Jump to content

Something

Members
  • Posts

    91
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • Location
    Fireplace
  • Interests
    Fire
  1. So just to use the D scimmy I don't? Thanks.
  2. For monkey madness are you required to recieve the bonus experience from the quest?
  3. One of my level 3 coordinates tells me to go to Tyrannwn, but I can't seem to find my way in. Is there a way to go, or a quest I have to do? Thanks.
  4. This just kind of makes me mad. I'm doing dragon slayer on my tank, so I need 3 planks, which I get from hill giants in wilderness... However, three times in a row an entire clan of people has teamed me and called me a "Noob" no matter how many times I tell them to leave me alone bc I'm doing a quest. But what really bothers me is the same people, if you choose to fight back, will flame you and call you a "3 item noob". If you make the choice to attack a 3 itemer who's trying to a quest it's your fault if they fight back... It just bothers me how trigger-happy these people are. edit: 5 times in a row -.-
  5. I went to the rants and saw a lot about the new ditch...I'm sort of looking for a more rational side of the community's view... This may be dumb but I'm gonna make a pro vs. con list about the ditch, adding as you do... Pro: Lures have very little affect now. Cons: Less wilderness (Notably less lvl 1 space.) Takes away from the charm of the deathground :thumbsup: It won't get better unless I get help...
  6. I think runescape should save settings as you log off with them. Although this affects non-pkers more, it is still valid. When you log back in, all your settings but music and the like are set to normal - most noticably attack style. It is pretty easy to turn the option when you log in, but when you log in near agressive creatures with auto-retal on, you unavoidably gain some unwanted experience. It wouldn't take much memory and wouldn't be too hard to do, and is honestly a valid concern...
  7. People who 3-1 and say you are "safing" when they can easily kill you from full hp.... that or people who, when 3-1ing you, eat at above half and when you die or tele or run say "Owned nub lol!" when they're worse than you.
  8. How many tokens should I get if I want to be able to get a rune defender without gathering again starting from none... Stats are 70 atk 71 str 59 def... And what's the best spot for tolkening... Thanks...
  9. But whoever did the most damage would get the kill and see it first; just the person who killed would see it before others...this is because a lot of the time the person who got the kill has logged out or is in bank and won't find the pile by the time it shows up. It isn't to make the wild based on who gets the kill, just to support them more.hh
  10. I'm not saying you should get the pile first, but you should get it before the people who did no work at all... And for the second one it's just that in single wild everyone waits for the pile to come up and people with higher cb have to right click to get the pile while lowers just left click...
  11. Looters, the scum of the wild. A lot of people who haven't been looted before may laugh it off, but these people are so annoying that it makes me scream. Today I was on my new pure, and I need money because I don't account trade. A range-2hander asked me to fight, and I declined politely because they scare me. He attacked me and about 8 lobs later (This was the last inventory I had) I ko'd him with a 14. I look down, happy that I could pk some more before I killed giants to get money for lobs, and saw that there was no pile, nor kill message. A lvl 32 and a 93 run up and congratulate me on the kill, and I ask if they want food (It's my trick so they don't stand on the pile so I can loot it easily). The 93 starts to trade but the 32 stands on the pile. The loot popped up and for all my work all I got was a strength potion(2) out of a pile of a rune 2h, dhide chaps and vambs, str ammy, and addy arrows. This is a very annoying fluke in the combat system, where the person that gets the KO doesn't get the kill - It's very understandable against creatures and is useful in the wilderness when you get pjed, but it stinks when you invest effort into killing someone and get no reward. I came up with two problems and fixes: The main problem - if you KO but it's not your kill, it shows up at the same time for you as for everyone else. Suggestion - I think that the person who gets the kill should see the pile first, but then it only takes half the time for the KO'er to see it as the rest of the people... example: (X is the normal time for piles to pop up for everyone) Person was in fighting a rune pure, who left, and gets killed by someone else. The person who hit the most damage would see it immediately, and 1/2x later the Ko'er would see it, and then x after the kill everyone could see it. Also, a little problem is that the lvl 3s and lower levels don't have the option to attack you as their first. So a higher level has to right click, but a lower lvl can just click on the pile and almost guaranteed get the most valuable item (I think that's how the lower-vs higher attack option works). Solution: In wild attack should be the first option. I think this would get rid of a lot of pking headaches and also get rid of the small generation of rich but lazy looters... Thanks...
  12. What's the best thing to merchant with 2.4m? Just wondering, thanks... Trav
  13. I support, but with a minor suggestion. It would be a huge amount of programming and invasive to your computer to show loot. However, perhaps it should show your last dmg hit prior to the ko - in other words what you hit for the KO.
  14. I don't know if this is a bug, but it is very annoying... When I am training a pure of mine in giants, there is a lot of competition at the spawns, obviously: It is a great amount of money for the food you use. Since the giants are agressive, they often whack at you quickly after they spawn. However, this does not count as being in combat: if another player whacks the giant before you do (Note that you are doing the flinch movement so unless you atk at the same time you can't atk it for a sec), they get to fight it. So the giant can hit a four on you (Half of a trout...) but someone else gets it. I think this should be fixed so that it takes a second after the creature spawns to attack, and in this time everyone can attack it: but as soon as the creature attacks a player it becomes 'their' giant. This way it wouldn't be unfair to higher levels or people who have been their long enough that the giants don't attack, but if it did attack you you would be in combat with them. Perhaps we could also fix this so that someone can't deal damage on you and then be pjed (Rangemage, cough) in the wild, which is a related problem. Opinions, suggestions?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.