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A few ways to improve Castle Wars


lpinkus

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I was generally delighted when I first tried castle wars. However, a few things could be fixed, I feel.

 

 

 

 

 

 

 

1) I'm sure others have experienced this, but I only saw it for the first time last night. Some guy was sabotaging his own team by setting up barricades inside the bandage room. Pretty lame :) Anwyays, there's no actual advantage I can think of for the barricades being there, so how about the message "You cannot set up a barridace here." Make sense?

 

 

 

 

 

 

 

2) Players carrying their own flag. For example, a Sara player is carrying the Zammy flag, he's killed, a Zammy player picks up the Zammy flag. Then he runs around with it without returing it to the base, keeping it in limbo. I usually see this done by a very high-level player. Two fixes I can think of: one, the flag is automatically returned to the base. I can see problems with this, but it's an idea. Or, two, you may only carry your own flag for 5-15 seconds. Either you pass it off, or after the time elapses it will be dropped.

 

 

 

 

 

 

 

I think 1) is more crucial, but 2) does happen a lot, too. Anyone else have another fix for number 2?

 

 

 

 

 

 

 

lpinkus

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i agree with the baricades, but with the Flags No. (though im not a member, but my friend is and i watch him play Cw's alot)

 

 

 

but for the flags if it automaticly returns it would be really really hard to get it to your own castle Because if a person gets killed while carrying the flag, the opposite team could walk over it and it has returned

 

 

 

i like the way they got it now, because if the person who stole the flag ran over 50% of the field, and is almost to his home base some other guy could pick it up and continue his job *if the other person died*

 

 

 

 

 

 

 

so =] i think they only should fix the baricade problem :P

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1. that was me- sorry I was upset about something

 

 

 

 

 

 

 

The barracades shouldn't be set up in lines as this affords no real advantage unless the gap is 3 or less long.

 

 

 

 

 

 

 

 

 

 

 

Over 3 spaces long a spread patten should be used as this slows down the players but unless they are stupid will walk round them taking about the same time with no need for replacements.

 

 

 

 

 

 

 

 

 

 

 

2. if you do this then get caught behind a line or spread of baracades then you break through to a new line. then it auto drops and stuffs the game.

 

 

 

 

 

 

 

 

 

 

 

a better idea would be if your own flag is held for 30seconds or more then it returns to the castle.

Well I knew you wouldn't agree. I know how you hate facing facts.

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1. that was me- sorry I was upset about something

 

 

 

 

 

 

 

 

 

 

Lol. I'm sure you're not the same guy I saw doing it :) Anwyays, there are other problems with the 'cades, as you metnioned.

 

 

 

 

 

 

 

 

 

 

a better idea would be if your own flag is held for 30seconds or more then it returns to the castle.

 

 

 

 

 

 

 

I like that a lot, but 30 seconds is too long. 15 is better.

 

 

 

 

 

 

 

lpinkus

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no 30 seconds so you can get it away from them.

 

 

 

 

 

 

 

 

 

 

 

There needs to be cannons and more planing.

 

 

 

 

 

 

 

 

 

 

 

What if it was more a siege game rather than a run and grab, just have a consent war. When your team has 10 flags you get 5 tickets or something.

 

 

 

 

 

 

 

Makes the game more interesting

Well I knew you wouldn't agree. I know how you hate facing facts.

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no 30 seconds so you can get it away from them.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Um, could you explain that? How does being able to hold one's own flag for 30 seconds make it easier to get it away from them? That's why I suggested 15 seconds, so when a lvl 107 is carrying his own flag and running around to evade you, you know he will have drop it at some point.

 

 

 

 

 

 

 

I thought of something else, too. How about if one is significantly weakened if they are carrying their own flag for longer than 10 seconds or so? This would force the person to pass it off or get it back to the base.

 

 

 

 

 

 

 

lpinkus

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1. that was me- sorry I was upset about something

 

 

 

 

 

 

 

 

 

 

Lol. I'm sure you're not the same guy I saw doing it :) Anwyays, there are other problems with the 'cades, as you metnioned.

 

 

 

 

 

 

 

 

 

 

a better idea would be if your own flag is held for 30seconds or more then it returns to the castle.

