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oddfaery2

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Posts posted by oddfaery2

  1. well aren't you mr. lucky... lol.

     

     

     

     

     

     

     

    Not long after I got keylogged I went up in slayer tower to kill bloodvelds using the shortcut, found a nice whip, huge stack of coins, lava, and some armor sitting in a pile at the door. I thought it was such a lovely surprise... but as soon as I approached it all disappeared... go fig

  2. Trixstar... how much money did you get when we went to dag kings and everybody else but us died?

     

     

     

     

     

     

     

    2-3 of them had cannons in inventory (which will protect over everything else), so I know he got some very very good stuff, as I wasn't suicidal enough to get myself surrounded by all 3 kings alone, low on food and HP to go looting lol

  3. Wow, I had just made a thread on the official Runescape forums about this issue. You can do a search in SUGGESTIONS for the word "champ" or "flop" and it should be up there -- Post there and get some action taken!

     

     

     

     

     

     

     

    Basically, I felt that the event was a flop due to scrolls seeming to only be available from one particular species at a time (e.g. you could kill hundreds of jogres for nothing, then go kill 50 goblins and get one).

     

     

     

     

     

     

     

    That in itself is fine and dandy, but without an OFFICIAL list of the lower level champions, there's no telling which creatures actually DO drop scrolls, and people don't want to waste their time killing things for a reward they don't even know if they could get. Just like you wouldn't go kill the kalphite queen if you didn't know that it might drop a dragon chain.

     

     

     

     

     

     

     

    Anyway, I said they should post an official list of possible champions, because I think if they did, people wouldn't feel so much like their wasting their time.

     

     

     

     

     

     

     

    SO GO TO OFFICIAL RS FORUMS AND POST IN MY THREAD :D

  4. It seems that Jagex is getting more and more creative with their random events to limit the capabilities of autoers.

     

     

     

     

     

     

     

    At first they had a good idea with it, but those were simple and you could just run away or talk to the random person.

     

     

     

     

     

     

     

    Then came mystery box and mazes, which were pretty good too. Mazes probably took a while for a script writer to counter, if they did. (boxes too?)

     

     

     

     

     

     

     

    The sandwich lady and prison pete seem to be pretty tough for a script to crack too, but who knows maybe we'll see soon (not that we want to)

  5.  

    Not to mention, when those nats get uses, they are (generally) converted to cash. Which usually generates more than the sale price of natures (e.g. magic logs for 1k, string 150 each, high alching gives a difference of 386 gp). Not to mention all the rune chains alched each day at abyssal demons ;)

     

     

     

     

     

     

     

    Exactly. Printing money (high alching) leads to inflation though. The point is that only rares seem to be effected by that inflation the way it is now.

     

     

     

     

     

     

     

    Maybe, but this creation of money (not just from alching, but other means too) is also what makes players willing to blow millions on skills they won't see a return on (e.g. prayer, using cannons, etc), which also plays a big roll in prices NOT inflating.

  6.  

    If demand goes up, yes, skill based items will increase in price, but people will only pay what they feel is worthwhile based on the speed of xp or value of the products they make.

     

     

     

     

     

     

     

    Give me one good reason why demand won't go up permanently when rares would not exist? People are stashing away billions of money, just to be able to buy them. If they didn't exist, surely those people would be using that money for other items?

     

     

     

     

     

     

     

    Yes, of course they would use them for other items, but it wouldn't make prices outrageously higher than they already are. A lot of item-gatherers base their actions on what they can get the best gp for the time they spend, if all this money was being spent in certain areas, more gatherers would go to that as the prices go up, and the price wouldn't change all that much after supply and demand reach equilibrium. If the items commonly used became too expensive to be worth the XP, people would start buying something else, and prices would fall back to whatever is reasonable. The items determine that, not the rares.

     

     

     

     

     

     

     

     

    The existence of rares does not control the prices of these items, but rather the usefulness of items compared to the usefulness of other items for that skill. (By usefulness I mean players' judgement of value based on comparing price, rate of XP, product value, etc)

     

     

     

     

     

     

     

    You basically agree with me in this paragraph though, as you are saying rares are a utility substitute for materials / pseudo-rares (which I agree with). However it logically follows from the definition of a substitute that removing it will increase the demand and thus the price of the other goods.

     

     

     

     

     

     

     

    I'm not saying demand wouldn't increase. While rares may have an impact on how much GP gets spent on items for skills, the items' uses and resale/alch values along with the XP vs time are what control selling prices, and the existence of rares has a marginal impact on this, not a significant one.

