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Blutters

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Blog Entries posted by Blutters

  1. Blutters
    As a kind of response to Trifectious,
     

     
    And...
    + more Talon Beast Charms, summing 300 or so. Probably a decent amount more herbs too.
    Those are Ghast scrolls which are amusingly still upside down, as is the pouch.
     
    Hard to say where I started, although I think it was around lvl 50 for both the little girl and old man (with the 4 others maxed).
    Definitely recommend only skipping snakes/snails/bogs/Mort'ton. Everything else is quick fodder. Juvinates and Vyrewatch are easily the quickest to kill with Blisterwood Polearm. In fact, I wouldn't even do this without it.
    At first I was only rushing easy path everytime for Smiddi (little girl) but it became apparent that she could survive everything but snakes and snails, and even those sometimes, making it better just to go the hard route.
    The old man can see ahead at a low level so I'd been simply skipping combat events because he Rambos. I switched to just accepting the first do-able event (as in going hard, then just going ahead if it checks out, whether it's combat or not) because it's much faster.
    Rapier/Polearm, DClaws, Bandos, Turm, Ext, [iron] Titan. The usual, here.
     
    Also Resident Evil Operation Raccoon City sucked, once again reminding me that no matter how good a game looks I should rent before I buy and absolutely never, ever preorder.
  2. Blutters
    Very, very happy!
    Quite possibly the most gratifying single 99 I've gotten.
    And those equipment stats will only go up once I get the Hybrid helms!
     
    If you're training Summoning and have completed The Elder Kiln, the TokKul-Zo is excellent for teleporting to bank. Set your familiar option to "Interact" and keep your worn inventory screen open. You can use the 2 key to teleport after clicking the Summoning icon, and after right-clicking the TokKl-Zo in your worn inventory and selecting teleport, the 2 key will also take you to the Fight Pits, where a banker is very close.
  3. Blutters
    Is any explanation needed? Oh, well...
    Bork, a big ork summoned by Zamorakian masters is accompanied by one such mage who employs a formerly invincible forcefield. No man or beast (summon) could tear at his traitorous flesh with their magic, ranged, or melee attacks, rendering him impervious to all challengers!
    Until now! Dreadnips, the electronic walking sentries spat up by a far larger sentient robot fused to the base of the Dominion Tower once again prove disastorous to all manner of foe with their vague yet super effective combat style!
     
    This was not as easy as I had thought it would be. Bork hits hella accurately, even through my bluttorial defenses, and the mage far more accurately, yet slower, when one does not have active Deflect Magic.
    Thankfully, Dreadnips poison their victims, and quite often. This, combined with the fact that the Zamorak Mage has seemingly NO Defense under his forcefield allowed the Dreadnip to get in enough hits for me to survive long enough to watch my spiteful bastard of a comrade fall.
    You see, hits on the mage count for allowing you to call forth a Dreadnip, but not for it to stay out for very long - the Dreadnip will mistakenly believe you are no longer in the battle. So at the start, I was attacking Bork with my immensely powerful fists to maintain my mechanical allies' zeal. I also killed Bork's minions so that they would no longer obstruct my view of my true target, the mage.
    As you can see in this pristinely documented footage, though, I eventually became fatigued and had to trap the stupid oaf behind some rocks while I dealt with his moronic master. This was still acceptable, as Dreadnips could get at least 2 attacks in before self destructing from perceived foreveraloneness, and the clod was nearly dead from poison anyway.
    When the mage finally did die, I turned my sights to Bork, finishing him off. But, unsurprisingly, it was not accounted for that the mage would meet his end, and, upon finishing Bork, I was simply ejected to the chaos portal outside the Dagannoth room, disallowing me partake in the generous spoils usually left for enduring combatants.
    But I did get one drop:
    Bones.
    Bones of success, from the Zamorak Mage!
  4. Blutters
    Still moaning about Soul Wars, lol.
    Yay, bots are gone, oh wait, they were pretty integral to my entire gameplan which was:
    Getting full Hybrid
    Body check
    Gloves check
    Boots check
    LEGS?? From Soul Wars! 195/300+ Zeal
    Helm? Was going to get AFTER I got legs, most likely camping CW well after I got all 3 anyway. I'm/I was getting Hybrid armor for use in CW.
     
    "Oh [kitty] just play legit"
    Yeah great advice let me go against the clan I've been with this entire time so that they'll SPECIFICALLY target me.
    Basically, at the moment, 10-15 clan members (there's like 4 clans on each world wtf) get in per game, from multiple clans, VS randoms. If I join the opposing side, likely the only side I can actually get into the game on, I'm going to lose no matter what. It was legit anyway, being part of a clan that used decent organizational skills. And legs still took like 50hrs to get. And I was at 2/3 that. FML.
     
    Off-topic but still related to SW: there are these TROLLS still pissed about something that happened like years ago that love to "crash" worlds because they have nothing better to do. SW politix is retarded. They don't ever win, they just make it harder and annoy us. I don't know what they do since bots have left, though.
     
