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Raising Magic F2P?


Baddle_Axe

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At the moment my magic is 49, and I am looking to raise it to 55+ for high-alc.

 

 

 

I have been doing crumble undead on the zombies in Varrock Sewers, but I was wondering if there was a better way? RS Help sites seem to disagree on the EXP for spells like fire bolt and crumble undead. Some probably take into account the average exp gained from hits while others don't.

 

 

 

Anyway, could anyone help by advising things like what monster, what spell, where, how much exp, and how long it might take?

 

 

 

Thankyou.

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I would stay with what you are doing. It hits hard on them. And in between spawns you could bring body runes for curse and weaken spells on the scorpions..

 

 

 

And I'm curious, what are you high alching in f2p?

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yeah crumble undead probably quickest, If you need a change of pace, go for fire blast or whatever (depending on runes at hand), at the lesser at the top of wizard's tower...and you might get a rune med or two.

 

 

 

If you have reasonable smithing in F2P, hi-alch is most handy

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Failed curse is another option, generally the cheapest (free it you mine ess and craft all the runes), but oh, SO BORING, shooting them one by one.

 

 

 

Actually, Crumbles are 1 by 1 as well, at least without a Slayer staff.

 

 

 

 

 

If you can survive them until they go non-aggressive, the Stronghold Ankous are pretty good - everything on the death level is a crumble target, though the ankous can drop (F2P) - the second skull piece, runes (laws or ?), addy arrows, coins, or nothing but bones. A few un-safe spots, as unless they are non-aggressive, one usually enters the safe spot.

 

 

 

AFKing the earth wizard with earth strikes is another possible - though to be fully AFK is against the rules, looking in occasionallt while browsing should be ok. Wouldn't recommend the fire wizard/fire - more inclined to hit you. It is VERY wasteful training, as you get base XP only, lower than for curses, but it does autocast.

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