, Talk to the sea watcher and he will give you an old rod. 7. Bring diving equipment and jump into the sea. 8. You will encounter some sea enemies like level 81 squids and level 102 sharks, follow the path and swim into the merman village. 9. Go to the sunken temple to the north and your old rod will become a water rod, run to the right and kill the level 100 temple ghost. 10. Take the weathered key and east into the curved corridor. 11. Search the gold chest for a merman script, use this on a ruby amulet for a merspeak amulet. 12. As you can now speak mermish, head back to the merman village and bank there. 13. Bring food, about 4 prayer potions and fire wave/blast runes. 14. Head back to the temple and use your water rod on the huge gate to open it. 15. Enter and be prepared to fight the Kraken, you will have to fight 8 tentacles first which are all level 97, and have huge amount of HP, fire wave does up to 24 damage so you can use that to your advantage, use protect from melee and heal often, after all 8 tentacles are dead, you will fight Kraken himself who is level 269, use protect from mage as it uses water wave and an ink move which lowers your attack, defence AND strength by 20 and it drains your prayer like hell, hit him with fire wave and after a while, he should be dead. 16. Take the Undine Icon. GATE OPENING AND THE FINAL BATTLE 1. Head back to the workshop with all rods and all icons, use the icons on the gate to open it and enter the grand elemental chamber. 2. You will see the elemental beast ( level 512 ) who doesn't attack until you do, bring all 4 rods as they are the only thing that hurt him, bring about 4 prayer potions, no armour and sharks/monkfish/swordfishes. 3. You can use the safe spots behind the low walls to attack him safely using your rods. 4. Upon defeating him, take the crystal he drops. QUEST COMPLETE! You are awarded: 3 Quest Points 10000 Agility exp 10000 Thieving exp 10000 Firemaking exp 10000 Woodcutting exp 10000 Fletching exp 10000 Ranged exp 10000 Construction exp Elemental rods You can remove the icons from the gate and equip them to enhance your magic power. ( neck slot ) Example: Equipping Dryad Icon increases your earth magic by 50% The elemental rods can be used a weak mage weapon dealing elemental damage, each rod can be used 1000 times before you must recharge it at the workshop The crystal the beast dropped can be broken and gives 20k exp to any skill.
  9. I was thinking that the cursor ( the default one ) is a bit boring, so why not have it different one, like it changes to a different item when you hover your mouse over something like: Eye = Examine Mount = Talk Sword = Attack Staff = Cast magic Hammer = Use anvil Boots = Walk here Hand = Pick up item Money = Trade NPC Person > Person = Follow
  10. Please, for all our sakes, think about the idea before posting, listen: King Kong comes. Wreaks Marim... What do you do? Please be more specific.
  11. Come on people, i now need suggestions on what the token shop sells, a full list would help and the prices.
  12. I posted a rather small list of animals that can be found in the wild animal area, this can be found in the main post.
  13. Masters Quest Difficulty: Master Length: Long Required: 190 Quest Points Must have completed Legends Quest. Must have completed Swan Song. Must have completed Recipe for Disaster. Must have completed Desert Treasure. Must have completed Enakhra's Lament. Must have completed The Giant Dwarf. Skills Required: 76 Fishing 58 Smithing 60 Mining 50 Prayer 43 Magic Items Required: A harpoon, a hammer, 4 steel bars, 3 logs, a knife, 10 nails, a pickaxe, a spade, good food and battle gear, waterskins, 300gp for travelling, shantay passes, a camulet, 3 beers, 3 gold bars, asgarian ale, 4 steel pickaxes, redberry pie, 12 fire runes, 3 nature runes, and some prayer potions. To start: Talk to Harold outside the masters guild ( Southeast of Relekka, near Sinclair mansion ) Speak to Harold and ask if you can become a member of the master guild. Harold will set you some tasks in which you must complete: 1. Journey to Draynor Mansion and defeat the count that lives there. 2. Recover a lost lamp from Shantay desert. 3. Bring back a golden shark...? 