    So hopefully I guess I can still get them it will just take 3x as long... Makes me want to not even try though.
  5. Blutters
    Yes. That's what these are. Because they're certainly not menacing Necromancers' Staves. Because all the effort went towards the awesome robes...!!

    So half-ass staves and double-ass robes.
    Acceptable!
    Too bad it took 4.5k burns (45-50m or thereabouts) to get them...
    Lol and not a kit for a hood either. But that's whatever!
  6. Blutters
    New location and weapons make it easier and more profitable to max kills.
    These are actually only from 350 burns. There were many many alches unaccounted for, probably several hundred thousands.
    Most of the runes are from the actual killing part...
     
    As of this post, the page itself and Torstols haven't sold, but everything else has.
     
    This is far more productivity than I usually get done on RS! :D
  7. Blutters
    DERICIOUS KFC OF ZAMORAK!!

    Happy to finally have a menagerie full of one type of pet! This certainly took a long time but I think it was worth it! It's not like I wasn't training skills while growing them lol.
    It's really quite a sight!
     
    Too bad they'll ruin my lawn soon.
  8. Blutters
    I finally got my Rune Ceremonial Sword-making ability! I was able to make 5 perfect swords out of 10 tries and KEEP 3 of them, those being 2 ii and 1 iv.
    The reason I liken Rune Ceremonial Swords to the Adze is because both are nontradable and Rune Ceremonial Swords require 90 Smithing (non-boostable, not sure about Adze in that respect, but a 90 skill).
     
    Also 2240 total at the time of this posting. ~
     
    Rewards panel:

     
    Rune Ceremonial Sword ii wielded!:

     
    I'll throw more money at it later to get the other 3 in rune... :)
  9. Blutters
    Just now, I am reading through several very dated suggestion documents and have decided to share several with you all! Do note that most of these are, err... Pretty much unrealistic, but I believe they still have merit for creativity! And a few have actually come about in similar ways recently - I'm definitely not saying that I predicted them or anything of the sort, but that it's rather neat to see some ideas partially fulfilled.
    I am copying them DIRECTLY to preserve the, uh, authenticity of my naivete... :P
     
    [spoiler=TRUE Revenant suggestion! (Probably written when Revenants were first released...)]Revenant (-Combat level difficult to determine-)
    300 HP
    Located in the Wilderness.
     
    ATTACKS
    Either method of attack will stay at the same attack rate speed regardless of the Revenant being attacked by multiple targets, but a Revenant will not attack random targets. See SPECIFIC SPAWN CIRCUMSTANCES.
     
    MELEE
    Hits up to 30 with Melee but will only attempt to walk up and use Melee if you are within five squares.
    Melee attacks are a simple punch.
    Melee attacks can be described with an attack rate speed of six bars.
     
    RANGED
    Hits up to 40 with Ranged and can do area damage to nine squares.
    Ranged attacks are smoking projectiles with a grayish sphere center and a trailing flame.
    Ranged attacks are always fired two at a time with a distance of one to three to five squares apart over the period of time they are fired and the separate blast radiuses may overlap, but area damage will not stack.
    Ranged attacks used by Revenants can be avoided, unlike typical Ranged or Mage attacks.
    Area damage within the eight surrounding squares of both separate projectiles hits up to 20.
    Ranged attacks can hit damage on other monsters, and may cause them to attack the Revenant.
    Ranged attacks will never be used when target is within five squares.
    Ranged attacks will travel up to ten squares before self detonation.
    Ranged attacks have a 1 in 5 chance of locking onto target, however if the target can outrun the attack over a space of ten squares, the projectiles will self detonate.
    Ranged attacks that lock onto a specific target will have the same graphic as those that do not, but will also be seen as attackable entities which may be destroyed with level 80 or higher Ranged.
    Ranged attacks that lock onto a specific target that are destroyed with Melee (although it is hard to time to actually hit them by the target) will always hit the max damage. Halberds are automatically damaged if they are the Melee weapon used to hit the projectile and can be repaired at the store for halberds.
    Ranged attacks can be described with an attack rate speed of two bars. Regardless of this, a second set of projectiles will not be fired if the first set is locked onto a specific target.
     
