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curtis95112

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Posts posted by curtis95112

  1. I would love to see, for example, high runecrafting levels being required for a series of 'essence' spells which save runes, for example. Or skills otherwise being tied in with combat. I wouldn't like to see a very direct link as in agility = combat speed, but generally making agility useful beyond running (afaik run energy is rarely an issue in most kinds of pvp) would make perfect sense, for example.

    It is only one problem here. I think that most of us, at this thread are kind of RS "veterans". We have high skills etc. Think of someone starting of with RS, it would take 2 much time and be 2 complicated to get better in the game. I think it would make less people enter the game. This is not a problem for me or you, but a problem for Jagex money. Therefore they've made the game fairly much more easy atm, coz of low lvl's and the "new" players complaining about how hard it is.

     

    It'll be too difficult only if they have to compete directly with players way better than them. I don't think it would be that much of a problem. You don't see people around level 40 competing with level 100+s do you? (Apologies to 999134 (I think that's your name, right?), I've heard of your MHing but I won't include you because your acc is good enough to compete with people twice your level.)

     

    Of course, the wilderness level caps pose a problem. Combat levels will have to be completely reworked if a lvl 3 skiller is going to be formidable.

  2. Extraordinary claims require extraordinary evidence. Until you give us that I'll think you're crying wolf.

     

    jagex.com doesn't have anything special on their front page and all I could get from a short google search for "runescape stellar dawn update 2012" was this thread QFC:16-17-222-62195119.

     

    Of course, I didn't try very hard but I expect that news of this magnitude would be very visible.

  3. Another problem with the current combat level system is that it practically closes of the wilderness from mid level mains. You know, the majority of Runescape's population. You either have to create a pure or max to do well in the wilderness. This problem becomes worse with 1-itemers becoming more powerful by the day.

  4. You can boost +6 with spicy stew to make extreme attack at 82 herblore... Making herblore a combat lvl boosting skill at 88 would mean serious pkers would go out of their way to not train herblore past a certain lvl where they can boost to make them but not reach the lvl where it would affect their combat lvl.

     

    Having the items you carry influence your combat lvl means cluers or abyss RCers would try to go in the wild naked in the hopes that only lower lvls would have the possibility to attack them .

     

    Herblore directly influencing combat level would not be a good idea. Instead, the combat level should depend on whether the player has the potions in his inventory.

     

    And about your second point, isn't that the point? only (relatively) evenly matched people get to fight each other in low wilderness. If Jagex wants risk, they can just move it a few levels deeper into the wilderness.

  5. I have a suggestion.

     

    Implement a combat level of the kind suggested by the OP, you know, a (nearly) completely accurate measure of combat ability. Show players their own combat levels but hide it from others. Only tell people whether they can or cannot attack other players. Since we'd be keeping some kind of restriction on who can attack whom, players of all levels will be able to pk AND we can keep the element of surprise.

  6. No need to massively over complicate a system that has been in place and worked perfectly fine for years.

     

    I beg to differ. The current level system serves no other purpose than to give you a vague and often outright misleading view of another player's skills (And also as completely arbitrary quest requirements).

     

    It has not worked perfectly fine, it has been broken since RSC. We just lived with it. As a result, mid-to-high level mains have not been able to pk freely without facing the near-certainty of making a net loss. Now, the broken combat level system threatens to bar extremes/overloads from the wilderness. This is an understandable but arbitrary ban, and it is uncertain how this will progress as equipment gets better and better.

     

    Jagex either needs to fix the combat level system or just make it irrelevant to gameplay. I'd argue that the latter is not an option (What? Make it impossible to pk without maxed stats?).

  7. The difference is that Prayer is actually a combat skill, so raising it should give you an advantage in combat.

     

    Allowing extremes essentially makes Herblore into a combat skill, but that's not the biggest problem. By allowing them, you effectively make 96 herblore mandatory to compete in any level of PVP. For many skills, raising herblore has a bigger effect on your ability in that skill than raising that skill itself, and that's absurd.

     

    I don't mind integrating combat and non-combat, but it goes too far when very high non-combat skills become effectively necessary for combat (no, 53 thieving does not qualify, and you're deluded if you think that's even close to a good comparison to 96 herbore). If the game is going that way, we might as well make combat level calculated based on a coefficient of skill level total.

     

    Problem is, you could make that same argument for chaotics and arcane streams.

     

    I think that the bolded part should be taken seriously.

  8. Do you really think Jagex would release such a big update with like a month of preperation? I lol'd.

    The fact that you instantly dismissed the possibility and that you laughed at me for hoping for something instantly makes your point invalid. Have a good day, sir.