4. Reclaim a stolen relic from a rogue. TASK 1 You must make some weapons to kill the count, you will need: A steel whip. A crucifix. Some sacred water. Use a knife of the logs to make a wooden handle, then hammer 4 steel bars on an anvil to make a whip line, use this on the handle and then hammer 10 nails into to it to complete the steel whip. Head to Draynor village and talk to Morgan, ask him for a crucifix mould, he will say that he lost it two days ago when he was travelling in the Lumbridge swamp looking for ore, Now head to swamp, take a spade with you and head to the mythril rocks, dig the ground and you should find the mould, now head back to Harold and ask him how to make a crucifix. He will say that you need some ceramic ore which has not been seen in a very long time... Go to mining guild and prospect each rocks until one says '' You have no idea what this contains '' and mine it. Note: This may take up to five minutes. Once you get the ceramic ore, use that and the crucifix mould on a furnace to get the crucifix. Get some holy water, you get this during the The Legends Quest and right click it and ''bless'' the holy water ( 50 Prayer required ) now you will get a holy water(B), now you must use this with 4 altars of a different God: The Zamorak Altar northwest of Doric's house. The Guthix Altar north of the witch's house. The Saradomin Altar in East Ardougne. The Altar in which you change between normal and ancient magic. ( In pyramid ) You will now get sacred water, now prepare for the battle with Count Olrox. Bring some melee and magic resistant armor, You might wan't to bring ranging armor and use protect from magic throughout the match. Bring your whip, crucifix and sacred water as well as some food and prayer potions. Head into Draynor mansion and up into the top most floor, enter the throne room. Enemy Count Olrox Combat Level: 187 HP: 180 Attack: Melee and Magic. His melee attack can do over 8 damage and drain your prayer, he also has a 2 damage recoil attack, which is very troublesome. His magic attack consists of some bats flying at you, every damage he hits on you heals him, use protect from magic and heal often as he still hits about 10 damage and has the recoil ability. Olrox Tepes Combat Level: None HP: 999 Attack: Melee. Equip your steel whip and sacred water ( This goes in your shield slot ) and then use your crucifix on his coffin, now whip him and he will instantly take 999 damage and die! Take the Eye of the count and bank it. TASK 2 Go through to Shantay desert and ask the rug merchant about a lost lamp, he will suggest you talk to Ali Morrisane, head back into Al Kharid and talk to Morrisane, He will tell you about a lamp seller that wonders the shantay desert, head back into Shantay and fly to Bedabin camp, walk south and east to Eblis, ( The man near the mirrors ) talk to him and ask him about the lost lamp, he will suggest you to go Nardah as someone there sells lamps. Go to Nardah and head south from the general store and talk to Ali Dune the lampseller and ask him about a lost lamp, he will refuse to speak about it... Now wear your camulet and talk to his camel, ask it about the lost lamp, Ali Dune will discover what you are doing and teleports himself and his camel away... You will see a talisman on the floor where he dissapeared, read it: SITH LEPSL LILW ETAK UOY OT TASE NGAEUORD Translates to: THIS SPELL WILL TAKE YOU TO EAST ARDOUGNE Now either walk or teleport to east Ardougne. You will see Ali Dune's camel in the zoo with the other camels and you will spot a mound of earth just east of it, get ready for another fearsome fight, dig the mound with a spade and you will fall into a tunnel. Follow the path and you will see Ali Dune. He will ask you to give up looking for the lamp as it is his treasure, say no and he will battle you. Enemy Ali Dune Combat Level: 100 HP: 156 Attacks: Magic Ali will teleport to each of the four corners of the room every 10 seconds, and cast Entangle, Enfeeble, Vulnerability, Stun and fire wave on you, use protect from magic and range him, he isn't very difficult at all. After he is defeated, head west and and mine the tunnel with a pickaxe and then climb up the ladder, talk to Ali Dune's Camel again and it will say the lamp is burried just west of the desert quarry, it will aslo ask you to look behind Ali Dune's Teleport Talisman as it will help you loads. Talk to the Zoo Keeper and he will let you out, now go back to Shantay desert, fly to Bedabin camp, walk south to Bandit camp, and then to Nardah, back to where you first found Ali Dune and now take the talisman, look behind it and you will find recieve 5000 magic exp, rub it and you will teleport to the quarry, this talisman has 3 charges and can be recharged by talking to Ali Dune's camel, now head west and dig around until you find the lost lamp! TASK 3 Head into the fishing guild and talk to the guild master, ask him where to fish a golden shark, and he will say it is one of the most difficult and most rarest type of creature to fish, he will ask you to find a small cannon, a water-resistant rope and a strong harpoon. For the strong harpoon, you need to hammer three gold bars with it on an anvil, easy. For a small cannon, you need to go to Keldagrim and speak to the Officer of the company you worked for in the Giant Dwarf Quest, give him 3 beers and he will ask you to find 4 dwarf workers who will help fix his cannon. Dwarf 1 is Doric- Found near the goblin village, give him a asgarian ale. Dwarf 2 is Boot- Found in the west area of dwarven mines, give him 4 steel pickaxes. Dwarf 3 is Thurgo- Found south of Rimmington, give him a reberry pie. Dwarf 4 is Veldaban- Found in building west of Keldagrim bank. Once you got all the dwarves to go to Keldagrim, talk to the officer again and you will recieve the small cannon. For the Water-Resistant rope, dip a rope into any fishing spot in Catherby, then pull it up and it will become ret rope, cast superheat item on it 3 times and you will recieve the water-resistant rope, bring these three items back to the fishing guild master, and he will give you instructions on how to use it: 1. Tie the rope onto the harpoon. 