February 21, 200719 yr Where do you think would be beter to mine mith then superheat: SW-Lumbridge Swamp Crandor Cheers
February 21, 200719 yr hmmm.. crandor has little coal and is far from bank i say lumby Hey Nicrune007 , Whats Your Username? 99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/
February 21, 200719 yr Crandor does have enough ( 7 or 8 from memory) rocks....but I do agree, Lumby southwest wins hands down due to distance from/to bank, and I'd craft water runes at the same time if you want to add a little runecrafting XP
February 21, 200719 yr The distance fom banking (Lumby swamp mine is now closer to Draynor than before) can actually be a negative if you plan on superheating Mithril, since the 5:1 superheat packdown mitigates the long trip. The swamp mine can be pretty busy, as it's a little too convenient... Mithril, Addy, Coal and no resident monsters. One really big annoyance of Crandor, several of the mine areas block the path, so to fully utilize them means going round and round. After a full load, I'd zap back to Lumby on the free teleport, then go to Al-Kharid bank, take out another 30 coins, take the Shantay jail transport back to Port Sarim & repeat, I'm guessing that a full superheat load of bars may be long enough for the free transport to recharge, otherwise you need another teleport, or to log out and in again to force it to recharge. When below 5 spaces, either carry away the remainder in ores, or do a bit of snatch and drop, eg. at 4, holding 1 mith & 3 coal, drop a bar, mine coal, smelt & pick up. With fewer spaces, you may need to juggle the dropped items to avoid them becoming visible or dissapearing.
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