baileydafrog
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Posts posted by baileydafrog
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The Mazcab forest is also supposed to be unique to each world afaik.
Looks like Tirannwn on steroids.
inb4 the skill rework is just filling up levels 99-120 :(
Debatable. Maybe if most of the skill chart wasn't loaded with empty levels as they currently are...
Beats 200mscape without actual milestone marker levels.As I predicted when 120 capes were released, and no one believed me, the next logical step would raising the skill caps to 120. It isn't happening any time soon, but they are hinting at it. Meh.
That would be a major blow to me. If max cape stayed at where it is now but they added another cape, like true max or something for 120's, that would be kinda fair. But I don't support raising all levels to 120.
Would also basically be unfeasible to reach for soo many players, even Trim is more feasible than 120 all skills =/. It ias nearly 15k hour (at high efficiency) investment in there alone, on top of making the money to train the skills.
depends entirely on what they fill it with, it's possible that away from combat that whatever you gather/create that is above 99 has some seriously good xp, the same way that dungeoneering has far increased rates the higher you get
You're banking on them doing it really well, then?
definitely! (after around 14 years of buffs and nerfs)
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mainly slaying when I get time to play, though atm a task can take me days
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there's a lot of bugs so far with this but hopefully they'll get better in time as they get used to the problems and maybe one day make it live, I can dream
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The Mazcab forest is also supposed to be unique to each world afaik.
Looks like Tirannwn on steroids.
inb4 the skill rework is just filling up levels 99-120 :(
Debatable. Maybe if most of the skill chart wasn't loaded with empty levels as they currently are...
Beats 200mscape without actual milestone marker levels.As I predicted when 120 capes were released, and no one believed me, the next logical step would raising the skill caps to 120. It isn't happening any time soon, but they are hinting at it. Meh.
That would be a major blow to me. If max cape stayed at where it is now but they added another cape, like true max or something for 120's, that would be kinda fair. But I don't support raising all levels to 120.
Would also basically be unfeasible to reach for soo many players, even Trim is more feasible than 120 all skills =/. It ias nearly 15k hour (at high efficiency) investment in there alone, on top of making the money to train the skills.
depends entirely on what they fill it with, it's possible that away from combat that whatever you gather/create that is above 99 has some seriously good xp, the same way that dungeoneering has far increased rates the higher you get
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Very true, to the observant player the 3 God thing died very early on, though arguably Dig Site did not name Zaros if memory serves and he was first referenced in a postbag from the hedge truely.
Not to mention the whole GWD thing - gave each army an amulet as a sign of good will but they are spying devices and stole the Armadyl crossbowIn the dig site quest you get the following http://runescape.wikia.com/wiki/Ancient_talisman which has "Zaros will return, And wreak his vengeance upon Zamorak the pretender." as it's examine, it says the item is from 2003 too so not a recent update added into the quest.
More than just spying devices, they also controlled them towards Zilyana's will I believe.
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same if you wish to see alternatives, mines practical for me/looks alright
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just got addy dragon task, there anything special about them or general dragon slaying for those?
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i'm not exactly low level but i like it anyway, saving inv/bank space is always nice, though some tasks i dont bother collecting any charms due to inv space early on, that can be a little annoying
cant you destroy those things and get some tokens back? or that only work with the weapons?
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Altar room, 3 rooms for all portals, the room with glory mounted on the wall, pet room to store pets and recharge summoning points, costume room to keep your bank clean, armour repair stand room. And of course the fishies room for pleasure.
if you want to use a butler at some point you need 2 bedrooms too i think
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Rune dragons can apparently ohko you if you stand in the same spot for too long, or while they charge some special attack. Not entirely sure.
Some people on reddit are saying this is a bug as the enrage mechanic isn't reset to zero when a new player attacks it.
I don't know what to think.
