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necrophyte

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Everything posted by necrophyte

  1. saradomin godsword would be amazing, but 38m is like exactly double the money i own at present :/ sold zamorak and got bandos now, since the 5s bind effect turned out not to be that useful as i thought, so the less expensive one seemed wiser, and earned the ca. 1.6m back through some buying low/selling high and selling of slayer loot (luckily i had grotworms as a task) now since yesterday. i think ill wait till i can afford the whole bandos set and still have a few millions left, and then do some slaying/killing of higher enemies for money earning. i was actually quite satisfied with my performance vs blue/red/black dragons using dragonfire shield & abyssal whip, though id rather level up my ranged lvl for them, but i dont like all the effort (whether timewise or financial) needed to acquire arrows/bolts, hence im using ranged very rarely. i like magic for combat much more, but need to level up a bit more, compared to my melee stats; same regarding equipment. but when i get high enough combat wise, i will definitely use potions instead of the dragonfire shield. right now it wouldnt matter that much since i still need at least 5+ hits per blue dragon, in best case, ie. each does full damage. maybe i should sell some of my stored loot to buy bandos armor.. got hundreds of dragon bones, raw rocktails (that i cannot cook yet), 2k of magic logs.. ive been collecting them long, and keep them, dont know why exactly :D yes, all the bones for ectofunctus prayer xp, but i think their monetary value is higher than their prayer xp, especially since ectofunctus prayer xp isnt boosted/influenced by bonus xp, festive auras, urns etc.
  2. ok, well this is new that hybrid gear has -15 defense rating. regarding helm of neitiznot - i just compared it since it is widely used, and ive been using it before warpriest. well ok then ill try to get the bucks for full bandos set.. thanks!
  3. ok thanks, ive already been dual-wielding, but since im far away from having the hard/elite tasks completed, i do not have the enhanced excalibur; did it with the whip & dragon mace to combine slash & crush damage. though i prefered the bandos warshield more since i lasted noticeably longer before having to restock on food when doing slayer tasks. so whats the point with hybrid? looking at the stats, zamorak warpriest looks really good - as an example: warpriest of zamorak helm armor 226 life bonus 720 type hybrid level 75 helm of neitiznot armor 196 life bonus 660 prayer bonus 3 type melee level 55 so except for the prayer bonus, the warpriest helm looks superior in every aspect, by far. and still i should rather get full melee power armor (eg. bandos, as soon as i can afford all parts)? regarding weaknesses - dont know exactly how it affects damage dealt to me, but the weaknesses matter very much when fighting creatures using approx. same lavel weapons but one of the type it is weak against, and another which it isnt. thanks!
  4. first of all, althoigh already some 7-8(?) years playing rs, i am only playing it regularily since the introduction of daily tasks, and this also rarely more than 20-60mins daily, so my levels are far below this forums average. i also only dont play pvp at all (except during the current world event). my relevant levels are: att 80 def 76 str 81 con 81 ran 71 mag 72 pra 75 sla 76 shall i focus on improving anything specific here? my primary focus is melee.. currently my main weapon is an abyssal whip - working on slayer lvl 80 for the vine whip. armorwise i am using the full zamorak warpriest (lvl 75, hybrid) set, and a bandos warshield. now just out of curiosity i have bought a zamorak godsword and was quite impressed with its performance against mature grotworms and some (arma vs bandos world event) pvp, compared to the whip which is slashing type, too. so would you recommend using the whip (later vine whip) or a godsword (or another weapon) as my main weapon? not having the bandos warshield equipped reduces my max health quite a lot, and for dragons i need the dragonfire shield, hence this is the main downside of the godsword. and my second question is about the armor - from what ive read/heard so far, this <god> warpriest hybrid armor isnt that good as it sounds - lvl 75 hybrid. would you recommend getting bandos armor? since my budget is not that high (about 15m atm), i could only afford the chestplate+tassets to still have some acceptable amount of money left.. or another armor? i also have some barrows items, which i do not use though, as being degradeable is something i just dont want to cope with (time wise, since i do not play that much that i could get the money repairing requires). so id prefer some non-degradeable armor. thanks!
