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Dire_Wolf

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Everything posted by Dire_Wolf

  1. The boss is very fast with attacks, even if you run pass by her (just a bit near): she can hit you. The thing is with ZGS stopping boss is this: 1: Everyone gets 20 sec to damage boss 2: Boss can't reach us in 20 sec 3: Saves energy as you said 4: Cost 38M for ZGS Where SGS: 1: Good prayer + HP restoring 2: Cost 70m+ When ranging boss: it's HIT and run...and if your close by boss you must move a bit away from her. Cause if she goes after you when your near her: Your hit very hard. As much as SGS is good it is expensive, and it does only help the individual using it: and there is a reason people bring potions. ZGS: can stop one single person to get hit (As boss goes after one always), and it also gives the whole team a great opportonity to damage the boss alot. IT works excellent. But if were gonna talk about things that heal: There is brews, there is guthan, there is sgs, and there is bunyip+ unicorn. They either require high level or alot cash.... But ZGS beats >SGS at saradomin. Cause with 70M you can add around 6M more and you get two ZGS= 40 Sec of stopping boss ;)
  2. I actually prefer SGS for most team bosses too- heal on the minis and you're looking at saving a TON of brew and restore. With my unicorn and SGS at Sara, I basically just didn't use any brew for the majority of the trip. I am aware of that. But look at Zamorak gs: If you stop "sara boss" for 20 sec = That's saving everyone in a team from more damage. So i think ZGS beats SGS at sara
  3. He's definately right about a BGS being the best for melee at the GWD(except maybe in world 6), and if I could, I would buy a bandos hilt to switch to when I went soloing... AGS might be good for world 6: but that is based on pure luck if you get a good drop or even get the drop.. Also AGS: might be great for Dueling, but i don't see someone dueling 24/7 ...
  4. I know what you mean: Out of all gs ive used BGS is the best for bandos, zamorak boss. Many people say or think AGS: IS HIGH HITS. Well this HIGH HIT, is so low chance of that it stinks. Ags is stupidest gs ive ever seen, it can work. But i have seen so little of it working, that it's so useless. BGS= GReat at zamorak+bandos boss SGS= Greatest slayer wep ZGS= GREAT at sara boss. Dumb ags. -.-
  5. It works now, but here: I think im using Phpbb 3 version what you mean by db? and what u mean by install any mods?? www.espada.darkbb.com
  6. I made a forum for my team and we have used it for quite long time. I used Phhbb, same as tip.it's .. Now this appears when i try to acess forum site: Critical Error Could not query accuceil information Please help
  7. I have never found the boss hard, and never to easy. The boss is dangerous and if you think you have it to "Easy", you will do a mistake. I find her easy though, but i don't underestimate her one secound. But i guess seeing the replies, i must agree it's best that it's this way. For the sake of ancient spells= I don't use them at all, so i am sorry for the post. Thanks for comments all.
  8. Good point Dharok, i forgot about before AI :thumbup:
  9. I didn't say it was a big deal: i just asked if you think it should stack considering the change of saradomin boss AI.
  10. No, i told you it does not stack. So if 4 players do this: 1st Spec, then the 3 others spec right after him. It will only last for 20 sec: cause the Specs don't stack.
  11. I have recently gotten a Zamorak Godsword, it's as any other GS a useful tool at certain area. Now a other friend has also gotten one, and we tested it to see if the two specs we did on a monster would stack. It didn't: i also made thread on Help and Advice. It seems that if you Spec with ZGS right after someone has speced, the 2 specs which should be 40 secs all together will be only 20 sec. For two players specing to work, the 2nd specer must wait 5-6 secs after monster is released from 1st specs "Freeze". The Gs cost 38m, it's good weapon and i don't complain about it. But i am wondering, with Saradomin boss new AI: Do you think Jagex should make ZGS Specs stack? I think they should: i mean if a 4 man has all 4 ZGS at Saradomin: If all specs hit boss, it will stop her for 80 Sec. That's major time: You might say or think that it will make the boss to easy, but if you think about it: 38M isn't something average people would get easily.
  12. Also how fast is 20 SECS in RS???
  13. Does Zamorak Spec stack? Example, i spec a monster, then another ZGS wielder spec....that will be 40 sec total. I tried it but it once, and ima try mre but chcking here if it stacks=P
  14. But how would they keep grave stones from being affected by lag? The overall lag is more then likely not all Jagex's fault - they can't control everything between your computer and theirs. The massive, worldwide hiccups which happen once every couple of weeks are their fault (i.e. when you lag and come back to find everyone else saying lagggg). Other then that, chances are its beyond their control - they can't police the internet, or lay fiber cable to each customers house. The subscription rates might rise substantially if a dedicated T1 line was run to every players house. I just can't seem to understand the problem your ranting about, or how to fix it. Obviously having them pause when you log out is a terrible idea; jump on your "other" account, run over to the grave, multi log, bless. Anyone would take the risk if confronted with the thought of losing 10M - underground guides would spring up for those who didn't know how to multi log, and it would generally be a mess with no one losing their items, ever. Someone said "Buy better grave". i got the best. Angel of death - 500K... anyhow about your post that ive quatoed. I don't see how you can't understand this? I mean, im ranting