    BEHAVIOR
    Revenants will not cease to be aggressive to player targets that attack them first or that they are specifically spawned to attack and will continue to attack player targets until the Revenant dies, the player target dies, or the player target escapes the Wilderness. Player targets who enter the blast radius of a Revenants Ranged attack projectile that are hit damage will only be susceptible to aggressive attack if they hit the Revenant three or more times, giving innocent bystanders time to deactivate auto-retaliate and escape. Monster targets, however, that are hit by area damage will be killed without chances (since a monster wouldnt normally stop attacking anyway). If a player target whom a Revenant was not aggressive to attacks and destroys a Ranged projectile that was locked onto a specific target, the Revenant will automatically become aggressive to the player who destroyed it. Ranged projectiles detonate in unison, regardless if only one was attacked and destroyed. Revenants will be unable to use Ranged attacks for as long as a target can keep up an attack rate speed of seven or higher against any current targets and will instead move into Melee attack range. Revenants will attack innocent bystanders wearing Saradomin-blessed items or equipment. Revenants will fully heal and boost the combat stats (with similar potency to (+) potions) of innocent bystanders wearing Zamorak-blessed items or equipment. If the aforementioned bystanders then attack the Revenant, they will be killed instantly. Revenants will teleport innocent bystanders wearing both Saradomin and Zamorak blessed items or equipment to an area on the non-Wilderness side of the Wilderness Ditch. If a Revenants specific player target is attacked by a GWR clan or GWR member, the Revenant will kill the entire GWR clan before resuming its battle with its specific player target (meaning this is the only situation that a Revenant will not attack all of its enemies at once.)
     
    SPECIFIC SPAWN CIRCUMSTANCES
    Revenants will only spawn if one specific player has dealt the majority of damage to five or more clans of GWRs within a two day period of time.
    Revenants, aside from being killed, will only disappear if all of its targets have escaped or died after it has fallen below 80 HP. Only one Revenant may be fought by either the player who caused it to spawn or the player who killed it within a three day period of time (if the player who caused the Revenant to spawn is not the player who kills it, then they are not bound by the three day limit.)
     
    WEAKNESS
    Revenants will not be affected by either the Salve Amulet or the Salve Amulet (e).
    Revenants will not be affected by poison unless it is by the effect of Smoke Barrage.
    Revenants will only be affected by Prayer protections by 50% (similar to the effects of Prayer protections in PvP settings.)
    Revenants will be automatically killed if the Chaos Elemental is hit by area damage resulting from the Ranged attack of a Revenant. Immediately following, the Chaos Elemental will become frozen in place and release an area attack (effectively, chaotic rain) that can affect up to 64 squares around him and resembles the Revenants own Ranged attack. In this case, the damage resulting can hit up to the max damage (40) of the Revenants Ranged attack if it were to hit a specific target head-on. Preceding this, the Chaos Elemental will explode, dying and automatically killing any target standing underneath.
    -
    Revenants are immune to slash and stab Melee attacks and resist crush Melee attacks by 50% of the damage (similar to the effects of Prayer protections in PvP settings.) However, crush attacks dealt using Black equipment have a chance of hitting up to 300% their damage on a normal target. The Dragon 2h Swords special attack will nullify lock on projectiles without the wielder being inflicted any damage as long as the wielder has selected the crush attack mode.
    -
    Revenants can only be damaged by Ranged attacks if the ranger uses Rune Crossbows equipped with Diamond Bolts (e) or higher, Magic Composite Bows equipped with Rune Arrows, Rune Fire Arrows or Ice Arrows, Black or Rune Knives, Black, Rune or Dragon Darts, Gray or Red Chinchompas, Karils Crossbow equipped with Bolt Racks, or a Crystal bow. If using either Karils Crossbow or a Crystal Bow, the rangers attack rate speed will automatically increase to ten bars as well as a 50% accuracy increase. Ranged projectiles fired by the Revenant that lock onto a specific target will automatically be destroyed by any of these ammunitions with the exception of Black or Rune Knives and Black, Rune or Dragon Darts, and in the case of Gray or Red Chinchompas, the area damage will be nullified.
    -
    Revenants can only be damaged by Mage attacks if the caster uses Fire Blast, Fire Wave, Crumble Undead, Smoke Barrage, Shadow Barrage, Blood Barrage or Ice Barrage. All of these spells will hit their max damage every cast. Ranged projectiles fired by the Revenant that lock onto a specific target will automatically be destroyed by any of these spells with the exception of Crumble Undead, and in the case of barrage spells, the area damage will be nullified.
     
    APPEARANCE & ANIMATION
    Revenants vaguely resemble Ankous in the respect that they are skeletal with a ghostly gelatin exterior. Revenants occupy four squares and their height is between level 25 Skeletons and level 80 Giant Skeletons.
    Revenants come in two varieties:
    A) Wears metallic silver sleeveless body armor tautly attached around ribs with launchers on shoulders, blood colored area covering the gut down to the knees, the exterior substance is a light brown decaying flesh area on the arms, skull, and below the knees, hands permanently balled into fists.
     
    No flinch animation except for death, when being hit tiny splats appear, Melee attacks alternate each blow between both arms, slight pause before Ranged attacks are used.
    -
    B) Wears sleeveless body armor, half metallic silver and half metallic red, black pipes run from where the throat would be to the chest, shoulder mounted launchers are raised higher than the A) version, shades of translucent light red, peach and tan run together over gut and limb areas, skull has two level glowing light turquoise eye sockets.
     