 

 

 

 

 

 

 

I like that a lot, but 30 seconds is too long. 15 is better.

 

 

 

 

 

 

 

lpinkus

there is no way that #2 will be changed and heres why:

 

 

 

1.if u make it so that flag is automatically returned when touched, the objective becomes to hide the flag/flagger and barricade him/her/it for as long as possible to waste time

 

 

 

2.holding the flag adds strategy to the game. if you have ever played castle wars on w2, you know that a single person holding the flag doesnt drastically affect the game, its the people PROTECTING the flag holder that change the game.

 

 

 

3.there is no incentive to kill the flagger, unless point 1 is used

R.I.P. Shiva

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I still want there to be a guthix team where you can kill anyone attacking someone or holding the flag and you get tickets depending on how many people you can kill. :P That'd be flippin awesome. Good points brought up though, the flag thing I saw earlier, "if someone holds their own falg for 30 seconds it should return to their own post" I agree. I hate tracking down the lvl 107 surrounded by ancient mages, lvl 80 rangers and 125ers, then pathetically attempting to kill them as I switch from protect mage to protect range to protect melee over and over again till I die from lack of fast clicking because the abby whips and ice attacks are hitting me too fast.

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there is no way that #2 will be changed and heres why:

 

 

 

1.if u make it so that flag is automatically returned when touched, the objective becomes to hide the flag/flagger and barricade him/her/it for as long as possible to waste time

 

 

 

 

 

 

 

This would still be better than the way it is now, because barricades don't move. It would be fine by me.

 

 

 

 

 

 

 

 

 

 

2.holding the flag adds strategy to the game. if you have ever played castle wars on w2, you know that a single person holding the flag doesnt drastically affect the game, its the people PROTECTING the flag holder that change the game.

 

 

 

 

 

 

 

I don't really agree that running around in circles adds "strategy" to the game. I admit I haven't played CW on World 2, but even a mediocre level 50-60 can waste a lot of time running around with the flag. How you siege the castle, protect the castle, that's strategy.

 

 

 

 

 

 

 

 

 

 

3.there is no incentive to kill the flagger, unless point 1 is used

 

 

 

 

 

 

 

The incentive to kill the flagger (the person holding his own flag, I assume you mean) is to make him drop the flag, no?

 

 

 

 

 

 

 

lpinkus

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The game has no planning its not ' Climb up the rop run through Open the main gate before we get slaughter' its 'attack!!!!!' and if you die its not important.

 

 

 

 

 

 

 

The game is fast pace attack before you die. Thats it.

 

 

 

 

 

 

 

A planning thing would be so much better.

 

 

 

 

 

 

 

 

 

 

 

And if some were to drop their own flag after 30 seconds then, they could leg it away from the enemy castle.

Well I knew you wouldn't agree. I know how you hate facing facts.

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This would still be better than the way it is now, because barricades don't move. It would be fine by me.
the spirit of the game is to have the flag, not to drop the flag in the most remote location

 

 

 

 

 

 

 

 

 

 

 

I don't really agree that running around in circles adds "strategy" to the game. I admit I haven't played CW on World 2, but even a mediocre level 50-60 can waste a lot of time running around with the flag. How you siege the castle, protect the castle, that's strategy.
he dies, does he not? flag holders are kept safe when mass ppl protect him, and i do consider that strategy

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The incentive to kill the flagger (the person holding his own flag, I assume you mean) is to make him drop the flag, no?
i was talking about a person holding the opposite teams flag, sry bout that confusion

R.I.P. Shiva

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1) yea, cades shouldn't be in the respawn room.

 

 

 

 

 

 

 

2) NO. That's a strategy to winning...holding on to own team's flag. If players in the same team work together then this shouldn't be a problem. :D all you need is an ancient and a high to regain the flag back anywayz :lol:

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15 cades would be good...honestly their needs to be a limit on cades but 10 isnt enough some times

 

 

 

 

 

 

 

 

 

 

 

i agree with both # 1 and 2...because holding your own flag is a cheap trick ive saved my teams butt like that before but i hate doing it, it should be about strategy not omg i got 80 defense let me run around and have my team mates heal me

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