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Necromancy idea


ember3579

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I think that necromancy would be a good spell set.only problem; its not just necromancy in its type.for all intents and purposes, necromancy's an arcane magic type, right?im thinkin making a spell set along these lines.the spells would all fall into this type of magic, with no deviations.the necromancy spells among others would require stuff other than runes (duh) to use, like a regular bone pile for a low level skeleton for example.here is a list of the spells in the set along with specs on it.

 

 

 

 

 

 

 

Dark Strike (lv ?)

 

 

 

Runes:3 mind, 2 smoke (has to be smoke), 1 dark rune (explained later)

 

 

 

Effects:9 damage, 1/100 chance of draining 1 level off of opponents att, str, def, range, mage (all are combat stats)

 

 

 

 

 

 

 

Reborn Lesser Skeleton (lv ?)

 

 

 

Runes:2 death, 8 air, 4 dark, (optional) human bones

 

 

 

Effects:if there is any nearby skeleton remains (left after a skele is killed, new feature) or human bones (dividing the bones into various types to make sense) in the caster's inventory, a level 13 skeleton (same as the one from restless ghost) is summoned, with a 10% chance of failure.multiple are allowed.able to command, explained later.skele doesn't drop anything

 

 

 

 

 

 

 

Gravity Well (lv ?)

 

 

 

Runes:6 mind, 10 earth, 6 dark

 

 

 

Effects:creates a 7x7 gravity well centered in on the square that the caster was standing on at the time of casting.after dealing damage equaling 1/8 of the affected's current hp to everything nearby the center, deals constant damage similar to 3x the swarm random the duration of the spell.the constant damage doesn't give mage exp, and the initial damage gives 1/2 normal exp.pulls everything, including the caster (doesn't take damage from the well) towards the center of the well for about 20 seconds.cannot use again until after 5 minutes from the time of casting any Gravity spells.

 

 

 

 

 

 

 

Dark Bolt (lv ?)

 

 

 

Runes:3 chaos, 4 smoke, 2 dark

 

 

 

Effects:13 damage, 1/75 chance of draining 2 levels of of opponent's combat stats

 

 

 

 

 

 

 

Reborn Zombie (lv ?)

 

 

 

Runes:3 death, 12 air, 6 dark, (optional) decomposed human bones

 

 

 

Effects:if there are any nearby zombie remains or a decomp. human bonepile in the caster's inv, summon one lv 20 zombie, with a 10% chance of failure.can be summoned for as many times as the reqs are needed for each cast.

 

 

 

 

 

 

 

Ars Arcanum (lv ?)

 

 

 

Runes:6 mind, 2 blood, 12 dark, +1/3 of max hp available

 

 

 

Effects:projects a barrier around the target with as much hp as was spent.can be cast on self.barrier's health drains at a rate of 1 hp every 10 seconds (to make it fair) outside of combat.nonelemental (will make sense later)

 

 

 

 

 

 

 

Reborn Hill Giant (lv ?)

 

 

 

Runes:4 death, 15 air, 8 dark, (optional) giant bones

 

 

 

Effects:summons zombie hill giant with a 10% chance of failure.as strong as normal hill giant.

 

 

 

 

 

 

 

Gravara Well (lv ?)

 

 

 

Runes:6 chaos, 15 earth, 10 dark

 

 

 

Effects:creates 11x11 gravity well centered on the caster's occupied square at time of casting.deals 1/6 damage to everything nearby the center, afterward dealing constant damage similar to 4x the swarm random.exp same as Gravity Well.pulls stronger than Gravity Well.lasts about 30 seconds.cannot use until after 6 minutes of casting of any Gravity spells.

 

 

 

 

 

 

 

Dark Blast (lv ?)

 

 

 

Runes:3 death, 6 smoke, 3 dark

 

 

 

Effects:17 damage, 1/50 chance of draining 4 levels off of target's combat stats.

 

 

 

 

 

 

 

Ars Fraya (lv ?)

 

 

 

Runes:8 mind, 2 blood, 12 dark, 20 fire, +1/3 of max hp available

 

 

 

Effects:projects a barrier around the target with as much hp as was spent.can be cast on self.barrier's health drains at a rate of 1 hp every 10 seconds (to make it fair) outside of combat.fire elemental (fire attacks heal barrier, water attacks deal 2x damage, air attacks deal 1/2 damage)

 

 

 

 

 

 

 

Reborn Large Skeleton (lv ?)