     

     

     

     

     

     

     

     

    The reason it seems so much more GP is in rares is because a large portion of the overall "wealth" in RS is slanted to the few players who have their "value" in rares, and the millions upon millions worth of items that are generated each day are spread throughout the whole of players more evenly.

     

     

     

     

     

     

     

    No. The reason why rares are such a large part of the economy is because materials get used up and don't stay in the economy. Sure, there may be 2.3million natures produced every day; but just as many are used up by high alchers too.

     

     

     

     

     

     

     

    I never said rares aren't a large part of the economy... that'd be naive. But I doubt I'd go so far to say that there is more wealth in rares than the rest of wealth in RS. Not to mention, when those nats get uses, they are (generally) converted to cash. Which usually generates more than the sale price of natures (e.g. magic logs for 1k, string 150 each, high alching gives a difference of 386 gp). Not to mention all the rune chains alched each day at abyssal demons ;)

     

     

     

     

     

     

     

    Honestly, the only way to know if there is more wealth in rares than there is in other items/GP would to get list of how many of each item is in existence at a current time in RS, which is something I highly doubt they'd ever compile just to satiate our curiosity.

  7. The estimated size of the rares market compared to the estimated total gp in the economy is huge.

     

     

     

     

     

     

     

    On the other hand, material prices will most likely enter a continous cycle of going up in price.

     

     

     

     

     

     

     

    If demand goes up, yes, skill based items will increase in price, but people will only pay what they feel is worthwhile based on the speed of xp or value of the products they make. The existence of rares does not control the prices of these items, but rather the usefulness of items compared to the usefulness of other items for that skill. (By usefulness I mean players' judgement of value based on comparing price, rate of XP, product value, etc)

     

     

     

     

     

     

     

    I don't underestimate how much money there is in rares any more than you underestimate how much there is in skill items :wink:

     

     

     

     

     

     

     

    Consider natures, and suppose that 40 members worlds have only 2 people making them at a given time throughout the day on average (there are usually more whenever I end up in Edge), Each of these players (if you assume 40 nats a trip and 2 minutes a trip -- which is less and slower than I do).

     

     

     

     

     

     

     

    If you keep that average over the course of the day, that's 690M worth of nats coming into the game each day... not even counting the level 91 RCers who use abyss every day (or the values of coal, rune, yews, magics, etc brought into the game).

     

     

     

     

     

     

     

    The reason it seems so much more GP is in rares is because a large portion of the overall "wealth" in RS is slanted to the few players who have their "value" in rares, and the millions upon millions worth of items that are generated each day are spread throughout the whole of players more evenly.

     

     

     

     

     

     

     

     

    Look at dragon bones and when the first few people got 85 slayer. I know this isn't quite as large a scale as you are talking about, but when all that new money became available, d bones went up quite a bit, but now that phase is over and they've dropped down to normal prices.

     

     

     

     

     

     

     

    Because rares existed. And rares have seen a huge [bleep]e in price at the time of the slayer-richness. Rares also ensured that, despite so many new insanely rich players, material prices remained pretty stable.

     

     

     

     

     

     

     

    Yes, dragon bones were temporarily higher as a result of the heavily increased demand. But the increased demand was temporary, nothing changed in the fundamental concept of the economy (rares weren't removed) thus it was expected that the drag bone prices would eventually drop back to their original prices.

     

     

     

     

     

     

     

    The number of players rich from slayer who wanted to raise prayer decreased, so demand for dragon bones decreased, so price decreased. If it were not for rares their money would have been invested in other skills, not that it isn't already, but in a more spread out manner.

     

     

     

     

     

     

     

    The only reason their wealth jacked up prices of bones was because they all decided to do it around the same time, just like with rares, but after that the skills they chose to raise were not so uniform, which is why the prices of materials in other skills has stayed level. The existence of rares may have kept other materials from having a short [bleep]e like dragon bones, but without rares, those materials would've stabalized in price just like bones did

  8.  

     

     

     

     

     

    I would hardly say that rares are responsible for leaving supplies at stable prices. Even with this many autos deleted, hundreds of thousands of legitimate players who gather and sell resources every day are still playing. We're talkin about less than 1% of all (currently played) accounts getting wiped out.

     

     

     

     

     

     

     

    Actually I think you could argue that the price of rares stabalise the price of raw materials. If 'rich' players didn't have things like blue party hats to buy for 100m+, they would spend that 100m+ on other things like raw materials. having so much money, they could afford to pay more to get these things, so the prices could go up?

     

     

     

     

     

     

     

    Except for some merchants, the players with that kind of money are already spending millions on skills on top of their phats. When I got keylogged my bank was worth 250m, without ever "investing" in rares, merchanting, or whatever. I spent and made all that gp on skills, and there are others who do the same.