    I didn't dismissed the possiblity. I only questioned it. And I didn't laugh at you but at what you said. Nice logic, though.

     

    Meh, he's trolling for fun lol

     

    I lol'd at he fact do you think Jagex has not been working on this for the last 6-7 months. Trust me they have been working bugs for a while. Do not believe every thing you read.

    Including this. =]

    Seems like false hope for me. If I shouldn't believe what I read this whole discussion seems pointless.

     

    MMG said that the update could be released in just a few days. I don't remember where though;; You'd be able to find it somewhere way back on this or some other related thread.

  9. I wonder what they mean by 'dealing with'...

     

    Should be a simple matter to just remove the poll from the site before analyzing the results;;

     

    Unless they're planning on removing it at the same time as a game update or something... (Could be just that they really want 1.2 million yes votes lol :thumbsup: )

    :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray:

     

    Pwease rewease it today Jagex :(

     

    :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray: :pray:

    Do you really think Jagex would release such a big update with like a month of preperation? I lol'd.

     

    Considering that most people could have told you the outcome of the poll last year, coupled with the fact that they first had a poll designed to have "Yes" win, and the fact that MMG had discussed this on his cc more than a month ago (at least I think it was more than a month, I'm not sure but the point still stands.), AND the incredibly provocative manner in w.hich players were told to bring their friends back I'd say Jagex has been working on this for months.

  10. We are in the process of dealing with the Referendum vote and I know it mentions that it will close 12pm GMT currently. However this work is taking slightly longer than expected.

     

    In the mean time if you've not voted you can probably sneak one in!

     

    Thank you for your patience,

     

    Mod Nexus.

     

    I wonder what they mean by 'dealing with'...

     

    Should be a simple matter to just remove the poll from the site before analyzing the results;;

     

    Unless they're planning on removing it at the same time as a game update or something... (Could be just that they really want 1.2 million yes votes lol :thumbsup: )

  11. The thing is that Jagex isn't really interested in bringing free trade back. What they want to bring back is the old wilderness.

     

    tl;dr: Jagex has no interest in free trade coming back without the old wilderness. Whether this is the RIGHT position to take is immaterial.

     

    Where did they say this?

     

    They didn't, it's just what I think.

     

    If you had read the rest of my post (justification for my thoughts), you'd know that.

    You provided a low quality TL;DR, your fault not his brah.

     

    meh, seems I did;;

     

    Sorry about that

  12. The thing is that Jagex isn't really interested in bringing free trade back. What they want to bring back is the old wilderness.

     

    tl;dr: Jagex has no interest in free trade coming back without the old wilderness. Whether this is the RIGHT position to take is immaterial.

     

    Where did they say this?

     

    They didn't, it's just what I think.

     

    If you had read the rest of my post (justification for my thoughts), you'd know that.

  13. The thing is that Jagex isn't really interested in bringing free trade back. What they want to bring back is the old wilderness.

     

    Think about it. People manage quite well in their day-to-day activities with the GE, and free trade really won't change very much except for the rares market which affects a very small portion of the player base (ess running might be different, but Jagex probably doesn't place it very high on the importance scale).

     

    The only part of this update that has a real effect on the majority of the player base is the wilderness update. Jagex WANTS skillers to be killed in the wilderness, they WANT treasure trails to be dangerous (You know, the way it was supposed to be?) and they WANT to (REALLY want to) remove statuettes that make numerous cash drains necessary (At least, I hope they consider the economic implications of their updates.) Free trade is just a necessary prerequisite for the old wilderness coming back.

     

    tl;dr: Jagex has no interest in free trade coming back without the old wilderness. Whether this is the RIGHT position to take is immaterial.

  14. Do you all think death runes will rebound to they're full price?

    To their full price of 300 gp?

    Sorry original price of 372gp mid.

     

    I just looked, and I didn't realise that death runes dipped under 300 gp as of now, but they are up 1 gp though, so maybe this "crash" is over?

     

    This is all speculation of course but they'll probably rebound to 330gp or so in the short term at least.

    Not sure when they'll recover their original price though, the rise is bound to slow down after a while. All in all, it might take over a year. [/speculation]

  15. Pretty much everything is falling in price.

    Yeah, i'm wondering why this is really.

    It has to do with the Free Trade and Old Wildy returning, that is for sure. People have been panic selling quite a few items and even though the worst crashes many items are still falling. I don't know exactly why so many items are falling this much, but I think that it all have to do with that people think that RS will become quite much of a new game when Free Trade and the Old Wildy comes back. Especially when Free Trade returns the market will change. None really knows how much and in what way, so people sell off their items to get as much gp as possible.

