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Everything posted by cowmaster187
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so expectation to get a nox scythe to level 9 at sara kc i would expect it would take an hour, that means armor in about 2 so 200k for the weapon and 200k for the armor every hour, 400k an hour is pretty good all you need to do is pay for food which is going to be super expensive. my math tells me it will take 182 hours to 120... that is going to be super expensive in terms of food, but not too bad. because invention xp just doing the siphons would be 2xp/gp which is super good. ~~~legoman187~~~
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so attuned halberd at sara kc is super intense ss cant really keep up with thier damage for some reason, im not sure what i am doing wrong managed to get to 12k weapon xp in half an hour which is pretty decent i think. if i was able to stay longer i think it would go up a fair bit because i had to bank 3 times in that half hour so i didnt die. Ill figure it out i think. ~~~legoman187~~~
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did some very interesting testing today so i found out that doing cadarn mages would take a bit over 4 hours to level a regular crystal bow to level 10along with a fair bit of food cres bots are a bit faster at a bit over 3 hours to a level 10 weapon with much less food requirement.-------------- in terms of magic training muspha are indeed the bees knees if you disregard glakkers and gannos both of which i am not going to do (just don't wanna) managed to get with a crystal staff (regular again) about 2.5 hours to a level 10 staff. minimal food usage going safety first with shard. without shard and prayers could probs bump it up to 2 or even less per level 10. next test staff will be the staff of light, i just need to wait for some to sell. I am hopping for something like 1.5 hours for a level 10 with minimal rune depletion because crystal staffs will take 128k fire runes which is 20m atm. and that is the state of the lego. ~~~legoman187~~~
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augmenters gotten. I have discovered that doing cadaarn maguses for leveling is super slow and not worth it. I do however need to level at least 1 weapon to get to 45 so i can augment leg armor after that i need to get to 60 so i can get to level 12. lots to do still i guess.... i do not expect it to be a quick 100 hour 120, 99 maybe, but it will be close maybe idk. ~~~legoman187~~~
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Thank you was a long time in the making now to work on getting 140 augmentors for 120 invention what is required: 6300 base components " Tensile components " Flexible components 1120 enhancing components 980 powerful components What i am at as of right now: 869 base 1058 tensile 2613 flexible 4586 flexible 0 100 enhancing 185 412 powerful followed by some combination of 140 armor and weapons to get to level 10 to dismantle There is another option that is sounding better and better as the day goes on instead of that many augmenters have some on armor with the idea of siphoning it when it hits level 12. so that means i need significantly fewer augmenters goes down to something like 50. which is 2200 of the three basic ones 400 enhancing and 350 powerful and with siphons becoming cheaper on Monday i think that is the way to go, it may be slower in the long run, but it will be cheaper because i wont have to buy armor This is my new current plan ~~~legoman187~~~
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cowmaster187 replied to misterxman's topic in General Discussion
invention time i guess. ~~~legoman187~~~ -
550k to 120 slayer. done for the day should get it some time tomorrow i think I am now unsalty about the invention buff....lets see how long it sticks around. 70 level 10 weapons should get you to 99 invention... that is about 140 hours..... that seems fair.... now lets see if the xp rate stays as it is now ~~~legoman187~~~