See, that's what I have a problem with. It doesn't add danger by any means. It adds inconvenience. Say I'm skilling - mining to be more exact. Someone who I'm competing with decides to kill me for hours straight (as has happened). There's no danger, just wasted time. I'm not losing anything when I die. If I'm banking the ore, no one cares that I've lost a whopping 10 ore before he's killed me again. I'm losing the few seconds/minutes spent travelling back, which is often a single click. I know DarkScape give the impression, "You could be attacked and killed at any time by anyone! The risks are high! Etc etc etc..." However, in reality, it's, "You're most likely only risking 500gp in resources you've managed to gather before a 1 itemer comes to PK you for no personal gain of their own apart from the satisfaction being a prick and wasting someone's time!"