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drapit

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Everything posted by drapit

  1. Impressiveness is subjective and is certainly not defined by the rate of exp gained per unit time. I might just say that i simply adore gourmet cooks more than gore-filled monster bashers, no matter how easy it is to become one. You can't just define how 'special' or 'impressive' a particular achievement cape is when everyone holds a differed view.
  2. The thing that worries me most is seeing World 1 and World 2 completely engulfed in a mass of brown, black and white hairy things. You simply cannot trade like this; the right-click option on a couple of 'stacked' horses would probably amount to the length of your game window. Banning horses in cities wouldn't be too good either since I suspect that the whole concept is to have selected people ride through Varrock like some nobleman on the finest steed.
  3. This is something i personally believe to be subjective and debatable. I've been playing the game since four years ago and hitherto, i haven't once been found to be corpulent. I might be a little lazy at times, but i guess the same could be said for every other teenager, Runescape fanatic or not. The problems of not integrating well into a given society, suffering depressed and computer addiction have no place in me. I do not forsake time with family to fuel my online avatar. You see, while a minor fraction of the Runescape populace may be suffering from the aforementioned problems, it doesn't mean you could generalise. In fact, much of the negative affects you've mention are found to be common amongst teenagers who do not play Runescape. On the other hand, there's also the positive side, Although I must agree that by and large, most of what you've pointed out was true for my case, I believe that things like these could also be picked up from other avenues; I could have taught myself many other things surfing the web instead of playing Runescape. Besides, had I been a player of other MMORPGs, I could have been positively influenced too. As such, one cannot attribute all the positive influence (and negative influence) with the game without statistical evidence.
  4. Agreed. The moderator on debates shouldn't just sieve flames from debate heat, but also continually fuel debates so that topics don't just dwindle into yes/no answers or one-liners, but real exchange of opinions. This job ain't gonna be a breeze.
  5. I can't see why Jagex didn't implement this since most other MMORPGs already have such a function in place. It eases the overall gaming process and- like you said- the main input device for Runescape is the mouse, no reason why it couldn't be used in changing the viewing angles too. However, you should also consider Will's observation, Sure, a right click and drag would mean we could move the camera without interfering with other stuff, but before actually dragging, the popping up of the menu may prove to be bothersome and may sprout some frustration. I believe that in WoW, you can't do things like examine benches... p/s: I like it too.
  6. This issue poses no threat whatsoever to Jagex's overall operations, financial or otherwise. As such, they will not be obliged nor motivated to implement this.
  7. Very well written, I must say. Sadly, i find myself concurring with your opinion.
  8. Like other objects placed within the game, the fog's presence has a purpose. Let me try to explain. Runescape is a game that caters to the masses and runs itself on a web browser. It is impossible for Jagex to load up (or unpack) all the scenery and remove the fog on startup as it will take up precious memory space, both on your computer and their servers. You'll suddenly find yourselves complaining (on RSOF's rants section, no less) of the awfully slow startup, the lag when you attempt to run, etc. On the other side, Jagex faces the risk of losing customers who do not have a Runescape-optimized computer and are incapable of loading all the scenery during startup. With the involvement of money, the profit-driven organisation (i.e. Jagex) will veto this suggestion and pass it off as an infeasible one (since anything that is unprofitable is also infeasible). Runescape HD is an excellent implementation. It allows players with more capable computers to fully immense themselves while providing others with the option of playing in low detail. Also, it retains Runescape's popular in-browser characteristic, which Jagex have found to be a selling point. The downside? You might have to stick with the fog for a little while.
  9. Yes it should since- and I'm sure you'd agree- the current death emote looks rather bland. As for the update, I keep my fingers crossed; Jagex seems to be making a lot of graphical developments and many much-needed minor improvements (the recent run energy update, for example) lately. I won't be surprised if something like this is up next on their agenda.