  5. thank you! but now looking at the dragon dagger im confused again - or it isnt updated yet: damage 576, hit bonus 600, accuracy 600 - that looks better than the longsword - or does here the tier apply again, so dragon longsword with accuracy 610 is better than dagger with 600, no matter what damage/hit bonus? (of course, only judging from these stats - i know that the longsword is better in-game, especially now since theres no ddp++ anymore) on the other hand, the off-hand dragon dagger has damage 288, hit bonus 600, accuracy 600. i suppose theres a lot to be updated/corrected. so is there a general formula on how to calculate and compare weapons directly now since EOC? thanks!
  6. i just compared some weapons to get an idea what would be the most favorable melee all-purpose weapon for me at present, and there i got a bit confused when looking at the new specs since EOC.. eg. comparing dragon longsword and and abyssal whip: dragon longsword Damage 336 Hit Bonus 600 Life Bonus 0 Level 1 Prayer bonus 0 Accuracy 610 Style Slashing Melee Crit 0.0% Type Melee Speed Fast abyssal whip Damage 672 Hit Bonus 0 Life Bonus 0 Level 70 Prayer bonus 0 Accuracy 700 Style Slashing Melee Crit 0.0% Type Melee Speed Fastest well, judging from these, the whip should be generally better, since 2x the base damage and better accuracy and faster striking. however, what does this hit bonus do?! ie. when does is apply (and when not, if)? looking at both weapons in-game in fact makes the longsword look superior, since there the hit bonus is automatically added to the base damage, which amounts to 735 for the longsword and just 672 for the whip! since theres no slash/stab/crush etc anymore for a single weapon, but all swords are slashing, as it is the whip, the longsword doesnt have the advantage of having more attack styles anymore over the the whip, which before EOC only had the slash style. or have these specs just not been updated correctly/fully yet (like eg. the level requirement of 0 for the longsword, which should be 60)? any clue? and any tips on which weapon to use now? thanks!
  7. thanks for the more thorough description :) didnt expect that id come across an entirely new coordinate, so i thought id just mention it here briefly as a reminder, hence no better description.
  8. ok, and is there a way to recognize them, ie. any strange/typical "bot behavior"? ive never encountered one, neither did i do really much pvp so far, just a bit, and thats quite long ago. i suppose i shouldnt try to fight purely pk-trained bots/players as i am not trained well to fight players (str/att/def/mag all within 10 lvls).
  9. thats what i was wondering about - seem to have expressed myself wrongly, whether i can hunt those bots inside the chaos tunnels although theyre not pvp.
  10. i wanted to hunt them (for combat and slayer xp) and then use their bones for prayer xp @ ectofunctus. regarding hunting the bots - inside the chaos tunnels, pvp?
  11. ok, thank you for the quick replies! cheaters and jagex not introducing a non-pvp-non-chaos-tunnels-area to fight green dragons or a non-pvp-wilderness world.. quite some bad news, i must admit.
  12. thanks! but to get there its also necessary to enter the wilderness.. and the chaos tunnels are multi-combat, so quite risky, too :/ what do you mean by bots - player-controlled bots, ie. cheaters?
  13. havent been playing rs for about a year now and just wanted to ask a brief question on the back-2-pvp-wilderness change and green dragons - since the wilderness is a pvp area again, and green dragons only spawn inside the wilderness and dungeons within the wilderness, is there absolutely no way to kill green dragons anymore without being in a pvp area? thanks
  14. ok thanks, so best idea is just to keep leveling the meelee skills equally? i made a 3-yr-break till now in rs, and i remember once having been killed by a player some 25-30 combat levels below mine by meelee, which i considered now and asked about further leveling for this reason. so if the situation with pures isnt the case anymore, i dont have to worry and can just keep leveling as i did now?
