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Say, what about benefits for hybrid characters, aside .....


Tomszy

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.... from the pre-existing ranged armour on melee character bonuses?

 

 

 

 

 

 

 

 

 

 

 

I was just thinking, there are already range/melee hybrids, so why not have a range/mage hybrid?

 

 

 

 

 

 

 

A neat idea would be powered up arrows with spells. There could be an option on magic bows similar to the options on staves.

 

 

 

 

 

 

 

To enchant an arrow would require a magic bow, arrows, and the runes required for the spells. That's added to the magic level needed to enchant the arrows and the ranged level to use magic bows.

 

 

 

Note: You couldn't use a staff to help with the runes because you would need to wield the bow.

 

 

 

 

 

 

 

The enchanted arrows would do bonus damage to other players (say maybe 5-10 bonus damage on the best enchant spell).

 

 

 

 

 

 

 

Why not go the whole way and add mage/melee hybrids?

 

 

 

 

 

 

 

The bonus would be basically the same with weapons, The enchanted weapon would deal slightly more damage then regularily at a cost of a few runes every attack.

 

 

 

 

 

 

 

My idea for enchanting weapons is different, the spell would be cast on the weapon for a cost of 0 runes, the weapon would now automatically use up runes every time you attack, if you run out of runes the weapon would no longer be enchanted.

 

 

 

 

 

 

 

What do you think about my idea? It would encourage more hybrid characters so a pure wouldn't have as much of an advantage.

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  • 2 weeks later...

not bad idea, hope not any class wil complain... they always complain about something what cant be fixed...

 

 

 

 

 

 

 

(edit) remembers me... they now also complain about holiday drops...

 

 

 

nice idea altrough.

Known in-game as Mister evil9(lvl 93)(P2P).

Modding gta2(making maps, scripts,editing it).

On world 54 mostly.

Made a nice GTA2 site!

A little in-active...

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