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Lythiaren

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  1. But at least the updates were made. Better late than never, right? This weeks article was a good read, though it didn't really offer much that the average player didn't know already. I agree that the mass bannings are a good, if long overdue, move. However, there's still a lot of mess to be cleaned. I was quite thoroughly disgusted by the 75+ bots that I had personally reported (all on the same world,at that) just prior to the update, and I'm rather worried that not even those have been banned yet. However, this new update is a sign that they've been hard at work on the problem. The number of banned bots, as well as RWTs, is staggering to say the least. Bravo, Jagex! Bravo. Unfortunately, like bitrockdude, I find this update to have come too late. I'm also starting up on WoW. How sad that Jagex has lost players to a free 10-day trial. Now if you'll excuse me, there are monsters in the Barrens just waiting to be mauled. Onward, cowbear!
  2. I heard it actually speeds up abyss trips overall, since hopping over the ditch is as fast as running that distance but takes no energy. You just need to get a good rhythm going for it. Clearly, those who do not care to learn from their mistakes have not heard of the old saying, "Fool me once, shame on you. Fool me twice, shame on me."
  3. Answers to knock a couple off your list there: Beads of the Dead, impossible to get more, unless some new update allows it (I tried many methods while I worked on the quest) 10th Squad Sigil, you can get from talking to the gnomes at the end of the Ape Atoll dungeon Choc-ice, you can buy as many as you want from the vendor in Nardah Black candles, trade a bucket of wax to the candlemaker in Catherby for each candle, light if desired. Book of Rats, take one from POH house, drop/bank and take another, repeat as desired. Blessed axe, take materials to the Slayer Master in Burthorpe and he will make you another. @Cha0sx: For more slave robes, trade desert robes to the slaves in the desert mining camp.
  4. Or a ditch filled with bones, skeletons etc. And yes ascetically is right. 'Ascetically' is spelled correctly, but I do believe the word he's looking for is 'aesthetically' (or alternatively, 'esthetically'). Ascetic is simple and without indulgence, aesthetic/esthetic is pretty and in good taste.
  5. Hello, Kettle? This is Pot. You're black! ------------- Back on topic: I have to say I agree and disagree with this article. No, we're never going to be rid of stupidity; padding everything pointy really won't get us very far. As Einstein once said (okay, so I don't remember the exact quote, I paraphrase), "Two things are infinite: the Universe and human stupidity. I'm not too sure about the former." While I do agree that often the weak and the stupid do need to be protected, there have been times when I wish we'd just take all the warning labels off everything so the gene pool gets a bit of self-cleaning... Darwin Awards, anyone? Just remember, we can always learn from the mistakes of the stupid. However, right before the ditch was put in, weren't people on this very site calling for a mechanism that would stop (or greatly hinder) the wilderness luring scam, as well as a definitive border for the wild? While yes, I also think the ditch is hideous (someone get a hose and call Ali M for imports, let's fill 'er up with swamp water and crocodiles!), we now have exactly what we wanted: a way to stop luring, and a definitive border to the wild, all rolled into a horribly ugly package! After all, we never said it had to be pretty. It's there now; Jagex can always edit the thing for aesthetics later. On the password blocker: I agree that it was a bad move to announce that update. Now the scammers know, so they'll move on to other ways to scam people, or they'll move onto IRC chats to get the passwords they want. There's no way Jagex can stop that kind of thing, because IRC channels do not belong to them, nor do IM programs or e-mail servers, and they certainly can't prevent someone from giving away their password through word of mouth. They're not allowed to meddle with that because it's beyond their control, so we have to deal with it. Or would you like other companies trying to interfere with how Jagex runs their game? The password blocker is, however, a very good update. And about time! I'm tired of seeing people trying to leech other people's passwords. While it won't stop every scam ever, it's certainly a good stepping stone to making at least a small dent in completed scams.
  6. It's actually "Managing Thine Kingdom for Noobes"
  7. You're better off ranging the tree spirit, and if I'm not mistaken the jungle demon has very high magic def. God spells maaaaybe, but not earth blast.
  8. I'd say train more. This guy's tough, and it's reccommended to range or mage him while hiding behind the rocks in the southern part of the area. Also, if you take more than 10 minutes fighitng him, he will be bored of you and disappear, and then he will be at full life the enxt time you go down to try.