  15. right now i am combat lvl 69 with all the meelee skills & constitution on equal levels (57), while magic & ranged (41), prayer (33) a bit lower and summoning at lvl 1. what i want to ask is whether is is wise to continue this leveling scheme (talking about meelee & constitution only), ie. level them equally, or rather focus on one skill (att/str/def) and try to maximize it before leveling up the others. i definitely want to get att & def lvl 60 for dragon items, but what afterwards? i dont really do much pvp, but as ive learned for meelee pvp it is best to have one skill maximized while others kept low so one can fake its own combat level and actually be far stronger than the combat level would suggest. would this be a good idea, ie. when att & def become lvl 60 just focus on eg. att and maximize it while keeping def & str at around 60? i suppose maximizing attack would be best, better than strenghth or defence since attack determines the chance of dealing damage on each hit, which i think is better than being able to deal more maximum/average damage, but also making more hits with 0 damage - is this correct? or rather stick on the leveling way used till now, ie. level up each combat skill one after another and keep them on equal levels (+/- 1) at all times? i actually would like to keep my combat level low, while still becoming stronger in meelee, not for pvp, but for the wilderness, random events etc. ie. i want to be stronger than my combat level suggests.. i definitely will level on magic, but only when i really decide to dedicate some time to pure leveling, as i am not really using magic often right now. thanks
  16. ok thx, i just wanted to know when my weapon poison starts to affect, so i hope its like kickler123 said, as soon as ive dealt the first normal red damage.
  17. i searched a bit through the forums, but didnt find an answer to my question. i just wanna know when the weapon poison starts to affect. does it begin at the first strike or as soon as youve dealt damage (red), or as sson as you see the first poison damage inflicted (green)? the reason for my question is quite simple - i only have a black dagger(p) which isnt that useful as such, so i just wanna use the poison effect at the beginning of a fight against some stronger opponents and then switch to my stronger weapons. so when should i do it? as soon as ive stroke or as soon as ive dealt the first (red) damage or as soon as ive dealt the first poison (green) damage? thx
  18. now its better to train low-lvl combat skills by directly applying them than with pc.... i just calculated that i'd gain xp faster by ranging some guards or so and using magic than by using 100 pc points on those skills =D>
  19. don't know, whether this topic has already been posted, since the search function is disabled, but it drove me so crazy now after 3 times getting 100 points and exchagning them and NOT getting the expected XP from the pest control planner that i had to post it here now. here just an example: my current attack XP is 147501, which is level 53; after hitting tip me! without filling in any pest points, the table at the bottom correctly writes level 53 under new level and 147,501 under new xp. when looking at the point distribution settings table, under attack it says i'd get 468xp each, which is wrong! (my level 53ÃÆââ¬Å¡Ãâò/600=4.68.. > 4*35=140 is correct, and this is what the void knight offers me!) the same with the other skills... :wall: strenghth: 138334 (lvl 53): tip it! says 468xp, 140 is right.. defence: the same... ranged: 20410 (lvl 34): tip it! says 192xp, 32 is right.. prayer: 11332 (lvl 28): tip it! says 65xp, 32 is right... ..and so on... :evil: i would love it to be the way the tip it! pest control planner calculates it, but unfortunately, it is obvously wrong and ruins one's hopes & expectations when starting pest control in order to increase some levels and pre-calculating the results using the pest control planner....
  20. don't know, whether this topic has already been posted, since the search function is disabled, but it drove me so crazy now after 3 times getting 100 points and exchagning them and NOT getting the expected XP from the pest control planner that i had to post it here now. here just an example: my current attack XP is 147501, which is level 53; after hitting tip me! without filling in any pest points, the table at the bottom correctly writes level 53 under new level and 147,501 under new xp. when looking at the point distribution settings table, under attack it says i'd get 468xp each, which is wrong! (my level 53ÃÆââ¬Å¡Ãâò/600=4.68.. > 4*35=140 is correct, and this is what the void knight offers me!) the same with the other skills... :wall: strenghth: 138334 (lvl 53): tip it! says 468xp, 140 is right.. defence: the same... ranged: 20410 (lvl 34): tip it! says 192xp, 32 is right.. prayer: 11332 (lvl 28): tip it! says 65xp, 32 is right... ..and so on... :evil: i would love it to be the way the tip it! pest control planner calculates it, but unfortunately, it is obvously wrong and ruins one's hopes & expectations when starting pest control in order to increase some levels and pre-calculating the results using the pest control planner....
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