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curmudgeony

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Everything posted by curmudgeony

  1. yes, hence my referencing of rogue trader and "reward access" shops rather then varrock or ardy.
  2. I would agree with that except, 1st the shops I mentions are a mix of quest-locked / higher skill level shops so bots are unlikely. 2nd, even if they had a bot that beat the lunar island quest for baba yaga each store stock is keyed to the player themselves, so there's no world hopping to defeat the respawn time. Our "Yaga-bot" would have to wait the same amount of time for that set of 100 laws to respawn as any other player.
  3. Healers aren't going to be of much use given the potential for quickly inflicted damage. Praying range seems to be the likely means of successfully fighting them. So I would suggest storage familiars for holding ppots.
  4. Well atm its not very hard because there so many people, basicly all npc's die within a few second. But if you're alone there I think they can do some serious damage. It is multicombat with aggressive rangers who hit high. Mind you I was focusing on trying to get to cannoners before others, but I had one of my rare deaths there due to not watching my hit points. Even with bunyip and 300+ range defense, and every spawn being camped, I ended up in a spot of trouble. Soloing this could prove to be somewhat more tricky then one might think.
  5. I would say that prices need to be fixed in the rune shop at rogue trader. Also the prices in "reward access" shops such as baba yaga, or the mage guild or the rune seller in mage arena should be adjusted bellow market rates. Long before the stock update, these shops had lower prices as a bonus for people willing to make efforts to access them. I accepted the lost of their uniqueness, in light of infinite shop stock; but if shop stock goes and world hopping for stock is removed, the least they owe us is a return to the lower prices of old.
  6. Oh [expletive deleted]! I guess shop worldhopping is well and truly dead.
  7. Each have pros and cons Zombie Monkeys Pros Uncrowded Fast Exp Multicombat for combat familar training exp add-on Somewhat AFK-able Cons Requires tons of prayer pots (even without piety) No charms No drops Requires tricky quest to be unlocked (for ape atoll teleport) Armoured Zombies Pros Fast Exp With 2x heal prayer, bunyip, and enhanced excaliber food is used only for emergencies Near alter Good dropper of Blue charms Good drops overall Cons Fairly crowded Not multicombat Not as AFKable as ZM I liked training at ZM. I went from 70-77 there for atk/def/str. The only two major problems I had with it were its lack of charms and the cost in prayer potions. AZ are my choice for the moment b/c of piety and the drops. AZ edges out ZM for me b/c of my need for charms, and b/c of the bonuses of piety. Now it is tough to say if the "edge" given by piety is balanced out by the additional exp given by having a combat familiar, but for me I like having piety. So to sum up, *if* you can afford prayer pots enough to do piety at ZM and *if* you don't mind the loss of charms then I would suggest ZM.
  8. I would check myself, but am unable to log in to rs. My question is, with the new shop update, how do the rune prices at Ali Morrisane for the rouge trader minigame compare to ge prices and other shop prices? Also, now that shop stock is personalized, does it carry over from world to world? ie I buy 1k vials in shilo on world one, then log into world two, will world two have 1k vials, or be sold out?
  9. Questions about power fishing, I was thinking about the bunyip's ability to turn fish into water runes and I was wondering if this would be a good method to powerfish in general. More specifically I am curious about using a bunyip with the barbarian fishing. Will a bunyip turn leaping fish into water runes?
  10. Mixing some pieces of Prayer Armour allows for a bit longer camping on grindable monsters like zombie monkeys or armoured zombies
  11. I would try in the short term to get to 54 for terrorbird, it is well worth it. Warrior ring is worth the money, as is the fury. A regen bracelet combined with the rapid heal prayer and enhanced excalibur allows you to camp and Armoured Zombies practically forever.
  12. A second on Enhanced Excalibur, that thing allows you to camp perhaps forever. A familiar can be useful, but the real trick with them, is that most of them aren't good for long term camping b/c of timers. Stackables are key, the more you can cram into your inventory the better off you are.
  13. Stats are in sig, access to all barrows armour, except dharoks. What would be a good boss monsters to fight given my stats, both for solo, or in a team?
  14. What def level is high enough that with a void spinner or bunyip and enhanced Excalibur can one use void at Armoured Zombies?
  15. In MA as a reward, can you either activate enchanted rings (ring of life, wealth, etc) or activate a base ring (diamond, dragonstone) then enchant it into a life, weath, etc?
  16. What are the suggested combat levels for farming blue dragons in ogre enclave in the same way people farm greens for bones/hides? Thanks!
  17. I have some junk ready to sell if you're interested...
  18. curmudgeony posted a topic in Help and Advice
    So my attempts to find a pc clan have failed so it looks like I'm stuck with world 144 to get my void outfit points. I'm high enough for vet boat; but the win loss record is poor enough I'm thinking of using a lower boat just so I would have a more consistent points per game. Is this a good strategy? Does anyone else have any tip for speeding up my pc points or perhaps suggestions of a good clan? Thanks!
  19. I did agility from 67 to 70 at ape and even though I fell a bit, I found it to be better then wildy for the aformentioned rev / idiot pkers issue. Plus frankly given a choice between the dingy grey of wildy and the bright green of ape atoll, which would you rather look at for 2+ hours?
  20. I'm a level 108 looking for a pc team, stats are in signature. Any suggestions?
  21. hate to horn in on this topic, but how much would bursting cost roughly to go from 80-85?
  22. Also good is to use a magpie pouch during firemaking, the items gathered from it pay for themselves and provide a healthy profit for "standing around"
  23. Dust devils are indeed a great source for charms, the advantage to them is that in chaos tunnels they are multicombat so using a familiar can really speed things up. About their one negative is that they take a while to get to so no quick prayer recharge for using piety and they aren't levels aggressive so not afk training on them.
  24. Myself, I've been successfully tanking at 78-79 def, so 81 def isn't too low. I typically manage 30 kills per run before I am full of herbs/seeds and leave to bank. I would also suggest bringing an Excalibur for the def boost.
  25. 1st off SC hammers really cut the costs in terms of amount of items needed to smith. They are well worth the time getting them. My suggestion is this, set up manage thy kingdom for max coal then use that coal at blast furnace to make mith bolts. I used it and it worked. While you are at it, you might try to work towards 71 smithing since you can pot to the skill requirement for varrock 3 diary.

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