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notasoupbowl

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  1. Clear as much of the purple blobs as you can by praying at the graves to reduce lag, turn auto retaliate on and gl
  2. If you key all your floors and have high skills like agi, thief, craft, pray etc the non tk skills, cosmics are decent for running out and getting the gt into important places fast. If you aren't a "pro" keyer you are better off using laws. Even then not many choose cosmics.
  3. As my previous post on this implied negativity towards 2h (which is unintended, just I dislike negativity towards baxe) I added the relevant points that games and mazz suggested: I recommend - Use a primal baxe over primal 2h if you: Pray flash, make ragers in warps, prioritize low def monsters first in teams, have a blood necklace, overload before floors frequently, have a csb bound & are a competent dnger in doing things such as looting/checking map losslessly Many people prefer 2h over baxe because: - it hits better when you really need it to - i.e. on bosses, mercs, ramos etc. - they do not understand DPS, (like prefering a Godsword over Whip because it hits higher, except in this scenario it is not clear-cut; they are quite comparable) - they do not prioritize in gds - they do not flash turmoil or piety - they see almost all the best players bind 2h, as 2h suits hex bind more than baxe (due to dino armour & having to melee more melee-resistent things) 2h suits cosmics/law bind more than baxe (due to having to melee even more melee-resistent things) - you gain an additional tick to do the following things inbetween combat turns: loot food / charms / drops etc check map mine ore for ragers luring monsters to a safespot or more importantly to the next door you are entering- you have a higher average hit when only attacking once, i.e. gatestone trick running through gds to open a non-gd door, i.e. attack once as you run running to attack next monster that is far away The 2h is the best all-rounder. And most of the good dngers are suited to bind it due to their preferance in binds. Being the best all-rounder, if you do not use a csb it will perform better on average, especially in solo gds I am not going to argue whether csb is better than cosmics/laws. That's a different topic & I'll leave that to personal preferance. Defensive binds are good for pathing. When not suiciding, a lot of otherwise solo gds are done by the team instead. But yes, small path gds should be solo'd ideally. However, this does not mean prioritization should be ignored completely, as it is still important in all team gds. I suppose talking about prioritization too much does promote bad habits in terms of ggs movement & wanting the person with the highest dps in a given gd to come to the gd rather than path. Prioritization should not be ignored though still. But I do try and stress that pathing is always more important & ggs should be on the biggest path always.
  4. I recommend - Use a primal baxe over primal 2h if you: Pray flash, make ragers in warps, prioritize low def monsters first in teams, have a blood necklace, overload before floors frequently & have a csb bound. Many people prefer 2h over baxe because: - it hits better when you really need it to - i.e. on bosses, mercs, ramos etc. - they do not understand DPS, (like prefering a Godsword over Whip because it hits higher, except in this scenario it is not clear-cut; they are quite comparable) - they do not prioritize in gds - they do not flash turmoil or piety - they see almost all the best players bind 2h, as * 2h suits hex bind more than baxe (due to dino armour & having to melee more melee-resistent things) * 2h suits cosmics/law bind more than baxe (due to having to melee even more melee-resistent things) The 2h is the best all-rounder. And most of the good dngers are suited to bind it due to their preferance in binds.
  5. The baxe would be a bit better on low level things. The 2h would be better on bosses and the occasional high level mage/ranger in a gd. It compares better than prom baxe vs prom 2h. For soloing if you have a csb bind & turm/piety flash it may be worth it. Otherwise I would suggest gorg 2h over the baxe. It depends on the tier a fair amount, like prom baxe gets pretty wrecked by prom 2h but primal baxe compares well to primal 2h. As a general guideline, I think it needs to include pray flashing, a bneck & prioritization & discludes the use of prom baxe over prom 2h ever (unless maybe strictly soloing with bneck, csb & pray flashing)
  6. Promethium 2h pretty much wrecks promethium battleaxe. Primal 2h and primal baxe compare much better though. It's generally worth a primal baxe over prom 2h. It helps the baxe shine over 2h if you pray flash, make ragers for warp bosses & prioritize weak monsters first (while in a team). For primal baxe over primal 2h I'd add a bneck requirement + no-hex bind in there.
  7. Meds should be 7-15 minutes long. And 15 is a horrible floor. If you map prioritize to do small paths first you should do meds a lot faster than otherwise. And be smart about where you place your gate + gt. I wrote some guide about how you should prioritize and gate in large dngs which perhaps will help. If you're interested it is here: http://postimage.org/image/2iqbfebus/
  8. I don't have time to answer questions for non-dgsers really, but here's a guide I wrote: http://postimage.org/image/2iqbfebus/ It should help you become more aware of paths and map prioritization while dnging.
  9. Go to xpw, start a keyer spreadsheet, once it has 25+ floors you can can fill in an application form for keyer rank, and then be tested by 4 dgs ranks. In terms of average time, the only cutoff is that we don't consider people with an average above 30 mins. Your personal average time is a measure of skill, teammate's skill, and # of deaths. So we judge based on your teammates etc. Make sure you know how to be smart about gating, organizing the team, and the other things like dps, boss strategies, combat techniques, puzzles etc. I recommend rereading my guide and thinking about efficient map prioritization while dnging.
  10. Fire surge ccs w/ blazer would likely be slightly better than gorg 2h on most monsters. However, you would waste a ton of time crafting runes. If you are at ht making runes and not running paths, you're a bad dnger. Air surge on the other hand with ccs is very likely worse than gorg 2h on the majority of monsters.
  11. No, bind gorg 2h + ccs. Maul is horrible against zombies etc. Kind've trivial knowledge, but it only activates on monsters that are aggro'd on someone + bosses It can be used to KO lum icefiend and stomp if you fail to ko regularly.
  12. Dg costing 50-100k/h is not very expensive. Depends on your income, but I'd say it's worth it at most incomes. Think of it this way - Would you spend an hour to have 40 large dngs with 5 mins of overloaded stats and free 500 lp healed?
  13. No, the reason that people use overloads before a floor is because when the floor starts, even though the stat boost effects go away, you are healed back up to full HP and, after 5 minutes into the floor you still get the 500LP back that you would have got when your overload runs out. (I believe that is why it's done, if I'm wrong, someone correct me). You do get the stat boost effects and the 500 lp healing after 5 mins when the stat boost goes away.
  14. They've been discontinued. I sent you a pm. I think the reasoning for the change was to make people focus on survival more.
  15. yup a few of us have messed with ppl in w117 or wherever with this we could not think of any real applications, though
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