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baileydafrog

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Posts posted by baileydafrog

  1.  

     

     

     

    How come you don't need a hammer or anything like that when eating lobsters?

     

    In real life, the lobster shells are too defensive to chew.

     

    So if they can be eaten in one bite, and doesn't require anything, how come watermelons need to be sliced?

     

    You can actually eat watermelons directly without using a knife in real life.

    toolbelt ;)

     

     

    Well, that still counts as using a knife since you are using one from the toolbelt.

     

    i mean that we could secretly be using the hammer from out toolbelt, or when cooked it is prepared to eat though not visible from the inventory image

     

    we didn't have a toolbelt way back, but we did have lobsters :P

    it's only really the claws you actually need tools for, the main meat you can get by hand with twisting so meh, either  way pain in the ass!

  2.  

     

    How come you don't need a hammer or anything like that when eating lobsters?

     

    In real life, the lobster shells are too defensive to chew.

     

    So if they can be eaten in one bite, and doesn't require anything, how come watermelons need to be sliced?

     

    You can actually eat watermelons directly without using a knife in real life.

    toolbelt ;)

     

     

    Well, that still counts as using a knife since you are using one from the toolbelt.

     

    i mean that we could secretly be using the hammer from out toolbelt, or when cooked it is prepared to eat though not visible from the inventory image

  3. How come you don't need a hammer or anything like that when eating lobsters?

     

    In real life, the lobster shells are too defensive to chew.

     

    So if they can be eaten in one bite, and doesn't require anything, how come watermelons need to be sliced?

     

    You can actually eat watermelons directly without using a knife in real life.

    toolbelt ;)

  4.  

     

    What also doesn't make sense is a quest unlocking the ability to make all pickaxes, when you probably already have bought the rune pickaxe already anyway. Also what is so special about pickaxes that they cannot be made without extra knowledge? :P

    To ensure that the Global Warming quest was slightly less than an absolute waste of time? Except for the whole part about how it totally is~

     

    Also, adamantite and runite are hyped up as being crazy strong metals, and yet are considerably worse than both the ancient, visibly moldy armor the barrows brothers wore and steel armor from the east.

     

     

    What steel armour from the east? Tetsu?

     

    That's made from 'plate' which is never specified as a specific metal-type and is totally separate from the stainless steel resource.

     

    Barrows its kinda debatable about whether it looks mouldy or is just brown since we have never seen it in its original state and the fact Akrisae's set takes on the same appearance and he was only wighted very recently kinda suggests its not decayed so much as it is a side effect of the wight making magics/Sliske imbuing the gear with magical properties. 

     

     
    Japanese armour was generally constructed from many small iron (tetsu) and or leather (nerigawa) scales (kozane) and or plates (ita-mono), connected to each other by rivets and lace (odoshi) made from leather and or silk, and or chain armour (kusari). These armor plates were usually attached to a cloth or leather backing. Japanese armour was designed to be as lightweight as possible as the samurai had many tasks including riding a horse and archery in addition to swordsmanship. The armour was usually brightly lacquered to protect against the harsh Japanese climate. Chain armour (kusari) was also used to construct individual armour pieces and full suits of kusari were even used.[10]
     
    Though 2 things created with the same component don't have to end with similar results, it definitely looks to be iron. 
  5.  

    That and the fact that we're out of room in the smithing table to put Dragon items. Although as they float closer to alch price, I wonder how much of a difference it would really make if the respective monsters dropped some sort of material that could be smithed into certain dragon items rather than the items itself...

     

    I can easily make 1,000 steel platebodies within an hour. Heck, I think I can even make them within 30 minutes.

     

    Just imagine how ridiculously easily it would be to make money if you could make dragon daggers that quick.

     

    18,000 Coins might not be a lot, but it is.

     

    But also think of the higher level items to make with dragon bars.

     

    It's not even funny how easy it would be to make money off the dragon bars.

     

    if it took you 10 minutes to get a bar, 2 bars for a dagger, that 18k is pointless

  6.  

     

     

    *snip*

     

    Mod Osborne responded after a while. Basically the thread there died. Simply because there is no point in giving feedback to him, if few is being done with it.

     


     

    In case people haven't noticed, the Aquarium update for POH will give both a normal completionist cape and a trimmed completionist cape requirement. The former is finding all 14 perks and the latter is finding all possible combinations that give perks (18 combinations to give 14 perks).

     

    However, it is 'gently' RNG based. What do you guys think about this?

     

    "difficulty of achieving the req" time consuming, yes, but difficult?! if there was skill involved which increased your tickets fair enough. tbh it would be nice if there were individual awards like most damage and things like that so that you could speed up your haul if you didnt want to afk whilst also staying as draws but meh

     

    Shortened the post because it was a looooong quote. ~ Miss Lioness

  7.  

    =

    they arent elite items though are they, theyre a drop . . . with odds . . . a cape is for reaching an amount of xp. "i don't blame lucky people . . . " then go on to call them scrubs at every available moment. I prefer lucky people getting rewarded though both would be better, the feeling of getting that lucky drop is great, whether there should be a top threshold where you just get it is another matter, personally i wouldnt want that to happen to me as it would take all the enjoyment out of it, knowing i was going to just get it then.

