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Hairdog

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First of all, I ran a few searches and could not find a single topic devoted to this idea. If there's already one, please direct me to it.

 

 

 

 

 

 

 

My idea is pretty simple. I completed Monkey Madness not too long ago, and as most people know pretty much everything in that quest is poisonous. There were times when I didn't even know I had been poisoned until I saw the green splotch.

 

 

 

 

 

 

 

That got me thinking -- what happens if you, by chance, miss the message in the chat box which says that you're poisoned? It's not about being careless. If your chat box is busy (during a quest for example), the message would be hard to catch, and it could end up being too late.

 

 

 

 

 

 

 

My solution to this problem is this: when you get poisoned, an indicator will appear in the bottom-right corner of the screen (and if you're in the Wilderness, it will appear just above the Wilderness level icon). The indicator would be something like a smaller wilderness icon, but green, and obviously it would go away when you drink antidote or the poison wears off. It just seems like a logical thing to have implemented in the game.

 

 

 

 

 

 

 

Any comments would be much appreciated!

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~Member of Legends' Guild~

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