pk_kjv Posted November 26, 2006 Share Posted November 26, 2006 ook i need to kno what skills to train for a pure melee pker. im thinkin just strength right? or is it defence to??? Link to comment Share on other sites More sharing options...
Thus Posted November 26, 2006 Share Posted November 26, 2006 train only attack and strength. at least get to 40 on both, then continue to maybe 60, then just train tr till 99 Link to comment Share on other sites More sharing options...
pk_kjv Posted November 26, 2006 Author Share Posted November 26, 2006 ok thnx Link to comment Share on other sites More sharing options...
budddster Posted November 26, 2006 Share Posted November 26, 2006 99 strength, attack, ranged, and magic. 1 defense, pretty simple. If you have xbl and play h2, send a friend request to LiL kImBo 239, thanks. Link to comment Share on other sites More sharing options...
Doomster Posted November 26, 2006 Share Posted November 26, 2006 A "standard" type of pure is the "Iron pure" - typical F2P build would be 40 attack (rune weapon), 50+ strength (and use strength potion), fish/cook or buy food appropriate to your hitpoints. Defence remains at 1. Armour: Full iron, plus sronghold boots, leather gloves and cape, amulet of strength or power. Optional: Range of 20 and studded legs instead of iron, or 40 and green chaps, green vambs instead of gloves. Optional: Mage of 25 to enable tele-escape (telenub!) Using prayer would significantly increase CB level (+1 for every 8 prayer), and it's a one shot deal in F2P - use up the prayer, and then carry wasted combat levels. The groups of prayers are also taken very differently. Attack/Strength prayers are not shown, and using those with a potion can increase your damage output. Protect prayers are shown, an are usually condemned in a "fair" fight. Finally, protect item (Rune weapon on an Iron pure) is a very cowardly way to fight, and is more an anti-PK strategy. If you raise defence, then your combat level is increased, but your hit is not. Using the minimum defence level for each armour gives rise to the second class of "pure", the Steel, Black, Mithril, Addy and Rune pure. The difference between higher metal pures and "mains" is small, the most significant ones are probably the Steel pure (1 more combat level for quite a bit more melee defence), or the Rune pure (taking care to hit a bare 40 defence after dragon slayer, by doing it at 33-34 defence & addy). PS. Attack vs. strength - in F2P, 40 attck is often favoured, as there are no weapons above rune (P2P would generally favour 60 attack and a DDP++), while strength increases damage. If actually getting hits is a problem, then go for more attack, even without any extra bonuses available - also choose the power amulet instead of the strength. Link to comment Share on other sites More sharing options...
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