    Why death runes have suddenly dropped this much I don't know, but perhaps rcing deaths have become less popular because of some reason? What that would be I don't know though.

    Which is so weird..

    Don't everybody remember that the prices actaully crashed when free trade was removed?

     

    Returning should actually strengthen the prices of raws.

     

    I don't think prices crashed because free trade was removed but rather because a huge change was happening. Besides, there are always people who don't bother to check the facts. "Oh noes, GE is being removed!!! It'll take me forever to sell my [whatever] on world 2!!!"

  16. I still don't get the whole OVLS fight going on here.

     

    They were added after 07, were tried in the pvp system, and failed. Therefore, jagex banned them.

    What makes people believe that they wouldn't be ranted about with the old system.

     

    OR are people just concerned about not beiing able to use the boosts on monsters such as the chaos elemental?

     

    My view: I'm neutral.

     

    Personally, its more about consistency on Jagex's part.

    They should give us a better explanation than this cb lvl crap.

  17. The problem with overloads is its 1-hit potential. TBH I don't think Jagex cares about accurately reflecting combat ability in someone's cb lvl (Pures did away with that a long time ago).

    A player with Vesta's + fury+ neitiznot+fire cape+barrows gloves+ berserker ring + dragon boots+turmoil+extreme strength could potentially pull off a 925 claw spec according to the tipit max hit calc. This borders on unsurvivable. PvP would be reduced to who hits a high spec first (Not that it isn't already. Oh yeah, and veng).

    We can already do a 1 hit KO with chaotic maul first hit + granite maul specs. This is nothing new, and overloads are far from the only thing that can cause it.

     

    If you want 1-hitting gone from PvP, you'll have to take out chaotics, Korasi's, and claws. Simple as that. But PKers don't like that because they can actually get those items.

     

     

    Full dharock with low hp on super pots with boosting prayer can 1 hit...

     

    Do people actually do that? Wouldn't they get PJ'ed?

  18. The problem with overloads is its 1-hit potential. TBH I don't think Jagex cares about accurately reflecting combat ability in someone's cb lvl (Pures did away with that a long time ago).

    A player with Vesta's + fury+ neitiznot+fire cape+barrows gloves+ berserker ring + dragon boots+turmoil+extreme strength could potentially pull off a 925 claw spec according to the tipit max hit calc. This borders on unsurvivable. PvP would be reduced to who hits a high spec first (Not that it isn't already. Oh yeah, and veng).

  19. Personally I think that, considering all the hoops that Jagex jumped through in their efforts to appease the "vast majority" of players who wanted the return of the "old wilderness" I think it is only fitting that, if, as and when they bring back the "old wilderness", Jagex give to those players who'd prefer NOT to have the "old wilderness" back, the SAME consideration.

     

    That is, there should be NON-PVP worlds made available so that people can go penguin hunting and do all the other activities in the Wildnerness that exist therein today.

     

    This, in my opinion, would be the easiest solution ...

     

    You forget, Jagex isn't trying to be fair. They're trying to generate revenue. Since few people will quit over the reintroduction of the old wilderness, Jagex will do whatever tickles their fancy.

     

    True dat -- but given their "track record" at coding big updates of game content -- and this would certainly be one of them, I'd think that they'd prefer to take the path of least resistance.

     

    Just sayin' ... :unsure:

     

    Good point, but wouldn't we end up having little to no skillers in PvP worlds? That would seriously impair PKing. Not because the majority of PKers prey on skillers but because they prey on those that do.

  20. Interesting article, I share the author's distaste for the manner in which Jagex have conducted this, even though I'm passionately in favour of reintroduction.

     

    I have been blogging this somewhat, which some people may be interested in: http://rsvote.wordpress.com

     

    EDIT: Yes, new account, I generally read and don't post but thought considering my personal interest I'd make an account.

     

    Jagex is pulling out all the stops to get people to become members right now.

     

    Theres a banner ad currently running on the F2P side - they are running a sale on PayBySMS memberships right now @ $6.99. If my memory is correct, thats usually $9.99 - quite a sale going on.

     

    Yes, it's quite interesting. I'm soon going to try fish out some financial data/members statistics and see if I can make a blog on that (cheap advertising alert: Blog is http://rsvote.wordpress.com) though I have other blogs I plan to write first, after I sort out more pressing matters.

     

    P.S. Thanks for pointing that out to me, do you happen to have a screenshot?

     

    This gets me wondering. Why is Jagex so desperate for money?

     

    Subscriptions have been declining for quite a while now. What forced them to use all their cards at once? I mean, trade limits removed, wildy coming back, massive sale, lottery... This kind of thing is unprecedented.

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