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Equenox

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Posts posted by Equenox

  1. Some information from Mod Pi from 299-300-421-64077367 (limited access forum, I'm afraid):

     

    Ello,

    I'm performing a major buff to prayer and potions today. You probably wont see it until full release but we haven't forgotten it don't worry!

     

    As for the rest, I shall be back and shall address each part in turn once I'm done making Turm + OVL an epic combo again blk.gif

     

    Pi

     

     

    Hello,

    I've read through them all and I am going to investigate quite a lot of them tomorrow for you and now my monitor looks like a flower due to post it notes blk.gif.

     

    For now here are the ones I can comment on.

     

    1. Sara Sword

    Okay, i've looked at this and i've made this a crushing weapon with the same damage and accuracy as the godswords. It doesn't have a passive effect however. Zammy spear is a stabbing weapon with these stats too so this will give you access to crush/stab and slash at this tier.

     

    2. Make visible boosts scale.

    The potions do scale, the amount of levels they boost you by scales with your level. It is a base + %ge system. What I've done today will make overstatting a bit more desirable blk.gif

     

    3. Prayer

    3 times as strong eh?? *looks at new buff* ...yea..... I think I can do that blk.gif

     

    8. Claws

    Dragon claws should have crit on them, if they do not then it is a bug and I will look into it.

     

    12. GWD armor

     

    Isn't having them as the same defence as barrows but non-degradable enough? Barrows is better but you pay upkeep for what you get.

     

    17. Berserker

    I have fixed this today.

     

    26. Poison Sucks

    I've buffed this recently, 10-15%.....yea I think I have that one covered too.

     

     

    Ello, some more responses for your enjoyment blk.gif

     

    Barrows vs GWD:

    You have a point with the repair cost of barrows. Given these repair costs are 8 years old and the amount of gold that has come into the game over time we should look into increasing the repair cost to keep the two sets competitive. I will bring this up.

     

    Dom Gloves:

    We are making Dom gloves actual gloves again. They will be level 80 gloves with a passive effect so as to make them a bit different to the Nex gloves.

     

    5. FIX AUTOATTACKS

    This is actually a bug with magic, your ability attacks should delay your auto-attacks. I'll look into fixing this for you now.

     

    6. Fix channels/combo abilities

    Good find, i'll fix this for you.

     

    7. God Amulets

    Okay, looking at theses, yes indeed the fury will stay the best brid amulet. We'd like to keep the archane stream at it's current tier as that amount of crit matches chaotic tier. We will however lower the ranging amulet to tier 65 and keep the GWD ammulets at level 80.

     

    8. Claws

    Yea sure, i'll add crit to the lower level claws, sounds good.

     

    9. Offhands

    We'll look at making you offhand blisterwood stakes. Any more that you think we're missing?

     

    11. Korasi's

    Hmm, we have to be careful not to devalue 85 slayer any more than time already has. I sure you can agree that 85 slayer takes more time and investment than completing the void knight series of quests. How does lowering its stats slightly below a whip but adding crit sound?

     

    14. Change momentum to a charge-up-then-stays-that-way Toggle the way Single-Way-Wildy does.

    I don't feel that you need to spam to use it to relax. If you want to relax let your auto-attacks build adrenaline and then activate momentum.

     

    15. Reduce the cooldown on more magic and ranged BASICS.

    Okay, good point. We'll reduce the cool down on some of these and make sure you guys have a couple of rotations available to you.

     

    16. Increase the Cooldown on Reflect

    Sounds like a plan, we'll up this to 40 seconds for you.

     

    18. Magic abilities with a staff/DW

    We are aware of this and you'll see dual wielding and 2h abilities for mage in future.

     

    19. Magic abilities, require magic weapon

    Currently in the live game you can cast magic witout a weapon equipped, this is why magic can be cast without one. Casting without a magic weapon equipeed greatly reduces your accuracy. With reguard to magic abilities themselves, I shall bring this up with the team.

     

    20. Quake remove the 90% or more clause

    I think this is a useful clause, it basically says you can only lower your opponents defence by 5% if they are 90%+ of their base defence. Having this on an AoE is pretty good we thought, imagine the castle wars respawn room for instance, you just lowered the defence of a tonne of people!

     

    21. Pulverize

    We have removed hitting a set amount from a lot of abilities as we and other players felt that it made the system too predictable and removed some of the excitement of getting a big hit. The debuff it applies to your opponent it pretty awesome so we cannot have it rival overpower for damage. We'll look at adding more fixed damage for you.

     

    22. Gear penalties on CORRECT gear

    Indeed this shouldn't be happening. We realise that these numbers and their meaning still need claification so we are working on improving that part of the stats interface. Could you provide me with the armour involved in the example above and i'll investigate what is happening and clarify if it is a bug or just our interface being confusing.

     

    23. Gear penalties on WRONG gear

    Okay after investigating this, it appears the armour nerf isn't getting applied correctly in PvP. This is being fixed and will be hotfixed at some point next week.

     

    24. Obtainment of new armor/alchemy

    Yes we have been hearing this a lot, we will do a sweep and balacing things in their tier for you.

     

    25. Bosses

    We already have our QA team doing another sweep of bosses and other key pieces of content before release.

    (I'll fix the KBD for you though).

     

    27. Dungeoneering rewards

    Zealots: prayer now works on main hand strength not levels so this boost is bigger than you may think.

     

    Anti-Poison totem - sounds reasonable, i'll make it classless

     

    Vigour:

    The ring of vigour will not lower your defence. Since it is a generic item it evens out your bias on the combat triangle ever so slightly. This means that your defences are skewed more towards the middle, this happens with all generic items.

    • Like 1
  2. I don't see a reason why Barrow's can't join 3rd Age in the level 65 tier. That was both it and GWD armours still have a use, while maintaining a sizeable improvement from GWD -> Nex gears.

     

    I also wouldn't mind seeing some melee and ranged Ganodermic-equivelent armours to fill the level 75 tier either, giving good stats at the cost of a short duration, and high recharge cost.

  3. The EoC is ready for release yet in my opinion.

     

    While I do believe the EoC is needed in some form, the biggest change that is needed to the EoC as it is to adrenaline generation. Requiring constant input to generate adrenaline, and so maximise effectiveness in combat just isn't working, it makes it challenging to pay attention to other things, including monster drops, familiars, prayer, and chats. In my opinion adrenaline should generate either at a fixed rate per unit time, or through auto-attacks to give the player some time to breathe, while also increasing combat interaction using abilities, which will be able to be used more tactically as you will now be limited by your adrenaline, which in turn requires much more tactical, considered use of abilities based on adrenaline remaining. For example, if I use all my adrenaline trying to KO my opponent and fail, I have none left to defend from a counter attack.

     

    As long as the Momentum exists, that is a sign to me that the system is not ready. Allowing players to set evolution aside for 10 minutes is not evolution, rather a quick easy work around that avoids adressing fundamental issues as to WHY this system is not right for this game..

    • Like 6
  4. All preped for BXPW! Collected the last 160 odd crims I needed for 95 Summoning today, as well as bought all the secondarys and shard's I'm gonna need to make the pouches. I've also bought 89 Crafting in Green d'hide bodies, so I'll finally be able to use the outrageous amount of robust glass in my bank (400k exp worth) and the supplies for 200 Overloads (4), as I'm running kinda low and might as well get 500k exp for my trouble. Other than that just gonna do some tree runs, so pretty basic plans, but will be nice to finally have a good combat familiar at the end of it. :)

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