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curmudgeony

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Everything posted by curmudgeony

  1. So with a full bank, anything extra one deposits with bank all, just stays in your inventory? That's pretty awesome. I have plans now, many many plans. :twisted:
  2. So there was another thread here asking for advice for filling up a bank for ZMI. What does having a full bank do in terms of banking w/ the zmi alter?
  3. Chins are probably best over 90+ ranging, otherwise they are too expensive. In Dags vs yaks, the key is multicombat. Multicombat ways are where the cannon truly shines in terms of massive exp per hour. Cannon are okay in single ways, if you can safespot. I've noticed that in singleways, if you are not actively being attacked, the cannon tends to fire at any monsters in range. So in a choice between dags and yaks, I would say dags. Watch your health though, dags can take down your health very quickly if you let your attention lapse.
  4. I managed to get my 1st assignment of warped terrorbirds, a day after they changed the chime to autochime. I haven't tried it yet, but I'm thinking of going through with the assignment rather then paying to skip it. Since the update, how easy is it to cannon warped terrorbirds? I've checked the guides and I think with my stats it would be decently easy. Any thoughts?
  5. What is the closest fairy ring to a prayer alter?
  6. My range level is terrible; so at level 76, I I decided to level with a cannon. I realize I miss out on the HP exp by using the cannon, so I'm curious how do I calculate how much HP exp I've missed from cannoning, so I can then buy that amount of HP levels in soul wars?
  7. This. I would also add myself that between a bunyip, the enhanced excalibur and torags w/ dragon square. I had food to spare. My thoughts on the cannon--I was disapointed in how ineffective it was compared to its effects on hellhounds, kalphites, and even greater demons. The cannon only targeted the Gorak I was fighting. I found it would strike other Goraks if I was not in combat with one, so more then once I ran around the outside so the cannon would hit more Goraks.
  8. When casting superglass you'll need an air staff, 6 fire runes and 2 astrals per cast. You will also need buckets of sand and either soda ash, seaweed or swamp weed. Kelp can be used for the spell, but must be burned into soda ash first. You will need an equal number of buckets of sand and the secondary ingredient (soda ash, seaweed or swamp weed). In a standard 28 slot inventory the caster can hold 13 buckets of sand/secondary. What makes this as good spell is that superglass makes between 13 and 17 pieces of molten glass.
  9. Tricky part with void maging is that the def level is low for void vs attackers. I think you'd need a lot higher def to be successful. You probably could do it, but there are a lot of IFs to be successful there--keeping hp up, the crowded nature of GWD, the need to stay alive until monsters are unaggressive. I would suggest something else to mage for exp rather then them.
  10. When you bank at zmi, do you teleport back outside then run in and restock, or run back through the gauntlet to the zmi bank?
  11. i dont know - arnt they in multi spots and u have to use prayer? Have to pray: Yes, at least to be able stay any reasonable amount of time. Multi: Only in the Chaos Tunnels, the Ancient Cave is a lot more casual. My suggestion is to level slayer via as many chaos tunnel monsters you can get. The charms down there are right impressive. Waterfiends are good, cept there's a lot of prep you need before they become viable. At the moment roaches are good. Guthans are not something I would sell. They have their uses. Its a bit broader answer here but here are my suggestions. 1st . Try to do as many quests as you can in which you select the skill reward and pour those points into summoning. The more exp you can squeeze out of non charm using tasks the better. 2nd. Get an enchanted excaliber. The +20 healing on this thing per special allows one to camp almost forever in spots.\ 3rd. Cannoning can be an excellent source of charms, Mosses on pirate's cove comes to mind.
  12. At the moment herbs are king. Raw fish is in second place. Myself I use 10 herb 4 ffish and 1 maples, for the nests. You'll lose a bit on the trees but the nest drops make up for it. Another thing to consider is supplies. MTK offers the cheapest coal in the game in fairly large bulk, given the rise in steel bar prices that might be a nice smithing moneymaker.
  13. Its my 1st slayer assignment with this bad boys. Any tips or tricks? I know about the whole hit through prayer thing/lower stats thing. I'm assuming tanking with a bunyip, food, guthans, and stat restores pots plus a cannon is a good tactic. Anything else or other suggestions?
  14. How well does slayer dart work against iron dragons? Would I be better off with a wave or a surge spell?
  15. Is there a calculator that will determine how many potions per hour a character will use? I know there is a prayer drain rate calc over on hq, but I'm interested in figuring out how many pots per hour it will take for me to go from 84/81/84 to 90/90/90 at armoured zombies. Assuming piety and super attack/strs I'm looking at about 80k per hour so 98 hours to 90/90/90. Any ballpark on how many pots I'm looking at?
  16. Any suggestions for trying to cannon greaters for slayer? Wilderness volcano or brimhaven a better idea? In the past I used knives at orgre enclave but i want to speed things up.
  17. I just got assigned 72 black dragons, I was thinking about ranging them with a cannon. Can you cannon in evil chicken's lair or taverly? If you can which would be the better option?
  18. I might go out on a limb here, but I used a few blues on mith minotaurs and have been happy with them as a combat familiar. Don't use all of the blues though, you never know if you might need a hard to buy familiar. I would avoid greens unless you had no other choice. The shard cost vs exp can be kinda steep. One thing I will mention, I was ranging greaters in the ogre enclave and got 25 or so crims out of an assignment of 150. While not fantastic, I did find them to be a fair charm dropper.
  19. Since the new cart system has shortened the distance between the blast furnace and the bank at the ge, do you think bar running would work as a potential moneymaker? An exchange of bars--slightly below market--for coins by the runner, to the smelter, then the runner carts to ge and sells the bars for a profit. It would solve the issue of making money-loosing stackables at the anvils, and could speed up training. Good idea? Bad idea? What do you think?
  20. there's three trees near each other at the zmi alter volcano back side bring extra ropes and nets
  21. Well even with a ton of prayer boosting gear, the rate of drain is such that you would need to recharge so frequently that the pauses--to go up and get past the gorillas (who can block movement) then charge and get back down--would defeat the speed of the training.
  22. I would third brine rats as a good campable monster (I hate to say it but camping = money). Additionally zammy warriors south of fire giants in CT are also a good farmable monster. Key with camping is to find a set of good money monsters and rotate between them. Also investing in MTK is a good idea, it will make you a lot more money they you might think.
  23. For me, speed is defined by how many times I have to pause and bank. So for me, I've found feathering and/or tipping bolts to be pretty fast, as well as knife fletching of logs. For me I find stringing to be an agony of slow banking 14 or so at a time. I would suggest bolts as a possible option as well as things like penguin points.
  24. So its another run through the underground maze as well as charming the young monkey (assuming you have the monkeyspeak ammy)
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