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Esh

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  1. Personally I hated oranges. Traps failed way to often and then your also in the desert. I didn't discover chimchompas until I had moved onto reds. When I did find chimchompas I found a spot that seemed to work well for me. It was south of the fairy ring just north of a deadfall trap. It was positioned in between several chimchompa respawns. Just lay the traps out in a row, no need to space, bait or smoke. Once I got started I was busy keeping traps open. The nicest thing about chimchompas is that they stack so you don't have to worry about your inventory filling up and then releasing which slows you down. Oh and did I mention there not in the desert so no waterskins or going to find water to keep training? I don't know if they are actually faster than oranges (especially if you can only place three traps) but the fact that they are not in the desert is makes them a lot easier to train.
  2. I used fire giants in the water fall from 65 to 70, it was averaging between two to three hours per level. Not bad money, plenty of safe spots at least in the small room, and there is usually only two types of people going there, players leveling there range, and people completing slayer taskings. I did do a slayer assignment of 148 blue dragons at about level 67 but found them to be much slower overall for experience, but a much nicer source of income (hides and bones) They also seem slower to kill which can cost you arrows. The dragons I was using were the ones in the ogre enclave which I like more than the member dungon blues as there are 5 in the enclave and only 3 in members. The down side is you have to use a nightshade to enter each time, but it's a small price to pay to not have to battle for dragons. The lesser demons in the volcano can also be an alternative as there are also a good number of range spots there, there drops are not bad and if your quick you can kill them in rapid succession. I ranged about 50 of them at level 70 (Slayer assignment again) and was coming pretty close to a thirty second turn around. I did those on a saturday, and while busy it wasn't so bad that I had to jump. Doing slayer assignments would also be a good way to build range exp while working on another skill. The big monsters tend to have some sort of safe spot and the small ones are weak enough that you should be fine with red d'hide. By all means don't assume that you can range everything in slayer but if you can't stand to train on one single monster for hours on end this could be a good way to get were your going. One final suggestion, do the new quest, animal magnetism. You get a back pack that not only gives +4 for range attack but it slowly makes steel arrows as you walk around.
  3. Well the secrets out now, went there last night and everyone was crying that it was packed. There was actually more players than creatures at one time. Very nice spot, thanks for the heads up.
  4. whips out mage short and sets spec I came in by your sig link, you might want to consider changing that, It's kind of mis leading. This is about training one spot which, is not good for all rangers. Mages have a much larger range of levels that they can do lessers as they don't have to worry about picking up arrows, but they still have to worry about getting attacked until the lessers become non-aggressive. I would probably add a recomended level for rangers. Even though it is on the main range guide it still would be good to have the information in the guide rather than send someone searching. You totally left out the lessers farther up the trail. How can you do a guide about lessers of karamja volcano if you leave these ones out. Are there safe spots there and if so where are they? I won't go as far as to say you also left out the ones on crador island but as the only way to get there is through the volcano it would seem that they should be included. (Edit: went out the the main forum and saw the title was changed) It would also be nice to have the mini map up with your pictures to get an idea where you're actually at in the volcano. Some of the safe spots were hard to tell where you were, and I just finished a slayer assignment in that very spot. With all that said, it's not a bad guide, the pictures are a good size and the caption for each does provide some useful information. My personal opinion is that you should mage lessers rather than range them and this is a sweet spot to do it from.
  5. I say there not all that good. 50 hit points, 48 combat and what do they drop except baby dragon bones? If you're looking for straight experience then probably experiments would be better. If you looking to boost prayer then regular blue dragons (don't use the members dungon go to the ogre enclave) If you're looking for a good mix of fast exp and drops then give the fire giants at the waterfall a try. Thing is probably both blue dragons and fire giants are still over your head to range at this point effectively. My suggestion would be to bite the bullet and do experiments to your goal. Once you hit 60 both fire giants and blue dragons are pretty nice. But if you got your mind made up on baby blues, go have fun.
  6. I used mine on the greaters in ogre enclave. non multi combat and there behind bars so you don't have to worry about people taking you drops.
  7. Normally it's refered to as DDP++ not DD++ but that just spliting hairs. Everyone should know what you mean if you use either. You'll need to do the Lost city quest for the DD and then monkey madness for the Scimmy. Don't buy any of them from stores, go to world 2 and pick them up a little cheaper. D Scimmies are good for training as long as you don't train in control mode. If you train this way you might be better off using the D long but honestly I've haven't seen a lot of people train this way. The whip is a powerful weapon, the only thing that I don't like about it is that there just under 2mil for one. That pretty much puts it out of my reach. It would be interesting to hear what you have against them. But coming in as a new member, unless you got the money to buy a whip (I would say have at least 4 to 6 mil before considering buying one) do the quests and get the D scimmy with DDP++. Hitting 8 three times is always better than hitting 10 twice in the same amount of time. Plus the special for a DD combined with the best poison can take out a target extremely quick.
