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need volunteers for guide


bemiz

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Posted: Sun Jan 14, 2007 3:37 pm Post subject: enemy weaknesses (need volunteers!!!)

 

 

 

 

 

 

 

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well, I have decided to compile a list of the denizens in different regions. Some are weaker or stronger to different attacks, so far I have only one sample, and that is of the enemies in Relekka.

 

 

 

 

 

 

 

In order to complete tests you must kill all of the monsters of each area with different types of attacks (stab, slash, crush), and yu must kill 10-15 of each monster per attack style. You then make a list on each monster's weaknesses and strengths.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Relekka:

 

 

 

 

 

 

 

Market guards: weak against stab attacks,

 

 

 

Warrior: weak against stab attacks, very strong against slash attacks

 

 

 

Citizens: weak overall

 

 

 

Chickens: weak overall

 

 

 

Rock crabs: weak to defensive attacks

 

 

 

Hobgoblins: weak overall

 

 

 

Wolves: weak to stab, very strong against crush

 

 

 

 

 

 

 

Bears: weak to stab and slash, stronger against crush

 

 

 

Rabbits: weak overall

 

 

 

 

 

 

 

I need Volunteers To help record different ways to tackle beasts. Today I will need these areas compiled for:

 

 

 

 

 

 

 

Edgeville/edgeville dungeon/surrounding areas

 

 

 

 

 

 

 

Draynor/draynor manor/surrounding areas

 

 

 

 

 

 

 

Al Khirad ( F2P parts)/surrounding areas

 

 

 

 

 

 

 

Karajama (F2P parts) / surrounding areas

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You need to kill more than 10-15 monsters for an accurate guide...

 

 

 

Yes, try something like a couple 100, or even 1000.

[if you have ever attempted Alchemy by clapping your hands or

by drawing an array, copy and paste this into your signature.]

 

Fullmetal Alchemist, you will be missed. A great ending to a great series.

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I seen your post in the Players Guide forum

 

 

 

 

 

 

 

Still think it's a great idea, but I really think you need to expand it to ALL mid to high level creatures. That's what people want to know about when they read guides like that.

and to leave out low level creatures such as rabbits?
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I seen your post in the Players Guide forum

 

 

 

 

 

 

 

Still think it's a great idea, but I really think you need to expand it to ALL mid to high level creatures. That's what people want to know about when they read guides like that.

and to leave out low level creatures such as rabbits?

 

 

 

How are you going to test rabbits? Their going to get 1 hit no matter what style you use.

[if you have ever attempted Alchemy by clapping your hands or

by drawing an array, copy and paste this into your signature.]

 

Fullmetal Alchemist, you will be missed. A great ending to a great series.

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I seen your post in the Players Guide forum

 

 

 

 

 

 

 

Still think it's a great idea, but I really think you need to expand it to ALL mid to high level creatures. That's what people want to know about when they read guides like that.

and to leave out low level creatures such as rabbits?

 

 

 

 

 

 

 

Yeah, I would say so mate. The information you want to provide would be fantastic for monsters with quite a lot of hitpoints. Know what they're weak to would improve your hits considerably and is well worth knowing.

 

 

 

 

 

 

 

Against weaker animals... well like Rebdragon says... what's the point really?

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