Jump to content

Lizard_X123

Members
  • Posts

    46
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • Gender
    Not Telling

RuneScape Information

  1. Thanks for the suggestions, folks. In looking through my bank more thoroughly, I've got a couple hundred herbs, several thousand maple logs, and a bunch of gold bars, so between herb, farming, fire and crafting, I should be occupied for quite some time.
  2. Hey folks. I haven't really followed RS news much since at least this time last year, nor played in that time. I'm looking for something to do, some goals to work towards. I'm not terribly picky. Before I left, I'd done a bunch of grinding at LRC and got my mining to 99, plus did a ton of Soul Wars/Pest Control to hit 99 HP, and ended by grinding my thieving at the Pyramid. So I'm not opposed to heavy grinding, but I'd prefer something a bit more engaging. Maybe there's a goal I could be working towards (a quest, a new training zone, etc) that would require me to get a few more levels in a couple of skills. Or maybe I'm a few levels shy of a really good money making method that I should look into. I'm open to most suggestions, so long as they are PvM (or safe PvP), and soloable (I'd rather not have to join up with a Dag. King, or GWD team, for example). Combat, Production, or Gathering, I don't particularly mind which skills you suggest. Resources at my disposal: 72m coins Void Melee, "Budget" range gear (+Armadyl Helm), Various pieces for GWD coverage, Torag Plate & Legs, Verac Brassard Barrows Gloves, Dragon Boots, Rune Defender Abyssal Whip, Saradomin Sword, Staff of Light As well as I can remember, the gear I had was suitable for what I *was* doing, i.e. Slayer tasks & quests. I'd rather not drop too much money on new gear (though if I would be better off selling, say, the SS for something more efficient, I'd be interested in hearing it). I don't mind capital costs for consumables, but keep it reasonable, heh.
  3. The second article was, in my opinion, nothing more than a "glorified" post from the thread regarding the update itself. Nothing in that article was new to me, having read/followed the update's thread when it was started. Everything wingless said had already been brought up in the thread, and beaten to death on both sides. Heck, even the last paragraph made it feel like it belonged in General Discussion, rather than as an article. "Here's my opinion, but what's yours?" Want my opinion, though? I think it's fine being called a Grand-master quest, for whatever the reasons may be. Personally, I don't have the levels for it yet. Something to work towards? Check. From what I've seen, it encompasses a fairly broad spectrum of RS content (Puzzle(s), minigames, and combat). It appears to have an engaging plot. Does it have to take a ridiculously long time to complete to make it worthy of being called grandmaster? Does the boss fight need to be so heavily endurance dependent? Does it need to be all combat and some dialogue, and no puzzles? Personally, I think having to use a special attack to pacify the Queen every so often is a step in the right direction for boss fights. I've always been a fan of interactive fights that require more input than "Whoops, health dropped below X. Time to eat" or "Hey, time to pot up again". It's far from perfected here, but as I said, a step in the right direction.
  4. Could have at least added a "Warning: Angggrrrryyyyy" tag to the first article. Did it ever occur to you that tying minigames into quests/diaries/what-have-you wasn't really a "Hey, we put time into designing this, but it's not popular so we're going to force you to play it to make ourselves feel better!" notion? You mentioned Barbarian Assault in the Fremmenik diary. Now, while you and I might be quite well versed in the game, and know of BA's existence, it is entirely possible (and I'd say probably) that a large number of new players have no clue what BA is. There is no "List of Minigames" button on their UI. There is, however, a tab dedicated to the diaries, and through this, a player could be directed towards BA, and may find that they really enjoy the game, something they may not have found for quite some time! Expanding upon that, I believe that having minigames linked to more 'standard-fare' content is less about forcing you to partake in some content you deem nauseating, and more about gaining exposure for the game, so that people who would enjoy the minigame but would otherwise not have found out about it for X period of time, CAN find out about it and direct their attention towards it.
  5. The hardware has the capacity, but the software makes it possible. Technically, it would be considered using third-party software to gain an unfair advantage, as you are getting more actions per click than you would with any other mouse. Truthfully, though, don't brag about it in game chat, don't post a guide on the RSOF on how to use it, and don't do anything stupid with it (cleaning inventories of herbs in seconds for long perionds of time), and you should be fine.
  6. It's going to end at 12:00pm GMT, there's a quote floating around on one of these threads. Personally, I got: 62->71 Farming 61->70 Thieving 67->70 Herblore 64->66 Crafting 71->74 Magic (just shy of 75) 68->72 Cooking Elapsed time: ~8:30 Achieved most of my goals, though I burned out on thieving earlier than I wanted to (would have preferred to get up to 81), and overall, I'm satisfied with the weekend. Looking forward to being able to finally mage some Iron Dragons effectively now, AND make my own antifires for it. Also, a whole slew of quests/diaries have been opened up to me, so I've got a fair bit of content available now that I didn't before, even if I didn't manage to crack the surface of the higher-tier stuff.