    Very slight, jittery flinch animation when being hit, Melee attacks alternate between arms, and although both are considered crush attacks, the revenant will scratch or punch, slight pause before Ranged attacks are used.
    -
    A) & B) Yellow glow if healing those in the vicinity wearing Zamorak-blessed items, red glow if attacking either the specific player that caused the Revenant to spawn or innocent bystanders wearing Saradomin-blessed items, if leaving because specific targets are gone the Revenant will appear to use a teleport tablet, if being attacked by a bystander which it just healed the Revenant will appear to cast a very powerful form of Flames of Zamorak on the recently aided target, if being killed by the Chaos Elemental the Revenant will crumble into pieces and be levitated into the Chaos Elemental, death animation is partially exploding and crumpling into a heap.
     
    EXPERIENCE & DROPS
    Revenants are unique monsters and offer 300% the combat experience a player fighting a normal monster would receive.
     
    Revenants drop:
    (100%)
    + Revenant Remains (NT)
    + Revenant Vest (NT, OO)
    + Colored Lenses
    + 5,000,000 Gold Pieces
    (Two of the following)
    + 100 to 500 Cannon Balls
    + 100 Silver Ores
    + Nature Talisman
    + 50 to 200 Steel Bars
    + 100 to 500 Lava Runes
    + 100 to 500 Blood Runes
    + 2 to 4 Long Bones (NT)
    + 1 to 3 Curved Bones (NT)
    + Dragon Chainbody
    + Shield Bottom Third (NT)
    + Shield Right Third (NT)
    + Shield Left Third (NT)
    + 1 to 2 Crystal Seeds
    + 100 to 500 Bolt Racks
    (Random occurrences of the following)
    + 1 to 10 Steel Medium Helmets
    + 1 to 10 Adamant Platebodies
    + 1 to 10 Adamant Platelegs
    + 1 to 3 Boots
    + 1 to 3 Boots
    + Yellow Key (NT)
    + Red Key (NT)
    + Blue Key (NT)
    + 1 to 5 Field Rations
    + 5 to 25 Holy Water Vials (NT)
    + 5 or 6 Bones
    + 2 or 4 Skulls
    + 4 Oak Planks
    + 4 Lit Torches
    + 10 to 20 Bagged Dead Trees
    + 100 to 200 Red Dyes
    + Clue Scroll (NT)
    + 5 to 15 Plain Pizzas
    + 5 to 15 Unholy Symbols
     
    (NT = Cannot be traded, OO = Can only have one at a time, AN = Always noted)
     
    (100%)
    Every drop in this category is obtained when a Revenant is killed.
     
    Revenant Vests are very tough armor and might be considered the Fire Cape of body armor. If a player uses Cannon Balls on the Revenant Vest, it will receive a charge (maximum of 4) for every 100 added. These charges can be activated in a similar manner to the Dragonfire Shield by clicking operate in the equipment screen. 1 charge allows both launchers to fire. The damage is similar to that of when the vest is actually being worn by a Revenant, but hits proportionately with the players Magic level, with 40 damage being possible at level 96 Magic or higher.
     
    Revenant Remains can only be sacrificed on Chaos Alters. Sacrificing them on any normal Chaos Alter gives 5000 Prayer experience, whereas the effects of Player-Owned House alters also apply, up to a grand 17500 Prayer experience.
     
    Colored Lenses are unique, tradable drops that may be used with Mime Masks, Highwayman Masks, Cavalier Masks, Gnome Goggles, Hat and Goggles, the Skeleton Mask (Halloween 2006), and the Grim Reapers Hood (Halloween 2007). Colored lenses come in a variety of colors including blue, green, red, white, purple and black. Colored Lenses may be added and removed from any headwear freely.
     
    (Two of the following)
    The 2 to 4 Long Bones drop and 1 to 3 Curved Bones drop are paired.
     
    The 100 Silver Ores drop and Nature Talisman drop are paired and are the rarest of all the drops listed. The player who takes them will get a Mysterious Old Man random event which will give them a Cosmic Talisman.
     
    If a player receives a Dragon Chainbody as a drop from a Revenant, they obtain the ability to remove the shoulders so that sleeves are shown (like normal chainbodies.) This only changes the Dragon Chainbody in appearance, and if it is later traded it will look like a normal Dragon Chainbody with the shoulders intact.
     
    The shield third drops can be assembled into a Dragon Kiteshield if the player has level 70 Smithing or higher. The completed shield is tradable.
     
    (Random occurrences of the following)
    Any drops in this category may be obtained from a single killing of a Revenant, but the same drop will not be received multiple times.
     
    The 1 to 10 Steel Medium Helmet drop, 1 to 10 Adamant Platebody drop and 1 to 10 Adamant Platelegs drop are a set. You will always get the same amount of Adamant Platebodies as Adamant Platelegs. If this set is received, the items will most likely be unnoted and spread around the ground.
     
    The 1 to 3 Boots drop (1) and 1 to 3 Boots drop (2) are paired, but there will only be a maximum of three pairs of Boots dropped at a time. The Boots drop (1) are randomly assorted colored boots from either the Grand Tree or Canifus clothing stores. The Boots drop (2) are new metal boots, following the color separation scheme of Bronze through Rune Boots with a grayish-green primary color and yellowish-tan secondary color. Boots (2) have high Melee defense stats and a strength bonus exceeding that of a pair of Dragon Boots.
     
