Peterblue Posted November 19, 2008 Share Posted November 19, 2008 These are made specifically for the Fur Stall in Ardougne. However, the principle can be applied to any stall anywhere. I will be adding pictures soon, as they are necessary. Overview: I'm sure all of you have heard of luring, and maybe used it a few times(if you haven't, it means drawing an NPC away so that he is in a smaller space so you don't have to chase him down). However, I found a strategy that makes it useful for not only pickpocketing, but stalls as well. The Advertisement: Have you ever been annoyed by the market guards? Injured? Hurt? Killed? Well, then, this strategy is right for you. Using our patented LAZ-E-Ness technology we have developed a way to get rid of those annoying guards. It takes a minute, and can save you many minutes in the long run. The Strategy: The strategy involves luring the market guards. However, the point of this luring is to keep them away from you. This will allow you to continuously thieve from the stalls, and save you health. The majority of these lures involve dragging the Guard into a building(this will be described later). However, one unique Guard will lose interest in you if you run into a building. The fix to this is to use a "safespot" on him. This saves the same purpose as a safespot in ranging(keeping the monster off of you), but you will not be killing him. Because you won't kill him, he will stay there until he respawns. In the meantime, you will be able to gain a lot of undisturbed thieving experience. The Implementation: There are two types of methods. However, you MUST use both of these to be successful. The first one is called the Building Chase. The Building Chase: In the building Chase, the main objective is to drag the guards into a building. There are three(3) suitable buildings located near the marketplace that can be used for this purpose. The two pick-lockable doors are not able to be used for this. However, ALL of the other buildings near the market are. There are 4 steps in this procedure. They are all short and simple. Step 1: Aggravate your Guard. Step 2: Lead your Guard. Step 3: Double back on your Guard. Step 4: Slam door in face. Notes about this procedure: It is a bit harder to stuff more than one Guard per building. I don't suggest it. Also, one of the Guards can't be forced into a building. This is why I have included the basic safespot strategy. You can tell which Guard this is because when you get inside the building he walks away. Also, it is possible to trap EVERY single guard. The Safespot: The safespot used here is the same as any other safespot. Also, it can be used for ANY Guard. However, I will only be specific of one safespot. You should get the hang of it after that. Make sure you are safespotting the Guard who will not enter a building. The other Guards do not require this. Step 1: Aggravate your Guard. Step 2: Lead your Guard. Step 3: Double back, forcing him to put you between him and the pole. Step 4: Click on the other side of the pole, while running. He will attempt to follow you, and get caught on it. Step 5: Continue stealing. Overall notes: Both of these simple strategies work for any creature, anywhere. You can use it on a Paladin, Guard, Knight, or Hero. However, it is riskier to do it with higher level monsters, as they can damage you more severely. After ten minutes of practice you should get the hang of this. How efficient is it?: In the last hour, using this, I have been disrupted 1 time, and have gone from 38-nearly 41 thieving. Click here to learn the best profit from MTK. Link to comment Share on other sites More sharing options...
Eatmyr2h Posted November 20, 2008 Share Posted November 20, 2008 Pretty good Guide. One thing I didnt know is where you were in step 1 or 2 pictures until I had a good look. Could you circle yourself to make yourself stand out or something like that? 6/10 Link to comment Share on other sites More sharing options...
Dax Posted November 20, 2008 Share Posted November 20, 2008 Nice guide, might want to make the pictures look nicer by closing the inventory and chatbox? #KERR2016/17/18/19/20/21. #rpgformod Link to comment Share on other sites More sharing options...
Eagle_Tas Posted November 21, 2008 Share Posted November 21, 2008 I suggest you modify the pictures slightly and mark out who is who. For example, make a yellow arrow pointing to the guard to clear it up as well as perhaps a red circle to help people find where you are on the picture. Just mark it in someway to lead the eye to what's interesting. I had to scan the entire first pictures with my eye several times in order to find the guard and yourself. Good tip on luring, though. The same principle as every other case of luring. Make it aggressive, lead and pin to safe spot. The same as anyone do on any dagannoth king mage trip. Thanks! Link to comment Share on other sites More sharing options...
Peterblue Posted November 21, 2008 Author Share Posted November 21, 2008 I suggest you modify the pictures slightly and mark out who is who. For example, make a yellow arrow pointing to the guard to clear it up as well as perhaps a red circle to help people find where you are on the picture. Just mark it in someway to lead the eye to what's interesting. I had to scan the entire first pictures with my eye several times in order to find the guard and yourself. Good tip on luring, though. The same principle as every other case of luring. Make it aggressive, lead and pin to safe spot. The same as anyone do on any dagannoth king mage trip. Thanks! Yup. I was just pointing out that it could be used in thieving, and gave a few specific cases. Also, I will work on the photos. Sorry about that. Click here to learn the best profit from MTK. Link to comment Share on other sites More sharing options...
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