Dude, if it was that easy they would've done it, lmao. Now, i can't say exactly how they code, but i can assume that there are several points in the game where it checks to see if you have a certain item. Like quests, you need certain items to make an item, get through a door etc etc. Now, you don't just change the list of item id's you also have to change any bit of code that checks for items. For example, a quest requires that you have a bucket of milk, an egg and flour before continuing. It'll read all the id's in your inventory and check to see if those 3 id's are in there. if you changed the id's with those 3 items without updating the check list for that bit of the quest it wont ever register those items. You know, I could be wrong. They might have a different system, but this is just how I see it. 1) why should they spend money to lose more money 2)that's less time spent on good content, people will complain about new randoms, a bot developer could make a script to get through a random faster then it did for the random to be created 3)Do you even realize how many reports they must get daily? it would take a great deal of people to sift through every report, which is just more money wasted when their automated system does a 'decent' enough job.