    There's a fair bit of mixed messages behind the things, really. Jagex jumped through hoops to sell them as an elite status item, and then made them the sole focus of an elite status title. Would be better if they were just pets. :v

     

    I like them being just pets, though I  doget if there's a title involved then maybe there should be an upper limit to this. Equally, something that could take 20-30 minutes shouldn't be as rare as 1/5k when required for trimming a title, just ends up with even more unhealthy play.

    • Like 1
  8.  

     

     

    I have always supported a minimum threshold. Sorry, but if you're some scrub who has 1 Araxxor kill, then you don't deserve the pet. It should be reserved for skilled and consistent hunters, not lucky scrubs.

     

    It's not anyones "fault" to get lucky and receive a pet drop after one kill - why do you have to call them scrubs?

     

    because obv if you've done less kills than they have you don't deserve such a drop . . . standard elitist babble

     

     

    Yup, it's elitism and it's good. It's no different than if skill capes were a random item you could receive while performing any skilling action, instead of an item to be received after a certain standard. Would skillers be happy then? I doubt it. Boss pets are elite content, so they should have an elite standard. Also, I don't blame lucky people for being lucky, I blame Jagex for creating and enforcing a system where lucky people instead of dedicated people are rewarded.

     

    they arent elite items though are they, theyre a drop . . . with odds . . . a cape is for reaching an amount of xp. "i don't blame lucky people . . . " then go on to call them scrubs at every available moment. I prefer lucky people getting rewarded though both would be better, the feeling of getting that lucky drop is great, whether there should be a top threshold where you just get it is another matter, personally i wouldnt want that to happen to me as it would take all the enjoyment out of it, knowing i was going to just get it then.

    • Like 1
  9.  

    I have always supported a minimum threshold. Sorry, but if you're some scrub who has 1 Araxxor kill, then you don't deserve the pet. It should be reserved for skilled and consistent hunters, not lucky scrubs.

     

    It's not anyones "fault" to get lucky and receive a pet drop after one kill - why do you have to call them scrubs?

     

    because obv if you've done less kills than they have you don't deserve such a drop . . . standard elitist babble

  10. I have mixed feelings on this. On one hand, this new system would be useful for players who lose items due to circumstances outside their control. One good example would be disconnecting in the middle of a boss fight due to a power outage.

     

    But on the other hand, retrieving dropped items has always been pretty easy for many players. I sure as hell don't want to pay for that extra protection when I can already easily find my way back to my gravestone, especially if it's very close to a teleport destination!

     

    Also, this system would be detrimental to players who have just blown their entire bank on an expensive item. Case in point, if a player liquidates their inventory to buy a third-age druidic set, and they lose the staff and wreath, they may not be able to make the required 60 million GP (10% of the combined GE cost of the druidic staff and wreath) in three days.

     

    Therefore, I think a mix of the two systems would be best. Players would be able to opt-in to the new system, in which case the items would only go to Death's office after the gravestone expires.

    surely that would fall into the 1% bracket meaning 6m

  11. I don't mind this change, as long as they remove the BS restrictions against teleportation on bosses like Vorago and Araxxor. It's bad enough that I lose 200k on instance costs + all of the wasted supplies, but having to pay reclamation costs as well? Makes me want to do these bosses even less.

    the instances are changing to last a full hour regardless though aren't they? 

  12. I've been doing shit:

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    Hydrix thingy sold for ~16m, I spent 11m on Prayer and Construction, then I got a trimmed fury ~6m. Very convenient. Also 120 skill #14.

    did you add the onyx to the hydrix? i found that as they were i couldnt sell for 18m, adding on the onyx i sold instant 21m, unsure on prices after making into jewellery

  13.  

    Yay, more ports stuff! Though I was hoping to finish what was there before the new set got released and didn't quite make it, I came fairly close.

     

     

     

     

    The Memory: "The fading memory of a long-dead race". Wasn't Guthix that race? regardless of ascension.

    Guthix isn't really a Naragi anymore, just as Saradomin is no longer really a human.

     

    Regardless if life status, she is a fading memory of a long dead race, yes.

     

     

    I think the basic idea with that line of thought was if Guthix was a member then the race was really only less than 1 year dead gamewise. Although since he wasn't really Naragi since ascending then yes she is.

     

    I would argue that a race could be considered effectively dead even if it has living members, if it doesn't have enough to reproduce and sustain a viable population, which was certainly the case here.

     

     

    Very true but it is irrelevant to the description of The Memory when it is a 100% stated lore fact of the game that a being ceases to be its origin race when it becomes a god. Armadyl isn't an aviansie, Sradomin is not a human. Zamorak is not a mahjaratt. Brassica is not a cabbage. Marimbo is not an ape and Guthix was not an Naragi.

     

    So Guthix was the last living Naragi since Aagi died before he ascended, but he ceased to be a Naragi many thousands of years ago.

     

    I didn't know that being a god lost your original race also, fail! 

     

    Would you class things like dragonkin non-race due to not being able to reproduce? Or just when lack of numbers cause this?

  14. to finish off . . .

     

    The Tengu: "A mischievous, mystical and misunderstood man."

     

    The man is Shanao, the mask Sojobo. It then states 'The Tengu' is Sojobo (and Shanao), whether mainly the mask, or of equal parts, the tengu isnt the man :/ 

     

    i might just be being picky to find fault in all 3

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