  9. Ehh, not (EDIT: NOT, not but. :P) an examine, but I thought the message when you eat a pot of cream was rather cute: You eat the pot of cream. You get some on your nose. ... Of course, if combined with other messages, it could get very wrong, very very fast.
  10. Simple way to kill Fareed in Desert Treasure: Armour: Bring the best mage protection you've got (to ill his magic damage), and don't forget that facemask. Bring a little food (5 sharks is more than enough, I took less than 10 damage), some prayer pots, runes for Water Blast, Ice Gloves and a dds. And the warm key to open the door, of course. If you don't have Water Blast, Water Bolt will do. Also, there will probably be some empty vials from energy pots and a tinderbox in your inventory, if you've just finished the torch race for the key. Don't worry, this fight is by far the easiest one in the entire quest. When you open the door, turn on Protect Melee. Poison him as quickly as possible with that dds, then spam your water spells in his face. He should die very quickly, and the Diamond of Smoke is yours! Monkey Madness: Jungle Demon Equipment: Any combination that gets your Range and Prayer bonuses as high as possible, the best Ranged weapon you've got, a heck of a lot of ammo of two or more types (I'd reccommend at least 500-1000 per stack for ammo in case you have the misfortune of missing a whole lot), and the 10th Squad Sigil. Inventory: 10 or more Prayer Potions (4-dose), maybe 5-10 good food items (Swordfish and up are OK) The reason for having 40 doses of Prayer potions is because you don't know how many you're going to use, so you should bring a bunch. Minimal food is required for this fight as long as you have run energy. A decent Range level is a must; I did it with ease at 52 range with a Yew shortbow and Mithril arrows, dressed in full blue dragonhide with a regular leather Coif and Snakeskin boots. This of course for the range bonus. The fight: Once you're ready to go, double-check that your prayer points are full or better (boost at the Monestary if needed!), and make sure you have a good amount of run energy. Turn your run ON, and turn Protect from Magic ON, then equip the 10th Squad Sigil. You will be teleported into the arena, and the Jungle Demon will be on you IMMEDIATELY. Run to the nearest bridge as soon as possible; there are four bridges, one in each of the cardinal directions. Because the demon's melee damage is very high and he could spawn right in your face, the very first thing you should do is go for the nearest one and stand in the middle of it; there are traps on the other side, but the bridge is safe. Once there, heal up if needed. Because the bridges are narrow, the demon cannot attack you with melee while you are standing on them, and he will rely on mage. Keep your prayer points up while you throw range attacks at him (be it arrows, bolts, or even chinchompas!) from the middle of your chosen bridge, and DO NOT turn off Protect from Magic, or he will hit you hard. The gnomes will help you throughout the fight, but will not distract the demon enough for you to run out and grab your ammo. Make sure you have enough ammunition to last you through the fight, and remember not to move from the bridge until the Demon is dead. If you run out of one stack of ammo, switch to a different type and keep your assault up. Eventually the demon will die a horrible horrible death.
  11. It is indeed a quote out of an old and poorly-translated game. It came from the opening scene of Zero Wing. The full text is as follows: Personally, I think "All your base are belong to us" is overrated. I much prefer "You have no chance to survive make your time".
  12. No more Runewebs sig for me. Anyway. It's possible to do FT2 with 51 herb if you've freed Evil Dave, but you'd need a whole lot of stews, a whole lot of brown spice, and a whole lot of luck. In my experience, Evil Stew has a tendency to decrease herblore instead of increasing it, and when it does increase herb, it's usually by only 2 or 3 points. Just getting the four I needed for the Magic Essence potion took me 11 stews with 3 doses of brown apiece, waiting for the points to recover every time it went down. It would be possible to do it at 50 herb, or even 49, IF and ONLY IF the effects of Evil Stew will stack with Greenman's Ale, for a maximum herblore boost of 8 if the ale is mature. Since I have no idea whether they actually do stack, this is only theory. So I'd go for at least 53 herblore for FT2, to save time. I just happened to get sick of continuously running out of herbs when I got to that point.
  13. If you want the drops, why not just bring telegrab runes and nab everything valuable that pops up?
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