about what they should change about by gravestone, and they can do anyways to make this work without this being abused. How? They have made RWT go away, and soon they are releasing PVP worlds = That's great. They can make something like this with graves so that people don't misuse it.. (It's not impossible). But i agree with you Jagex can't know everything when it comes to lag and so on. Anyhow, they should do think about changing grave stones so that "Lag" don't make someone die+loose items. As in=Fix something that will be a backup, incase a player lag. Something, that players can't abuse. I've played other game, where the items dropped on death would be on floor for 1 hour.... But that didn't stop me ever from losing cash, i lost quite often. (and i was high lvl...) + on WoW you don't loose at all: which is so extremely stupid.... Either way my final word of this post: A Change that helps players stop losing stuff cause of lag, will be something great for everyone to benefit from (Of course, i don't want em to change something abusers can abuse). Also: I don't see how avoiding players from "LAg deaths" is any difference from , making rules for players so that they don't loose their account. Private detail rule, Advertisiming rule... In the end helping players not loose stuff cause of lag and stealing/scamming accounts has same princip: Which is to keep the player safe.
  15. I don't see if wheter this was a glitch, hoped world or whatever. But i know this, that i went there pretty fast... And i know how long "5 minutes" is when it comes to grave stones, and i went within 5 min .... Yet it wasen't there, i neither recall hoping worlds... Thanks for answers though, but my opionion stays the same. Grave stones need to not be affected by lag, so wud be awesome if they could fix a "Lag mechanism" that helps when people lag. But that's how i see it...
  16. I don't get it. I lagged, died, logged fast in within 30 sec. had around 4.30 min on me, went there fast... Grave/items werent there. So what do you say about that? :wall:
  17. What difference of hiring a friend to go bless your grave while you logged out, and having a friend before you do something dangerous? They both do same thing, and i am 90% sure that everyone who's first time at a dangerous situations asks for a friend to be around, so he or she can bless his grave if death occours. So i don't think it will matter much... + Time is money/lvls: have you ever though of that? Players who ask others to bless their graves while they are logged out isen't exactly that easy to get. Players: rather wanna do their stuff, sure they can help a friend. But i doubt people will keep doing this all the time... Also Lagg occouring: is not something we players can do about...
  18. We never asked for a Grave. Plus, don't forget how we did it before grave: * Friends helped us * If i didn't have Grave in my situation, i would have gotten my stuff back :wall: But i am not complaining. * We accepted the fact we died. What i am saying, is graves are great. But it's not right, that Graves should be affected by lagg... If you think that "Lag" is good for people dieing, cause...some must die or it just death.. Then your also saying indirectly that "LAgg shud be something Jagex shud make more of".. And if they do that (which they dont), everyone will die... Game will be messed up. See the point?
  19. So how about Jagex contributes to more lagg? Does that seem right? :wall: Noo... Yes people shud die in game, but not by lag.
  20. I logged fast in after the disconnection and went to waterfiends where i died. If anyone here didn't get that. So the grave wasen't there. Which is what i know it is ...but i went anyway. But this is stupid. They should change it no matter what. EConomy? For gods sake, people earn money...through hard work. It's not like me for example, Go and bot and get cash. I EARN IT. So it's kinda stupid to say it "will affect economy", when people have worked for the cash and items and earned right to have them. Then a stupid lagg, makes them loose it. :?
  21. As i lagged, i died at Water fiends. Tested Verac Set+Mage protect. Dont ask me why, but it seemed good idea and it worked well too, but i lagged and disconnected, then logged in and i died. Now what is Gravestones good for if you disconnect, it will disappear? When you drink a super attack potion, and log out... Then 10 hours later log in, the Super attack effect has NOT GONE away a single level. This should apply for Gravestones... My gravestone was angel of death, lasted 5 min. After i disconnected and loged in and saw i died , i hurried within 1 min there and saw my gravestone was not there. I knew that but checked anyway. The reason Jagex used Gravestone is cause of RWT. Alot people say "Well now you got chance to get stuff back"... With the stuff dropped by death, if you log out it disappears when it comes to graves. Old way of dropping took 2-3min for all items to GO AWAY, so id say old metod would helped me now.... NOW ID LIKE JAGEX TO CHANGE THIS. ITS STUPID! P.S Another relevant thing: Fight Cave minigame "Loging out". After each wave, you logged out, and you would "Save" the round and continue when you came back on.... Lost: Verac Helm, Flail, D boots, HP cape, Cash, and so on :(
  22. Anyhow? :?
  23. Before update, you could box her. But once someone tried to mele her, she would go after the mele guy quite often... My question is: Does she lock on 1 person for a good amount of time, or does she attack the meler if he goes after the sara boss? Example: 1 player is shooting bolts at boss, boss goes after him....Then a meler comes and tries to damage sara boss while she goes after the ranger. Will sara boss change target immiedtately to meler or will she keep going after ranger???
  24. I bet by that 1% they mean all banks...

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