2. Insert the harpoon into the cannon. 3. Aim cannon into sea. 4. Fire the cannon. The golden shark can take up to 2 minutes to bite and when it does, reel the harpoon in and get ready for a fight: Enemy Golden Shark Combat Level: None HP: 100 Attacks: Melee Hit it with any weapon, it's rather weak, when it has about 1-5 hp left, talk to the fishing guild master and he will tie it up for you, if you kill it, just fire your harpoon in to sea again. FINAL TASK This is the shortest and easiest task, head to Burhtorpe Inn and down the trapdoor into the Rogue's den, talk to Martin Thwait and ask him about a stolen relic, he will say that a rogue has recently dropped in but then left almost instantly saying that he needs to visit someone at a castle. Unequip everything, take a knife or a dragon dagger with you and teleport to Ardougne, now go pull the lever near the gate to west ardougne and you will be teleported to the wilderness: This area is dangerous, so don't stay for long, head up, cut the web and run east, keep running and if you run into the Chaos elemental...FLEE! And run into Rogue's castle, head to the second floor and look for a level 51 Rogue, kill him, he only has 20 Hp and he doesn't do that much damage, take the relic and you're done here. THE FINAL BATTLE??? Talk to Harold and hand him all items, he will be deeply impressed, and he will have one last task for you... CHALLENGE A GOD'S WRAITH! Choose either Zamorak, Guthix or Saradomin and you will fight their wraith in a strange arena area. Saradomin Wraith Level 583 Use protect from melee as his sword hits over 60 damage, poison him quickly and then use your strongest melee attacks, when he uses protect from melee, wear your mage armor and use wind wave for around 16 damage, he starts using his bolt attack which hits over 30 damage AND lowers your strength, defence and attack by 3 or 4, use protect from magic and finish him off with a few more melee attacks. Guthix Wraith Level 583 Range him and use protect from magic to avoid his claw spell, you may be able to poison him quickly and then snipe him from far, after around 40 damage is done, he will drain your HP, keep protect from magic on and hit him with your melee, when he calls 2 gnomes to use guthix claw on you, turn protect from range on as Guthix will use a poison arrow attack that hits 5, the gnomes will do around 8 damage, so finish Guthix quickly with your magic. Zamorak Wraith Level 583 Poison him quickly and use protect from magic to reduce the damage from his flames, use wind wave on him and melee him whenever his flame barrier is on, he will switch to using an abysall attack that drains your prayer AND hits 20 damage, use protect from range and finish him quickly. After the wraith is gone, you will have completed the quest! QUEST COMPLETE: You Are Rewarded: 4 Quest Points Membership of The Masters Guild 10000 Fishing exp 10000 Smithing exp 10000 Mining exp 10000 Prayer exp 10000 Magic exp Inside the guild, there's a store that sells: Master chain mail - 1200k Master plate body - 2600k Master plate legs - 1800k Master full helmet - 2000k Master blade - 1400k Master shield - 1600k There's an altar and a bank upstairs. There's 2 red dragons in the dungeon and 14 baby red dragons. There's 4 magic trees in the garden, 1 runite rock and 6 adamantite rocks. Hope you like it!
  14. dả̮̩̉mon? Did you get that off His Dark Materials?
  15. Only thieving and agility is required isn't that much requirement...
  16. I edited the prize list, this can be found on the original post. Here's the list: The Javelins are about strong as steel, and as javelins are hardly used, these can be poisoned.
  17. No, i made a ghost robes clan with about 30 members in it and we follow each other wearing ghost robes.
  18. THIS WEEK'S QUESTION WHAT SHALL THE PRIZES BE?
  19. Err...Yes...*Ahem*....About this minigame...You are NOT about to steal my idea! http://forum.tip.it/viewtopic.php?t=503582&start=60 ...Or i will beat you to death with a sack of flour.
  20. I think about 1-3 safehouses in the whole wilderness is enough
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