    The Yellow Key drop, Red Key drop and Blue Key drop are a set. When received, they appear in a line in that order from West to East. They are used to open numerous doors of their corresponding color in Melzars Maze.
     
    The 1 to 5 Field Rations drop and 5 to 25 Holy Water Vials drop are paired. When received, they appear randomly within the four squares the Revenant occupied upon death and the ten square perimeter surrounding this.
     
    The 5 or 6 Bones drop, 2 or 4 Skulls drop, 4 Oak Planks drop and 4 Lit Torches drop are received in the appropriate pairs required to build a Skeletal Throne (minus the Marble Blocks and Magic Spheres), Hanging Skeletons or Skull Torches.
     
    The 100 to 200 Red Dyes drop can only be received in numbers divisible by four.
     
    The Clue Scroll drop is for a high level Treasure Trail (level 3).
     
    Upon death, a gravestone (Symbol of Zamorak) will appear proclaiming the player who killed the Revenants victory. The gravestone will stay for three days time before dissolving.
     
     
     
    [spoiler=God armor aligment manipulation suggestion! (Far before Elite clues, likely shortly after the release of GWD)]+ The ability to change a piece of [metallic] god armor's alignment. To do this, you must kill Spiritual Warriors in the God Wars Dungeon for crest pieces (dropped, of course, for their respected god). Zamorak and Saradomin crests can only be used on Bandos armor, while Bandos crests can only be used on Guthix armor obtained from Treasure Trails, and Armadyl crests on Guthix and Bandos melee armor. There should be no extra stat bonuses, but the different looks of the armors should change DRAMATICALLY. The Grand Exchange prices for the four sets (Zamorakian Chestplate, Saradomin Tassets, Armadyl Boots, etc.) should always remain equal, and you can change the alignment by using another crest from a different god. The same should count for Saradomin Swords and Zamorakian Spears. The minimum levels required would be 76 Smithing and Prayer, and the Prayer level would always be equal to the Smithing level. All crests would be nontradable.
     
    + The same ability, but with dragonhide armors aligned to Guthix, and using Bandos and Armadyl patches (dropped by Spiritual Rangers) with the Crafting and Prayer skills. Also, the ability to use the Crafting and Prayer skills to align Armadyl Ranged armor to Saradomin, Zamorak, and Bandos in the same fashion.
     
     
     
    [spoiler=Chicken ghost-infused Ava 's Retriever suggestion! (No idea about time, maybe after Animal Magnetism was released)]Ava's Retriever/Ava's Retriever (u) (synonyms welcome)
     
    Vastly improved version of Ava's Accumulator
     
    "Apparently undead chickens and ghosts mix well!"
     
    Level 70/80 Ranging*
     
    Barrows color scheme (70)/with glowing central panel (80)
     
    Improvement parts are obtained from a sequel to the Animal Magnetism quest. If you're 70 Ranging while completing the quest, it'll turn out as the 'inactive' looking version. If you're level 80 Ranging, then on completion of the quest it will automatically be 'activated'.
     
    The inactive version collects all projectiles that aren't blocked by an obstacle and the same amount as the Accumulator collects of ammunition when not blocked through obstacles. The inactive version should give +6 or +9 Ranged attack bonus and +5 Magic Defence bonus. It should also collect around 70% of ammo that would otherwise be destroyed (like Bolt Racks.)
    The active version is empowered even more by the user's increased Ranging ability and will therefore collect all projectiles fired. The active version should give +8 or +12 Ranged attack bonus and +7 Magic defence bonus. It should collect 90-100% of ammo that would otherwise be destroyed, and no 'regular' ammo can be lost.
     
    With large purple or red translucent ghost chicken talons collecting most or all of your ammunition, you hardly have to worry about being toasted by that dragon or pummeled by that ogre to pick it up yourself!
     
     
    [spoiler=TRUE BESERKER Necklace suggestion! (Looks to be in protest to the near-worthlessness of the Berserker Necklace when it became an imbual option... Neat note: I had an Onyx Necklace far before it had any use other than cosmetic!)]I can hardly think of why the current effects of the Berserker Necklace are helpful to anyone, including whoever first suggested them. Currently, it gives:
     
    + Strength raised by 7
     
    + Stab Attack, Slash Attack and Crush Attack reduced by 10
     
    + Stab Defence, Slash Defence, Crush Defence, Magic Defence and Ranged Defence reduced by 20
     
    + Increases the amount of damage wearer does when wielding an obsidian melee weapon by 20%
     
    ~ ~ ~ ~ ~
     
    The pros do not balance with the cons.
     
    ~ ~ ~ ~ ~
     
     
    The Suggested Additions/Tweaks:
    + A period of ultimate and distinct invulnerability.
     
    + ALL defence stats reverted to only -10 instead of -20, Strength stat raised to +10, NO attack attack stat decreases, Prayer -30.
     