  7. I was aiming my reply at the OP, but yes, there are far better ways to level crafting. Faster, more efficient ways, for sure. If you're in the market, those gold bars could serve as junk, of sorts. The reason I quoted your post, though, was to support your statement, that it's probably not going to go up much.
  8. It isn't going to rise by much at all for quite some time. It wasn't the weekend that caused the price to drop. LRC is just flooded by bots, and a few months back, gold ore was worth significantly more than coal. While coal hasn't changed in value very much, gold has steadily decreased in value, and is now much less valuable than coal, due to the huge supply coming out of LRC. Until the botters switch to coal (since its got a higher GE value), gold won't rebound by much at all. If you don't mind taking the time to do it (and it will take a significant chunk of time to do so, mind you), you can take all that gold and earn free* smithing/crafting experience (and magic too, only at the cost of a nature rune per ore)by making gold bracelets and selling them to the rogue in Varrock. *I say "free" because you have the materials on hand. If you chose to sell them though, and take the time you would have spent smelting(or superheating) and then crafting them, and instead spend it on making money, you could then buy the same experience with more efficient resources. Up to you. TL;DR Gold won't be recovering to its 300gp+ values for quite some time.
  9. Just got done with my first tree run, and replanted all my Yews + Papayas, took me 11 minutes. If I'd thought ahead, I could have held off on replanting the Papayas, as I hit 68 after checking my last tree, and then taken an extra few minutes to make a second round and plant Palm trees instead, but alas, I'll be missing out on 54k exp (difference between 5 papayas and 5 palms, after factoring the 2.7 multiplier in). C'est la vie. I haven't decided yet whether or not I'll be checking my yew trees in 6 hours, or waiting the full 16 hours (read: just staying off RS until tomorrow) to snag an extra 83k from the papayas as well. Just grabbing the yews would get me to 70, which was my main goal, and so far, the highest requirement I'll be needing in the foreseeable future (can't see myself attempting the upcoming elite diaries any time soon).. I've got plenty else I'd like to do this weekend, and an extra few minutes on 2.7 multiplier might be nice for other things. I wish I'd done my first tree run before the multiplier reset, but no point in regretting that now (plus, it would have been 3am for me out here in Alaska). I really wish I'd had the funds to invest in herblore. If I'd broken my bank, I would have barely scratched my way into the 80's, which still falls shy of the better perks herblore has to offer. As it is, I'll just be getting crafting to 66, magic to 75, then plundering until I hit 1.1x. I'm not sure what I'll do after that, because I don't have the tertiaries to do any significant summoning training. Maybe, if I'm not burned out already, I'll spend the rest of the weekend on agility.
  10. I'd like to get a respectable Herblore level over that weekend. Starting from 58, what's going to be the most efficient way to take advantage of double exp so that I get to at least 80 (Or will it still be super energies/antifires)?
  11. I, uh, I'll buy that, depending on your price.
  12. Hm, Guthix... Sara... Zamm... Raven? :o This is a most joyous of days!~ Here, here! Maybe now I can get a Raven pet! I checked my MTK a little over an hour ago, and I got a normal-sized haul (~2k coal, 100 of a few different herbs, and <10 of each gem) for the last week or so. Seems that the bug isn't global to all accounts. /sadface
  13. 80,000 hours to kill 333,000 fiends? thats like 4 fiends per hour lmfao. @Aeil, Glad I'm not the only one who caught that :P @mario_sunny, You seem to have made your calculations based on the assumption that Lv100-120 would bring no additional content, only levels to grind through. It would be silly to think that you would be forced to grind out those 21 new levels without new training methods/content that afford higher experience rates/efficiency. When people train those last few herblore levels to 99, are they still using guam? Of course not (unless they are being resourceful, but I'm talking strictly maximum efficiency grinding here). The training methods change as your level increases, and so I would assume that if all skills eventually receive a 120 cap, new, more effective training methods will be released to fill those 21 levels.
  14. I was under the impression that you would merely be upgrading your Ring of Kinship, and that it would only be useful as a specialized ring within the halls of Daemonheim (and any future dungeons).
  15. I rather like the idea that you will always get a unique item from TT. You already have to get the clue scroll drop (although I'll admit, across the board, they're fairly common), but now the gamble comes from whether or not you'll get a useful/expensive item, or just some inexpensive TT piece.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.