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superandy05

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  1. i do agree that the comunity has gone downhill since 2004 when i first joined runescape and it was bad even then :wall: to tell the truth i hate how easy runescape has become. i would probably have quit but for the friends i have made along the way and the fact that there are some difficult ventures (not many, but some). these have all obviously been dumbed down and over advertised as being dangerous by jagex the nanny to pre teens. however i can give jagex some credit, they have been making some serious effort towards high lvl updates recently, (the dragonfire shield, the dragon full helm and mithril dragons, the soon to be 'god dungeon') noone here has seemed to realise it yet but jagex has already not made a single noob update since the town criers. they are beginning to care about the higher level players of runescape. they do still over warn everyone but they give the more experienced players a chance to stop these annoying warnings. they do help the immatures start out, they also give the high levels things to do. i think that jagex has almost begun the slow backwards crawl towards making the runescape comunity a better place like it used to be feel free to pm me about andything here private is always on p.s. im probably on my pure so if u want to say anything add 0wnage icer (bad name i know)
  2. not a bad idea for a pure i rate 7/10. also i have heard that its often worth getting a slayer staff as its the best 1 att weap in the game then exept maul which is only useful for k0es mostly. also this way at 55 mage u can combine mage with melee and hit 19s with dart while staff does high damage.
  3. so pk in over 20 wildy like i said. thing is if u pk in edgevill you can either tb or anone has the option of teleing away from you
  4. at to your comments about teleporting i think (although i dont teleport myself for resons that will be explaned later) that anyone not wanting someone to teleport will either get 85 magic (which i am working to now =p) or will pk in over 20 wilderness. granted there are few 'regular' pking spots in over 20 wildy where there isnt some means of escape (mage arena lever, obelisks, etc...) so you either trust your luck to finding someone or try to KO them. i pk in over 20 wildy and i find enough kills to keep me going. i think that teleporting is not realy in the true spirit of pking but as many people have said in responce to this article 'anything goes' next there is the notion of 'safe eating' which in my expirience is a rediculus notion of 'dishonour'. granted there is a good chance with 'safe eaters' that it wastes a lot of sharks but if people dont eat so they dont get killed then it's down to luck of dds specs as to who wins. it is quite possible to KO someone who safe eats by simply dealing damage faster than they can heal. this does mean dealing 20s every few seconds but with a dds you can get 2 specials in before they can start to heal. this ,for anyone 70 stregnth or more can (with a pot) hit 2 18s which i think we can all agree is more than enough to finish someone another point is farcasting with ancients or entangle which is, i think fair enough. i didnt spend the time i did doing desert treasure just so i can never use it because some faceless internet person thinks im a noob. if people dont want to be anciented then bring a bow or runes. in the wilderness ancients are well enough known about that anyone venturing into it can at least be prepared to face an ancienter. the rules pkers talk about, this 'honour system' is simply so they can get other peoples items. i follow sone things, to a degree, such as no protection prayers, and if someone uses them i either d scimmy spec them then dds them or simply pray back. the whole point of the wilderness is to have no rules, and wildy is more than stats, its about cunning and being better prepared than the person you fight. i enjoy pking and the 'honour' is simply there to make pures even nastier than they already are.
  5. i think this is an exelent ay of putting it. well said :thumbsup:
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