 

 

 

Runes:5 death, 18 air, 10 dark, (optional) large human bones (lv 45+ skeles drop)

 

 

 

Effects:summons lv 45 large skeleton with 10% chance of failure.

 

 

 

 

 

 

 

Ars Motanus (lv ?)

 

 

 

Runes:8 mind, 2 blood, 12 dark, 20 earth, +1/3 of max hp available

 

 

 

Effects:projects a barrier around the target with as much hp as was spent.can be cast on self.barrier's health drains at a rate of 1 hp every 10 seconds (to make it fair) outside of combat.earth elemental (earth attacks heal barrier, air attacks deal 2x damage, water attacks deal 1/2 damage)

 

 

 

 

 

 

 

Grunagus Tetrano (lv ?)

 

 

 

Runes:10 death, 25 earth, 15 dark

 

 

 

Effects:creates 15x15 gravity well centered on the caster's occupied queare at the time of casting.deals 1/2 damage to everything nearby the center, afterward dealing constant damage similar to 6x the swarm random.exp same as Gravity Well.pulls stronger than Gravity Well.lasts about 50 seconds.cannot use until after 10 minutes of casting of any Gravity spells.

 

 

 

 

 

 

 

Dark Wave (lv ?)

 

 

 

Runes:5 blood, 8 smoke, 5 dark

 

 

 

Effects:21 damage, 1/25 chance of draining 10% off of target's combat stats

 

 

 

 

 

 

 

Ars Regami (lv ?)

 

 

 

Runes:8 mind, 2 blood, 12 dark, 20 water, +1/3 of max hp available

 

 

 

Effects:projects a barrier around the target with as much hp as was spent.can be cast on self.barrier's health drains at a rate of 1 hp every 10 seconds (to make it fair) outside of combat.water elemental (water attacks heal barrier, earth attacks deal 2x damage, fire attacks deal 1/2 damage)

 

 

 

 

 

 

 

Reborn Dragon (lv ?)

 

 

 

Runes:8 death, 4 blood, 22 air, 15 dark, 3 untanned hides of dragon wanted, (optional) dragon bones

 

 

 

Effects:summons a zombie dragon with a 10% chance of success.as strong as normal dragon.

 

 

 

 

 

 

 

Ars Wikagro (lv ?)

 

 

 

Runes:8 mind, 2 blood, 12 dark, 20 air, +1/3 of max hp available

 

 

 

Effects:projects a barrier around the target with as much hp as was spent.can be cast on self.barrier's health drains at a rate of 1 hp every 10 seconds (to make it fair) outside of combat.air elemental (air attacks heal barrier, fire attacks deal 2x damage, air attacks deal 1/2 damage)

 

 

 

 

 

 

 

 

 

 

 

this is all i can come up with right now, tell me how it is so far!if i need tweaks, then tell me what i need tweaked & how.constructive criticism only!actin like a jerk will only get yer post reported. :P

You never know which rabbit hole you jump into will lead to Wonderland. - Ember3579

Aku Soku Zan. - Shinsengumi

You wanna mess with me or my friends? Pick your poison.

If you have any complaints about me, please refer to this link. Your problems are important to me.

Don't talk smack if you're not willing to say it to the person's face. On the same line, if you're not willing to back up your opinions no matter what, your opinion may as well be nonexistent.

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Sorry, no can do.

 

 

 

 

 

 

 

Skills/Character Options:

 

 

 

- A player made 'examine' *

 

 

 

- Bring back duelling anywhere

 

 

 

- Clan-related suggestions *

 

 

 

- Experience Point buying/selling/trading

 

 

 

- Flying *

 

 

 

- Larger inventory *

 

 

 

- Member's skills on Free to Play worlds

 

 

 

- Player-owned stores *

 

 

 

- Races (Elves, Dwarves etc) / Players starting as another race *

 

 

 

- Summoning/necromancy *

 

 

 

- Sitting/Lying down *

 

 

 

 

 

 

 

However, I congratulate you for putting so much effort into this idea.

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Subtle_Rune is right, this is on the list of things that were already suggested, but nice job putting that much thought into an update like this, but I suggest checking the list of things not to suggest before you try and come up with another suggestion.

100% F2P- 70 CB, My goal of 1100 total level-

My goal for 1100 total f2p

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