  10. "Some achievement capes not that "special" anymore." I personally can't think of any achievement cape not symbolic of an achievement. They are, after all, achievement capes for a reason, regardless of the ease (or lack of it, for some skills) of getting one. Plus, i don't see a wrong with people putting in the effort to accomplish their goal of getting a skillcape, which, in itself, is quite an achievement. No matter how you look at it, maxing the skill level is an accomplishment. In terms of sacrifices, the task not only drains precious time and money, but also demands for countless finger movements and an undivided attention, which all in all makes that particular thing, when accomplished, an achievement. One should also note that it is quite impossible to accurately measure or guage the amount of achievement another attains. This is because factors like expenditure, time, returns, motive and even little things like personal preference and predicament matter and come into play. There is no way to plot a graph with these variables, let alone determine how much of an 'achievement' and achievement really is. For example, a working adult may not have the luxury of pumping in enough time to feed his Runescape addiction, but through numerous sleepless nights served with much caffeine, he has met the prerequisites for a skillcape in cooking, which is (generally) about one of the more frowned upon skillcape in the game. Now, compare this with a schoolboy with too much time to spare who, instead of channeling time and energy onto his education, whiles it away on his Runescape character instead. Assuming that the younger boy gains a more respectable skillcape in a shorter time span, who really 'achieves' more? Which party actually finds his cape more 'special'? Much like beauty, the specialness (or lack of it) of a particular skillcape lies in the eyes of the beholder. There is no universally correct answer and no man can refute the former's opinion. If you doubt the value of your skillcape, or feel uncertain about pursuing a particular skill target, here's a quote i have found useful: I, too, got my very own most-frowned-upon skillcape sticking to that. btw, i do find my cooking skillcape special. Very special, in fact.
  11. I only enjoy one particular manga/anime. That is Naruto.
  12. I'd say cooking. Look at my stats, I haven't one 99 skill besides it (cooking).
  13. I quite agree with you. Although haven't shared similar 'smithing' eras, I too, have found smithing turning very much 'killed off'. The prices of smithable items would slowly decline as better non-smithable weapons are added into the game. This is inevitable. Demand for barrows armour, dragon armour and whips continually increase, all the while bringing an ill fate to the smithers. To answer your question, I don't think there'll be a skill like what smithing used to be. Smithing can always be made into a useful skill. It's just how much effort the developers put in to revive it that's the limiting factor. As pointed out above, smithing became the way it is now because of the decline of the need (and want) for smithable items. The general population demands for armours and weapons that could only be obtained through monster drops. No longer is holding a rune scimmy something to be awed; people want to wield god swords and wear bandos. And no, there is no official information from JaGeX on why the skill was seemingly killed off.
  14. I think otherwise. Getting 99 fishing in a non-member community is definitely more difficult than acquiring it in a member's only world. You can hardly blame the F2Per for being proud since in comparison, much more time had been put into the skill in the case of the F2P. Indeed, they still achieved the same thing. But the time and energy devoted to the skill is completely different. It's like asking a gravedigger to dig with a shovel and asking another gravedigger to dig with a spoon. They're two completely different instances, right? Yet this is the main difference in skill training between members and non-members. Lets take fishing as an example. The only fishing spot nearest to the bank is on a deserted island that's bank-free. However, if you're paying 6 bucks per month, you get to use the Catherby fishing spot which boasts a nearby bank and even a hut with a stove! If you're a free player, you'll either have to drop all your fishes (which take time), or teleport to and fro (and waste money) to mar the efficiency of a member fisherman.
  15. Sadly, that's how JaGeX sees this too. To some, skill capes are not 'mostly for show'. They're a trophy to be worn proudly as an indication of your dedication to the skill.
  16. Thank you. I haven't counted on someone actually liking something I composed when I posted it. I'm terribly sorry if I've failed to meet your standards. Not to hide anything, I have problems with constructing dialogues; it almost always ends up in a fiasco. As you've so rightly pointed out, I do indeed need to compensate to keep my read from droning. But what is it that I'd need to compensate with? And how would you suggest I infuse this... 'feeling' that, according to you, I so lacked of?
  17. I must say, I'm impressed. I fully support.
  18. It would most definitely be added to the already huge array of armoury that have been made available. There is almost no doubt about that at all. The question, henceforth, we must ask is this: when will it be released? I'm sure the developers are furiously trying to decide on how the dragon chestplate and kite shield would look. After all, these are some of the most anticipated armour pieces.
  19. YES It should come with an option of turning it on or off in case people want to conceal their age.
  20. In my case, getting a 99 ultimately depends on how easy it is. That might explain why I've only got a 99 in cooking despite playing for almost 3 years. Honestly, after getting my first 99, I looked back and found what I did a little stupid. I mean, spending hours just to get an otherwise thicker cape with an emote you'd get easily bored of? Stupid. :shame:
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