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pomar1

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Everything posted by pomar1

  1. Didn't you get a message, yet? Or you mean next version?
  2. You think making flash games is easy ? xD (Even easy flash games... I did RPG, but I still cannot find out how to make 'noughts and crosses' ;P )
  3. All forgotten have their messages now ;) sorry for this, but I had to go. Now I am back and I can send to next people who wanna join.
  4. And here it comes xD BETA 2.4 & 1/2 is running! (From 11.01.09 to 16.01.09) Info to testers has been sent. Videos soon!
  5. I did, I have it, and you won't be forgotten xD
  6. Rune - I'll tell when tests starts ;) Ddraiggoch06 - Ok, you can join ;)
  7. You have requested to be in this beta (if you still wish). If you will test this, in ended game you'll get reward dragon pet.
  8. New video released: Ver. 2.4 - Event and Shops
  9. pomar1 posted a topic in Art and Media
    I just had to do anything else xD Day by day, still sitting in Flash. Here is (probably [cabbage]) signature with knight from HOMMV ;)
  10. New video released ;) (View in first post)
  11. This one has been destroyed already. Next time you draw, dont save as .jpg and you'll see diffrences ;) .jpg 'mix' colors and makes picture 'un-repairable'. So you 'can't touch this!'
  12. 1. All graphics in game will be vector (as they are now). 2. How many spells? 96 spells per one fraction (all have 3 levels, but icons dont change with level) [about 3-5 fractions] 3. I'll make all weapons and stuff right now, I acctualy dont need help with this.
  13. Ok, tomorrow I'll send some.
  14. 1) As littleboy said... never save as .jpg. It destroys whole effect. 2) This wolf is kinda nice ;) 3) Read some 'pixel-art' tutorials: http://www.natomic.com/hosted/marks/mpat/ http://tutorialblog.org/pixel-art-tutorials/ It will help you, becouse you have talent.
  15. So: To all Testers (and all who wanna be testers) - I'll send you PM when BETA will start. Just PM with 'request' of it, or I can forgot about you. Just send PM to me 'I want to be tester' and that's all. To Runemetsa - You have many things now (acctualy I have xD ). If you want to make graphic, you can make icons for spells, weapons, armors, or some terrarian objects (like trees, stones, houses, bricks, backgrounds etc.) You can choose ;)
  16. Version 2.4 is completed! Objectives: - add skills system [100% working] - add some frame-rate [done] - working mana and hit points [100% working!] - 'hit marks' (flowing above head numbers of hit) [working for both, player and monsters] - pets system [10% done...] - skills table [over 96 places for skills] - working login and 'load character' system [75% working] - over 25 new items! [swords and armors 100% working] Thats all for 2.4. In 2.5 will be added: - fully working pets - stealth system for rogues - dual-wield - first city! [with shops and quests!] - quest system - shop system
  17. Was this missed. Just PM me when you pm him. I can also look for things, im kinda a perfectionist. Also, Get this and put it at the bottom of your post http://creativecommons.org/license/. Sorry, missed it. 1. I'll tell you when beta for 2.4 will start. 2. Thanks, but I dont need this license, yet. Game has no name xD
  18. Sorry, I for mistake, I meant of course 'real-time'. And thats the meaning of real-time. ;)
  19. Wanna be next? (for ver. 2.4?)
  20. We've had other programing projects (including games) here before... I wasn't here forever, but since 2006 I cannot remember any ;) But nvm :P
  21. Lol, did I start Games on Gallery? xD
  22. 1. Did you start coding or just made a title and concepts? 2. What lenguage do you use? (C++, AS, Java?) 3. Erm... Screenshot of knife cannot be 'real-life'. Real-life means its beeing updated every few seconds... 4. I dont like walls, but pirate is nice ;)
  23. thanks ipkjooo for testing ;) of course credited!
  24. Ask runemetsa ;) I belive him, so if he want help, he'll get it.

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