December 9, 200619 yr Tricky part to getting a minds world off the ground is to figure out what would draw the people there to make it worth their while, both in terms of reward for crafters and for reward for runners With world 16, the air altar is close enough to a bank (plus air tallys relatively easy to get) for players to want to run them. The 2k running fee also helps. For the crafter, airs have the unique property that at high level, more runes can be produced per ess. With careful merchanting, an air crafter can make a profit on world 16. From my own point of view, finding similar rewards in mind running seems less likely to happen, due to bank distance and rate of ess doubling.
December 9, 200619 yr There is now offical world but there are some large compines i belive that are on a certain world. Just go though some of the marketplace forums and clans and their might be a clan running minds.
December 10, 200619 yr Try world 50. 8,325th to 99 Firemaking 3/9/08 | 44,811th to 99 Cooking 7/16/084,968th to 99 Farming 10/9/09 | Runescaper August 2005-March 2010Tip.it Mod Feb. 2008-Sep. 2008 | Tip.it Crew Sep. 2008-Nov. 2009
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