  8. You might want to try Earth bolt till level 35 then switch to Fire bolt the rest of the way. Head over to the wizards tower and just start firing at that poor lesser demon in the cage, just take about 25 extra airs, 25 Laws, and a couple mind bombs if so you can telegrab anything of real value. You only need the mind bombs until your level 33 so I would only get one or two. You are going to need several thousand chaos (around 4300 to be exact your talking moving around 150K exp) runes along with three times the airs and a fire staff, but you don't need to buy deaths which can get expensive. I personally like the fire spells as they provide the largest chunk of exp for the given attack spell. An alternative would be to use teleport spells, start with lumbridge then falador, then Camelot (if your a member) as you only need laws and an air staff, water rune and fire runes. Camelot you only need the air staff so you see a lot of people training the Camelot tele once they are at that level. You can run laws (again only if your a member) on either world 66 or 99 to get laws but you'll need about 3000 of them. This is a good method if your trying to not to raise you hitpoints while training magic (Skill pure?). I like the attack spells personally but you can chose the path you want. Teleport would proabably be faster but firebolt and telegrab provides drops.
  9. What I did was take a bird trap with me when I was in the desert. I placed it in between the two net traps I was running. Having to take care of three traps, especially one that you have to actually dispose of bones and meat (I keep feathers) didn't leave me any time to get board. Also since you still have two net traps the exp still rolls in fast. If I couldn't run two net traps I didn't train as it burned water faster than it was worth. I will tell you this the situation doesn't get any better when you move to red lizards(well you don't burn water so I guess it does get a little better), there is still to few trees and to many hunters. I actually went from 57 to 59 on black kibbits because I got so sick and tired of all the selfishness at the desert trees. I was hoping things would be better once I got to reds but I hit the same problems at red as I did at orange. As it sounds like you're getting tired of hunting right now it might be best to go and work on something different till the initial buzz dies down. I'm going to see how things are during the week and if things don't get better I'm going back to training for legends. I thought about butterflies combined with deadfall or box trap myself but the high butterflies aren't near the high deadfall or box trap. And exactly where do you get spicy chopped tomatoes?
  10. Or you can do like everyone else and just go to the location that you get the fur and just pick it up off the ground. People are powerhunting right now so they just drop the furs. I had two spotted capes and a black gloves before I was around level 20. Spottier cape might be a little harder as it seems no one is training them right now but black and regular spotted can be picked up. BTW Spotted cape gives a -2Kg while wearing.
  11. Yes I was wearing camo and no I was farther than four steps. Do I need to be closer? I've been raising my level on lizzards but it's to competitive so I'm going to try falcons now. I'll see if being closer to the trap works. Now I just want to know.
  12. Like I said, I can set it and bait it but the trap is failing. I've been using the raw bird meat that can be found from the bird catchers drops but I wasn't sure when the guide said raw meat if that meant like bear or if the bird would work. I didn't think that it would be sucessful each time but when you go through a load of wood without one kill you start to look for what is going wrong. Now that I got my level up a little more I might go back and try it again to see if I was just to low of a level.
  13. I'm having trouble getting the dead fall traps to work. I can set it up and I can bait it but each time a kibbit comes by it doesn't kill the kibbit. I've tried using different quality of logs up to yew and still get the same result. If you can help please because I know I'm not the only one having prolems. current hunting level is 24. Thanks
  14. 5 minutes for 38 exp dude your training hunter all wrong. I was to level 3 in five minutes and level 13 in an hour with Kebbits and weasels. Maybe the feathers are worth the extra time but at this point if I need these colored feathers I'll come back for them. To many bird hunters and not enough birds.
  15. I like the two rocks at west Varrock myself. Hit one, then the one behind you and the first one is usually ready by then. East Varrock is good also but I found that the time spent running from rock to rock can cost you ore if some half way good miners are there just sitting on a couple rocks. With the West Varrock the only problem I get is you usually run into some level 15 miner that thinks he should be allowed to have one of the rocks because he can mine iron now. It can make for some colorful language but I usually don't respond until someone says they reported me. Which at that point it is always interesting to ask what you were reported for.
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