     

     

     

     

     

     

     

    The point is that there are already players spending 100m at a time or more on skills, so obviously the existence of rares isn't keeping that from happening. If somebody like Duke sold his rares and spent the 6b worth of GP he supposedly has on skills (not saying you don't, Duke, but I'm not much for basing info on speculation without a bank pic or personal statement at least) that would not make an impact on the market in the long run. Prices might get jacked up while he was buying, more people would start collecting to try to get in on it, and once he finished there would be a lot of people wanting to get rid of their stuff without Duke's buying power still present, and prices would stabalize.

     

     

     

     

     

     

     

    If I was going to give any credit whatsoever to rare items helping keep prices stable, it would be that most the people who sell them have a goal for one of these items and would rather sell than use themselves, so they place the GP over XP, but that would happen even without rares, just with other items (look how many new players mine iron or ess to buy rune armor, god armor, dragon armor, etc).

     

     

     

     

     

     

     

    Odd, you're completely missing the point. We're not talking one person here, even if that person is quite wealthy. We're talking about the entire Rares Market, likely worth well over a Trillion GP. This market reacts immediately to any changes to the game, which in effect absorbs most of the market forces.

     

     

     

     

     

     

     

    Imagine, however, that the entire Rare Market was completely transfered to GP, and Rares were removed completely from the game. All the sudden, there's trillion(s) of Gold to be spent on nothing but Supplies and Pseudo-Rares. Wealthy players would still be investing their money somewhere; whether it be in Yews, Coal, Ranarrs, D Chains, whatever. Now, let's be logical here, if you were a Billionaire investing in any of the above items, wouldn't you suddenly feel the urge to begin buying up supplies? I mean, 15K autoers have been banned, how could your materials go down? And there you go, the demand has increased on large investments of Rune Essence, Raw Sharks, etc.

     

     

     

     

     

     

     

    Yes, I see your point, but there is already just as much money being spent on skills as there is on rares, and possibly more. But even if all the rares were taken out of the game and replaced with their current "value" in GP, over time prices would stabalize.

     

     

     

     

     

     

     

    Look at dragon bones and when the first few people got 85 slayer. I know this isn't quite as large a scale as you are talking about, but when all that new money became available, d bones went up quite a bit, but now that phase is over and they've dropped down to normal prices.

     

     

     

     

     

     

     

    Skill items will only sell for a certain amount, based on XP vs Time; usefulness, price and easiness to sell of the items they make; and difficulty to obtain items (skills required, time it takes, cost in shops, etc).

     

     

     

     

     

     

     

    If all of the money invested in rares got dropped into skills, even at once, the market would stabalize to reasonable prices over time. There will always be that point where items cost too much for players to be willing to gather it themselves, no matter how much money one has.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Now don't take this wrong, I'm not saying that there is a lot of money in rares, or that they don't serve good purpose, but I would never go so far to say that they keep a balance on items used toward XP

  9.  

    If abyss pkers are that annoying to you, run around the other side of the river.

     

     

     

     

     

     

     

    That sometimes doesn't always work, depending on how certain PKers position themselves. And usually if you get by once and they see you... chances are they'll be ready for you the next time (that is if they're smart).

     

     

     

     

     

     

     

    Yeah, I killed a girl doing that one time. I don't abyss PK, but we were same combat and she was being a little too naive running around with only 1/4 to 1/2 HP (I could see from walkers hitting her). It was just too easy for me to pass up.

  10.  

     

     

     

    I would hardly say that rares are responsible for leaving supplies at stable prices. Even with this many autos deleted, hundreds of thousands of legitimate players who gather and sell resources every day are still playing. We're talkin about less than 1% of all (currently played) accounts getting wiped out.

     

     

     

     

     

     

     

    Actually I think you could argue that the price of rares stabalise the price of raw materials. If 'rich' players didn't have things like blue party hats to buy for 100m+, they would spend that 100m+ on other things like raw materials. having so much money, they could afford to pay more to get these things, so the prices could go up?

     

     

     

     

     

     

     

    Except for some merchants, the players with that kind of money are already spending millions on skills on top of their phats. When I got keylogged my bank was worth 250m, without ever "investing" in rares, merchanting, or whatever. I spent and made all that gp on skills, and there are others who do the same.

