Jump to content

Barihawk

Members
  • Posts

    4346
  • Joined

  • Last visited

Everything posted by Barihawk

  1. Sorry for thumbing, these were done quickly, and the Stankers one is a members joke (I doubt too many f2pers know who Stankers is).
  2. Thank you very much for the criticism. Ill be sure to note your ideas when I submit them to Jagex. (giving you credit, of course. This suggestion will take 3 queries, hehe.
  3. Meh, we called it a Cho-Ko-Nu in my historical chinese sim. The guy that introduced it into the game was a professor of Oriental History, plus the dashes give it flair. Im happy I havent gotten too much negative criticism. By the way, while the Arquebus would hit hard in a level 20's hands, it could hit higher with someone who has high range and strength. Remember, it has a high range of hits (2-20 at 50 range\strength), and with a smoothbore, it doesnt always go where you want it.
  4. Modified, Revamped ideas for Arquebus and other suggestions. I have archived the old information. I strongly reccomend that people should critique my ideas. If you give me constructive criticism or advice (positive or negative, as long as it is thought out), I shall include you as a co-author. Working ideas: Arquebus Damage -Low damage based -low strength/range requirements...damage and accuracy reflects in these skills -range (in terms of squares) determinant on accuracy -Bonus when allied arquebus player is standing in an adjacent block not in your line of fire -chance of missing an hitting an adjacent block to enemy player...possibly hitting an allied unit -weapon does low damage, but if a group of level 20's works together, they can bring down a much more powerful player. The logistics and planning to accomplish this will keep it from overpowering the triangle, and keep noobs from just running around shooting things. -If aiming is done with an interface, clicking on an opponent would trigger melee combat with a bayonet. -If aiming is done by clicking, clicking on an opponent whilst weapon was unloaded would trigger melee combat. -Player is stunned for approximately 2 seconds after firing. -more to come Logistics -iron balls only -accuracy low due to smoothbore -rifle degrades with use...must use cleaning kit to regain power -non-stackable powder horns available from shop, carry two shots of powder -reload time of 6 seconds -balls made from mold, 8 balls per iron ore -some form of easy dwarven quest to get rights and training to use -reload must be done manually. Insert powder, wadding, ball, ramrod in order. Disputes at the moment (discuss) -sights: Aim manually (like paint bazooka thing) or click on player to fire? Credits -will add names this afternoon Archive What do you think? Love/Hate?
  5. I still say "sir" or "ma'am". I am a young adult (19), and see that many of my peers are immature wads who I would trust with a twenty dollar bill. However, I do work to help teens find religion, since they are the wave of the future. Also, I like Bush's proposition to cut Social Security. Im paying tons of money for old people who werent responsible with thier own money to go fishing. On top of that, I am never going to see Social Security at thier current rate of spending because they will go bankrupt by the time I am 40. Back on topic, I am studying to be a teacher, so I will work with teens a lot.
  6. Im guessing your p2p and dont know what its like, oh ya i ignore them, like I said half way through the day ill turn off public chat, but they still follow me for over an hour Your exagerating (i doubt they follow you for hours on end, most get fed up after 5 minutes), but try to make the best of it. I ask them to dance and shout praise to me, and I give them a little money if we arrive at my destination and they are still there.
  7. Im P2p, and I think it is a bad idea. F2p is the game...p2p is the expansion. And WHY do members need more servers? I have only seen a members server full ONCE since ive started playing, and that was world 2 (which is full for the same reason as World 1...merchanting).
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.