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Dances with Void Knights


Silvertaler

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It was time for the next Void quest. No big expectations for this quest, given how the previous ones were deceivingly easy, but I got a good surprise this time.

 

So I started out after finishing my Aberrant Spectre task. Commodore Tyr announces me a mission that is nothing more than the immediate sequel of the previous quest. In Quite Before The Swarm, I found out how come the pest was set free, and now I'm asked to go look for it.

 

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So the first task I'm assigned to do is to begin tracking the pest from the very beginning of its trail, at Port Sarim. Captain Korasi and Jessika, the one who set the pest free, would follow me as well. After asking the locals what they knew about it, I was led to the trail and eventually followed it to a hole next to the Inn. Nothing special so far, just some Hunter skills put to practice.

 

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After investigating the Inn, I gained access to the cellar, followed by Korasi and Jessika. After exploring it, I found out that one of the walls had some strange goo coming out of it. Jessika asked me to bring a barrel from the room ahead, which turned out to be a puzzle. A good one, I must say, but not as difficult as the one in Elemental Workshop III. I got stuck twice before I figured out the path I needed to open for the empty barrel to pass through. I also figured out that I could take most barrels entirely out of the way, not having to bother with them anymore. It was an enjoyable puzzle, overall. :)

 

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So after Jessika got the barrel with green goo, we were ready to go on with the hunt. I took the boat to Musa Point and did pretty much the same thing I had done back at Port Sarim, this time finding a hole with some weird wood inside, called waxwood. Shortly after, I went to Rimmigton in order to find out where this wood came from - the local craftsman apparently knew. He had used that kind of wood to craft some crates for some guy in Falador. After talking to him I met the two others at the chemist nearby, where they were going to analyse the green goo. I had to operate the chemist's machines to get the analyse done. The same kind of machinery as in Regicide, but even harder to handle this time. It took me quite a few tries until I finally understood how to operate it correctly, but it was pretty fun to do.

 

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Next, I headed to Falador to investigate the crates issue. I quickly found out the merchant who ordered them and who was selling them, some Ali from Al Kharid. He didn't tell the truth right away, I had to buy one of his crates and see what it really contained. The crate had a puzzle lock, that none of us managed to solve, so Korasi just broke it. It was full of green goo, proving that Ali was indeed involved in this, so I got a permission from Sir Amik to check his crates and he finally admitted what he was up to. Someone had set him up to do the job, and had given him a clue scroll. He handed over the scroll, which I followed right away. It was the first time I did a clue scroll by myself, as I don't use help for quests and this one was part of it. It was an easy scroll though, nothing compared to the real clue scrolls.

 

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I was then close to the end. The scroll led me to a trapdoor, which led to where all the crates came from. Once inside, I had to get through the rooms, first by doing an imposture with some help from Korasi and Jessika, and then by crafting a tool to reach the key that opened the next door. Finally, I got to the room where the pest was being kept, but it was guarded by two Elite Black Knights. I wasn't prepared for a fight when I got there, and on top of that they drained my Prayer to get themselves more health, so I was forced to retreat.

 

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But then I just came back with some mage gear and took care of the guard I had to fight. It was a little bit like fighting one of the Barrows Brothers, they drain your Prayer and have low Magic defence.

 

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I then had the choice between killing the pest or setting it free. It could actually talk to me, thanks to my Summoning level (which I still need to train, now that I mention it). I've chosen to kill it, as it could otherwise help its Queen prepare an attack on Gielinor. I really enjoyed this quest all the way, it's been the best quest Jagex has released ever since Temple At Sentisteen (unless Nomad's Requiem actually came after that one). Even if it's not a Master Quest, it's still far superior to Love Story. Guess I'll get back to Slayer until the next quest is out, now. ;)

 

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May Zaros be with you!

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Nomad's Requiem did indeed come out after Temple at Senntisten.

 

That said, I have to agree that this was a good quest, particularly the barrel puzzle, which I found delightfully challenging.

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