I experienced this first hand, it needs to be fixed if it hasnt been already. Really annoying oversight i guess
theres a patch made but wont be released till tomorrow
best update-breaking forges so you can't walk through them, block people from getting to their graves, block people leaving lodestones and such, genius :/
rune drags-glitched
forges-glitched
free bank boosters-glittched
next monday patch "it's a real update" week
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And how on earth does increasing his spawn rate solve the fundamental issue with CE's profitability?
the thread is about spawn times for monsters and resources, a lot of people took resources to mean drops not things like logs and ores
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The way I see it, smithing can be easily reworked into something better than it is if they go by the basis of "easy to pick up, hard to master"
Think of it this way... In the medieval times, you would need to know something about smithing.
1-15, you unlock all bronze smithing
15-25, iron
15-30, steel
30-45, mithril
45-65, addy
65-85, runite
Then by the time you are able to make T50 armor, or better said, the best modern manufactured armor of the era, you are able to reforge dragon, improve barrows, make other things, ect.
Condense the lower tiers of smithing to make more sense to open up the higher ranks for higher things.
I just feel like so many people already have the exp for 120 smithing, I don't see why there's anything they can do with 120 thats they can't do with a rework and 99. So, for many the new levels wouldn't really help at all. It would be better to rework it to stay within 99, and use elite skills for any majorly new stuff.
If by "so many people" you implicitly mean "enough people to quickly devalue any sort of unique products made at levels 100+ at any rate" then I suppose I can agree, yeah.
enough people to devalue anything worthwhile before others can get there making it useless by the time the rest can get there
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not a big fan of them but I can deal with that cheers :)
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has it been said where you can get the warpriest from after this is over? I really don't enjoy it and don't fancy going back
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too pained to upload the pic, 67,099 elite clue . . . re-rolled like 390k for that beaut
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Has this happened to anyone else indoors?
they fall in the lrc :|
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some ex-clan member got almost 40m xp on saturday, not on skills they were already 99 in, from mid 80s in some cases, now maxed in a day. I have no idea how much real life well that is blown on it but from looking i'm guessing quite a daft amount.
also still have a clan member who buys 1+ 99s each payday when there aren't promos like lamps on, i don't know much must be spent to get lamps to cover that (there are combats going like 50-99 without hp gains) :/
i just don't get it, i do however understand buying bonds with gp for a promo as theyre impossible without it, this is with things like fury shark and such. But that's there to force people into buying spins/increasing value of bonds so that more people are willing to buy.
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Thanks everyone!
Unfortunately, Sea Singer's is the only armor I've got for now. I can't fight Nex, so t80 armor is out for the time being. I'll have to try safespotting when the Glacytes come out. I usually kill Sapping first, then Enduring. Every now and again I'll slip up and leave Sapping/Enduring for last, which usually ends up in me using way too many pots/food. And thanks Syd! I'll add you for the next time I go out there. :)
sapping doesn't make much difference tbh, it takes a percentage so make sure you keep your prayer low and doesnt matter much, at worst 1 pp dose 1 kill
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Just did my first quest in 4 years and was rewarded with this. Now I just have to figure out how to properly use it.
set to dismantle
keep on your persons at all time
enjoy the new life you've been given
is it best to avoid upgrading it? I mainly read bad things straight after it's release
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it's been a while so not not 100%, you are killing enduring first right? if you ever kill that last by accident you will take a lot more damage, either of the others don't really matter, also make sure you are hitting enduring with combust (?) first and running back, it'll be almost half dead when you get far enough away. Also I could be wrong, but i don't recall anybody doing well there on revolution in case you're using that.
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Out of pure curiosity. I haven't played in couple of months (waiting for the new skill before I start up), anyway. Weren't Hybrid armors kind of ... useless ?
new skill or invention/or? might be years for an actual skill
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the world would be boring if everybody saw everything in the same way
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Fantastic quest. Overrated by people who dont remember it. It doesn't require teleports.
pretty much nowhere requires teleports, they made it far easier with plenty available
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depends when you did it, when i did the quest it was alright i guess, but i'm under the impression that when it came out there was a lack of teleports to get you around it that made it painful
[29-6-15] Hero's Welcome | Summer Beach Party
in General Discussion
Posted
waiting 15 minutes for beach boss to not spawn gives me so much joy <_<