    + Still only works with Tzhaar Weapons, however all Tzhaar Weapons now.
     
    + The person using the necklace will only be affected by Tzhaar Weapons as well - this is the only give from the invulnerability.
     
    + As for Obsidian Rings and the Obsidian Staff, the rings will count, and ANY spells casted with the staff will count as well.
     
    + The period of invulnerability will only last for 5 minutes after it is activated (variable recoil time 5 - 10 min.) UNLESS the wearer is able to continually kill/harm/weaken opponents, in which seconds are givin based on total damage inflicted - the time will STACK, but will be completely drained if the wearer logs out.
     
    + The wearer's Attack Level will decrease over time, proportionally with the original level and time left until the necklace recoils.
     
    + The wearer's Defence Level will drop to ZERO after the time runs out, however only if the necklace was active for 10 minutes or more.
     
     
     
    [spoiler=Double Dragon! / Dragon^2! suggestion! (Probably written after Mithril Dragons were released... Obviously unfinished, because of which less fantastical and something I may pursue in making into a serious suggestion!)]Monster: Double Dragon
    Level: -
    Appearance: Made completely out of Dragon equipment; Specifically:
    + Head is upside-down med helm with full helm connected to back, head space in med is greatly widened and makes the mouth space; Horns on top of full helm are short-swords.
    + Jaw is made of half of a mace, mace being only the bottom of the jaw; Teeth are thrownknives for 'fangs' and all other teeth are darts.
    + Neck is made from
     
     
    That looks to be it. I hope you enjoy reading my grandly delusional and rather old ideas! Or maybe just shaking your head at them... ;)
  10. Blutters
    Had sound on, so all the fireworks and level-up sounds stacked rather epically.

    Level-up messages!

    8 capes!
     
    It would've been 6 at once if Dungeoneering didn't give so much Prayer XP.
     
    Finally:
    New outfit to top it off!

    The only thing missing from it is Fury(T)...
     
    Productive weekend! I've been a 99HP untrimmed for between 1 to 2 years now.
  11. Blutters
    I am not new to Slayer, but it is unusual for me to have many points at once and no abilities to buy or tasks to permablock.
    In the past, before the 2nd batch of abilities, I would buy rune packs, seeing as how they're worth quite a bit.
    However, I've now realized that as valuable as the packs are, I can skip tasks for about the same amount of points - put in another way, I can pay 78k to skip a task.
    With a large reservoir of points, I can skip many tasks in a row if need be, to get to the most profitable or quickest tasks, which would easily make up for the value lost through skipping others!
     
    The tasks I do NOT skip include:
    Abyssal Demons
    Spiritual Mages
    Iron,
    Steel,
    Mithril Dragons
    Jungle,
    Desert Strykwyrms
    Dagannoths
    Gargoyles (possibly!)
     
    :thumbsup:
  12. Blutters
    Yessssss! After basically two days of no-lifing!

    YAY!!!!!!!
    +200 STR bonus.
    RSW44 <3: stayed up with me all night for two nights in a row, just about.
    Got 82, almost 83 Dungeoneering in the process.
     
    And 35 Night Spiders dry of hood, no exaggeration.
     
    Because I was buying the strongest weapon in the game, I decided to get Bandos as well to obtain the highest convenient STR bonus. Sold Arcane to do so.
     
    Also, this seemed like a good enough reason to change things up a bit, like I did once before.
    I like my original name and will never forfeit it, so I only change for a month. (Blutters)
    First change was to Hollie Caust. Right now, it's Ginna Cide. Puns are fun!

     
    New clues tomorrow! Parked outside Bork's right now.
  13. Blutters
    YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!! Ee eE E E E!
    Took 5 tries, 1st try was utter garbage, 3 tries were ONE HIT AWAY!!!! last try was of course the WINNAR!
    WINNAR inventory:

    + 18 Rocktails in Tortoise!
    WINNAR gear:

     
    I FINISHED with 20 Rocktails left!
    Always always ALWAYS run away as soon as he stops attacking you (charging the 75-hittuh)!
    + Hide behind a column obviously, lol.
    Drink Saradomin Brews ONLY after being hit by the YourHP-1 attack!
    + Drink Super Restore and then another dose of Super Attack and Strength.
    Make sure to run to the center of the 4 during the illusion bit, and attack the one that attacks you later than the other three!
    I may have Soul Split/Turmoil but if you have Piety *which you must have to even do the quest* then you should be able to win like this!
    I mean I friggin finished with basically a full load of food! Ha ha ha went from dying right at one hit left to winning with a full load of food...
     
    Just remember: it feels reaaaaallly good once you finally beat him!!!!!!!
     

    Neat chair too!
  14. Blutters
    Okay, just yesterday I got my wisdom teeth removed and I'm still feeling kinda woozy. Dunno how much progress I'll be making today or the next week even because I kinda feel like I'm about to fall over, and can hardly even type right (making a lot of mistakes as I type this actually!).
    Today I plan to get 86 or 89ish Prayer and or 80 Agility. But like I said don't be surprised if that doesn't happen!
    Thankfully I can't much feel pain on my gums but I can feel the stitches... :?
  15. Blutters
    Firstly I'd just like to say that this is more for personal reference than anything else. However you're perfectly welcome to care too!
     