     

     

     

     

     

     

     

    The point is that there are already players spending 100m at a time or more on skills, so obviously the existence of rares isn't keeping that from happening. If somebody like Duke sold his rares and spent the 6b worth of GP he supposedly has on skills (not saying you don't, Duke, but I'm not much for basing info on speculation without a bank pic or personal statement at least) that would not make an impact on the market in the long run. Prices might get jacked up while he was buying, more people would start collecting to try to get in on it, and once he finished there would be a lot of people wanting to get rid of their stuff without Duke's buying power still present, and prices would stabalize.

     

     

     

     

     

     

     

    If I was going to give any credit whatsoever to rare items helping keep prices stable, it would be that most the people who sell them have a goal for one of these items and would rather sell than use themselves, so they place the GP over XP, but that would happen even without rares, just with other items (look how many new players mine iron or ess to buy rune armor, god armor, dragon armor, etc).

  11. From the look of things, you've got some sort of bias against Guthan. Obviously people think it's a good investment if it's the only barrows set that has retained anything near its original pricing (compared to the others that is).

     

     

     

     

     

     

     

    Bones to peaches will have a few instances where it is better than Guthan, like the already mentioned dust devils

     

     

     

     

     

     

     

    However, if you consider the things that drop normal bones and actually make you use up food at a level high enough to wear Guthan, the list is short.

     

     

     

     

     

     

     

    Elves

     

     

     

    Werewolves

     

     

     

    Hellhounds (not that anybody uses melee with them without hally)

     

     

     

    Bloodvelds

     

     

     

    Infernal Mages

     

     

     

    Basilisks (But even at lower combat these never hurt much)

     

     

     

    Dust Devils

     

     

     

    Dagannoths

     

     

     

    Giant Rock Crab

     

     

     

    Turoth (Kurasks too?)

     

     

     

    Crocodiles

     

     

     

    Ice Warrior

     

     

     

     

     

     

     

     

     

     

     

    Now I'm sure there are more, so feel free to say so. But out of all the things on this list, the only ones where the spell is definitely better use than Guthan are Dust Devils, Basilisks, Turoths, and Infernal Mages. The rest are really up to the user's preference.

     

     

     

     

     

     

     

    Now consider all the things one might melee and use Guthan with, but don't drop normal bones:

     

     

     

     

     

     

     

    Fire Giants

     

     

     

    Ice Giants

     

     

     

    Jogres (not that they do much damage)

     

     

     

    Abyssal Demons

     

     

     

    Nechryaels

     

     

     

    Gargoyles

     

     

     

    Pyre Fiends

     

     

     

    Lesser Demons

     

     

     

    Greater Demons

     

     

     

    Anything Obsidian

     

     

     

    Kalphites

     

     

     

    Trolls

     

     

     

    Shades in Mort'ton (not that hardly anybody still goes there)

     

     

     

    Red Baby Dragons

     

     

     

     

     

     

     

     

     

     

     

    As you see, there are a few more options of things to kill that don't drop normal bones, and most of the things that do drop normal bones are just as good to kill with Guthan as they are with the spell, depending on the user's preference. Not to mention that most the things that the spell won't cover are in areas that once you get there, you want to stay a while and not have to keep running to the bank for food (such as abby demons).

     

     

     

     

     

     

     

    The spell might give a good alternative to Guthan some of the time, but will hardly replace it.

  12.  

     

    Perhaps we can see sharks go back to their steady 1K price, after they seemed to have dropped to a lower 800-900gp each. We really don't need to compensate for the prices going back to their normal level, if they are even going to change at all.

     

     

     

    I second that..

     

     

     

     

     

     

     

    Only price that might go up is the price of rares..

     

     

     

     

     

     

     

    There must be some auto'ers with a few rares on their accounts..

     

     

     

     

     

     

     

    (i don't own rares)

     

     

     

     

     

     

     

    The price of raw supplies will likely be quite unaffected by this mass ban. Perhaps down the road, items like Rune Ess and Sharks will return to their normal values (rising 10-15%), but that is more of a good thing than a bad thing. The items that have been truly impacted by these mass bans are Rares. Santas and Party Hats are up nearly 10% this morning solely due to the mass bans. No one has any idea how many Rares have been removed from the game, and the amount is even less distinguishable 2-3 hours after the bans, but the sole fact that 15K accounts are now gone has increased the demand immensely. Rares are really the only items which have the capacity to change prices short-term, which is really a good thing for Runescape. With Rares in the game, many of the economic forces are absorbed by the miniscule Discontinued Items market, leaving Supplies, and even most Pseudo-Rares at stable values.

     

     

     

     

     

     

     

    I would hardly say that rares are responsible for leaving supplies at stable prices. Even with this many autos deleted, hundreds of thousands of legitimate players who gather and sell resources every day are still playing. We're talkin about less than 1% of all (currently played) accounts getting wiped out.

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