    I've been playing since sometime early 2003, or around there, and I'm very sure that I began the week before Runecraft was released. I'd like to say I'm a veteran, but that title is reserved for RSC players.
    I've always played for fun. If I wasn't having fun then I was doing something that would allow me to have more fun. I've never been particularly efficient and I usually like to do things on my own time in my own style. I like to make up my own quests and actually get into the roleplaying portion of the game, although I've done that less and less over the years as my close friends dwindled. What fun is there in screwing around if you don't have friends to galavant about with? I also like to find unique looks. Maybe I'll make a gallery of all of them at some point.
    I've always had some good and close friends who seem to come around in cycles; There usually aren't more than two or three of my 'closest' friends on during a specific time period. My friends have always been supportive and great to talk to too! So thanks to them for making my RuneScape times even better.
     
    That's good for introductions, so now on to my goals! (Of all varying sizes.)(And just how I plan to accomplish them!)
     
    List
    Levels:
    - 80+ in all skills
    - 83 Thieving
    - 85 Agility
    - 88 Summoning
    - 99 Attack
    - 99 Strength
    - 99 Defense
    - 99 Magic
    - 99 Ranged
    - 99 Prayer
    - 99 Herblore
    - 99 Agility
    - 99 Construction
    - 99 Thieving
     
    Minigames/Items:
    - Complete Champion's Challenge
    - Set of Naval clothing, Gilded Smile Flag, Port Phasmatys Flag (Trouble Brewing)
    - Penance Legs (Barbarian Assault)
    - Set of yellow Runecrafter Robes (Great Orb Project)
    - Dragonfire Shield (Sold for 99 Prayer)
    - Zamorak Godsword (Sold for 99 Prayer)
    - Zamorakian Spear (Sold for 99 Prayer)
     
    Misc:
    - Moviemaking ability for when I get 6 maxed skills at one time
     
     
    :arrow: 99 Attack, Strength, Defense, Magic, Ranged, and Prayer, all at once - Using Soul Wars, I will use one Zeal on each, all in the same menu, when all 6 skills are extremely close to being leveled.
    To get the the verge of 99 Attack, Strength, Defense, and Magic, I will:
    Kill Salarin the Twisted using Fire Strike, and while waiting for him to respawn, melee his followers with the Abyssal Whip on controlled. This will also allow me to get many, many ingredients for Herblore.
     
    However, to be able to kill Salarin efficiently, I will get 83 Thieving to use the Yanille Dungeon shortcut, and 80/85 Agility for the Agile Legs.
     
    When I use the Herblore ingredients, I will make the potions, sell them, and buy more ingredients until I either get 99 Herblore (I have not done the calculations but I doubt that it will be anywhere close) or the profit from killing Salarin and the Chaos Druids is completely gone.
     
    During breaks and after getting to the verge of 99 Magic is complete I will melee Banshees, Aberrant Specters, and Mummies for melee XP in an attempt to complete the Champion's Challenge minigame.
     
    Once I'm at the verge of 99 melee stats, if I still have not received the remaining scrolls, I will use Ranged, although my Ranged level is already 98.
     
    I already have the needed materials for 99 Prayer and will use them soon.
     
    Eventually I will also get 99 Construction, Agility, and Thieving, and at least 80+ in everything else. I will also try to get 88 Summoning because I'm told it's a good idea, but I have no exact plans.
     
    All minigame goals will be interjected during the vast process of training combat skills.
  16. Blutters
    Spring Break??
    Got all my partying done this weekend.
     
    Time for triple goals to be met!!
    1. 99 Summoning - @98, need 800k XP!! Talon Beast Charms will help.
    2. Hybrid Helms - @10 wins, need 70? Must complete set! 500+ melee defences along with chaotic crossbow and the new antimage bolts! 231 range attack, 530 melee defences (have to add on that 15% from steel titan!)[set=head:11569,body:11573,legs:11572,gloves:11570,boots:11571,neck:12003,cape:12042,ring:8732,weapon:9915,shield:9916]
    3. Ghast Familiar - Needs to finally finish Temple Trekking! Max all but little gurl and old man, who are both at 70.
    (4.) Have to use the 92 FM I got over BXPW to get an Adze and then Varrock Armour 4!!
     
    But what's this? Distractions!
    Resident Evil Operation Raccoon City comes out 20th, which might even be the same day as Morytania Diary.
  17. Blutters
    They're so pretty! And you can hug them if you want!
     
    And if you want to fight them they're really not that hard to kill.
    And they're a MAGE BOSS! WOW! Fire Surge [bleep]s up their beautiful lives!
    And they don't require super pro gear to be effective against!
    And, if it matters to you, there's no competition once you actually get a spawn. At the moment, there's no competition period - there are free spawns! UNHEARD OF RELEASE DAY!
     
    ---Attack with Fire Surge, pray accordingly!---
    Glob of light = (left arm) Magic attack, minor damage with Deflect Magic
    Single icicle (right arm) = Ranged attack, no damage with Deflect Ranged
    Icicle cluster (both arms) = Area attack (1x1), GTFO the square you're on or GTFO life!
     
    ---Half health (can be reached in as few as 3 of your hits!)---
    3 tiny minions, all appear to use melee (should be noted they move at run speed!)
    Pro lure them around a pillar away from gigant Glacor
    Unstable Glacyte (ragequitter) (red) has two health bars, top one is actually ragebar... When this fills up, it will explode! You can, however, get out of explosion distance. After it explodes, hit it immediately to kill it!
    Sapping Glacyte (noobleech) (blue) drains your Prayer, although it was so slow I didn't notice!
    Enduring Glacyte (momma's boy) (green) cannot be hurt much when it's near the gigant Glacor... You must pro lure it away from the protective icy bosom of the large shiny! After that it's easy to kill.
    You must kill the three rittle ones to continue the true battle!
     
    ---Glacytes killed!---
    Resume fight! Apparently the gigant Glacor obtains the abilties of the last Glacyte you killed, but I didn't really notice it, and I killed several.
    I'm fairly certain I killed the Enduring Glacyte last on every kill, and that 3-4 of my attacks hit very lowly before resuming full power. This shouldn't be much of an issue!
     
    ---Glacor killed!---
    Pick up goodies! They appear to drop 3 charms at a time.
    Their notable drops are new Nikes, one for each combat class (better than Infinity, Ranger, and Dragon boots respectively) and Armadyl Staff Shards, which you can either collect a bunch of to make a staff orb or grind up with Pure Essence and make... Armadyl Runes... :mellow: ... at the Air Altar! Or whatever you decide to do with finely ground magical white powder!
  18. Blutters
    Oh yes! The final piece to my ultimate kit is finally here! Zamorak be praised!


    *Please ignore missus tumor in the 2nd picture.
     
    The only change I'm considering to this look at the moment is the shield slot. Perhaps Mage's book, Spectral or Arcane Spirit Shield...
     
    And I believe I'm running out of goals, lol.
    Complete last 3 champions challenges
    Gain 99 Summoning
    ???
    I dunno what else I care about at this moment...
    Probably finish Temple Trekking too. The last few rewards are neat and unexplored!
    Most likely get the last few Dungeoneering rewards as well.
    Hopefully new minigame rewards next week will give me something to do that I enjoy.
  19. Blutters
    It's been a while since I had something actually worth an entry!!

    99 Dungeoneering!
    Missed level-up message because of being in full screen, lol.
     
    No party, because most of the people I actually DGed with to get it weren't on at the time.
     
    Will start actually DGing with DGS instead of just consulting them!
     
    I still wanna get a lot of things. Currently, I have T9 rings which I would like to max out (466k tokens?).
    And four Chaotics... Rapier, Maul, Kite, and Bow. I'd like to get Eagle-Eye, Farseer, and Staff. [bleep] CLS. I have absolutely no use for it and I hate that it tricks people... So that's 600k more tokens!!
    As well as the two prayers, 153k and 140k, and all of those scrolls, (10 + 20 + 20) 50k more...
    1409k more tokens? Loool.
     
    Looks like I'll be getting 106.5 Dungeoneering. Probably 107 for World-Gorger. Maybe 113 (big maybe!) if I'm not super sick of DGing by then...
  20. Blutters
    91 Herblore, and take note of the dragocide!
     

    Fresh off the assembly line!
    Also Elite Seers Diary done.
     

    Rapier, from a week and a half ago, I believe...!
     
    Next goals are 100 DG, Chaotic Kiteshield, Summoning...
    V V
    But most of all, I want a FURY ORNAMENTAL KIT!! Which is why I got Extremes and C-Rapier.
     
    Still, very happy.
  21. Blutters
    *Noobishly posts this here too*

    First. Ever. Today was a good day.
    We beat out these crashers who were crashing at the same time that we were crashing these people who couldn't be crashed because they were leaving. Got that? :blink:
    Broken noob records about how they were getting kills with only 2 people when we had 4 or 5. Of course they were using Void, AGS (and alternating BGS) and were maxed ATK/STR.
     

    Best-of-Bank 12-30-09
    That's after 95 Prayer too! Yeeeeee!
    Uhh Guthan's Helm, Warspear, Chainskirt and Karil's Coif, Crossbow were from hilt split.
     

    Made self LOL. Leggy is sucha nub.
     
    Good daaaay.
  22. Blutters
    That only took for friggin' ever!




    Also... Done with Prayer for now...

    Time to go have some fun with Turmoil now.
     
    I'm just really happy that it's finally over... :)
    Time to use it on TD, Gen Graardor! Maybe I'll finally get some special drops...!
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