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Equenox

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Posts posted by Equenox

  1. [qfc]299-300-953-63996240[/qfc]

     

    EoC - Beta update 14/09/12

     

     

    Gameplay changes

     

    Armour & Constitution : Previously constitution contributed 10% of your lifepoints, whilst armour contributed 90%. This was making it hard for players without armour to take damage (like from random environmental sources or just exploring) We've changed this so now Armour contributes 60% of the your lifepoints. This essentially means each Constitution level now grants 40LP instead of 10. Sum lifepoint values will remain unchanged.

     

    Armour value is distributed across a full set of armour. Previously Shields took quite a significant percentage of this weighting. Following extended monitoring, player feedback and the reception of shield-specific abilities, we've decided to shift these weightings so the lack of a shield isn't as "punishing" hitchance wise.

     

    Following more player feedback, we are now trialling Threshold draining adrenaline in the hope for less massive combo-ko and more tactical use of thresholds and basics in general. For now, we have thresholds still requiring over 50% adrenaline for use but they'll now drain 15% on use. You can of course, still use basics to generate to a high adrenaline level if you wish to combo thresholds.

     

    Direct targeting has been added. There is now a new component on the top-left area of the actionbar if you wish to use your mouse, or you can press the "T" key to change to a targeting cursor for you to pick your target with.

     

    XP code has been revised following feedback and a few bugs. You should find finishing off NPCs that were in combat with other NPCs now no longer rewards ridiculous xp! Furthermore the rates have been tweaked for fighting easier/harder than expected fights. Please let us know your thoughts on combat and slayer XP rates!

     

    The summoning icon can now be dragged to your actionbar and interacted with.

     

    Combat level is now only displayed when you are in combat, in a PvP area, or have your weapons unsheathed. Outside of these circumstances you will display your total skill level.

     

    The Worn stats interface has had a complete redesign, hopefully making it clearer to understand your combat stats and effectiveness, let us know what you think!

     

    Godwars equipment has been changed from level 75 armour to level 70, making it on par with Barrows but without the extra set effects/degradation. (Nex armour remains unchanged at level 80). We've also added the new Godwars revamp into the beta.

     

     

    Other improvements/changes

    • Polypore spell is back!
    • Dragonbreath has had it's frontal cone attack tweaked and can now be used from a bit further back
    • If you move from a familiar to it's owner in PvP your adrenaline won't be drained.
    • Normal critical hits on auto attacks have been updated to be more potent and dynamic
    • Magical spell critical hits were not functioning as expected and have been tweaked to work as melee/ranged are.
    • Abilities now have the power to hit higher than the hit cap if they critically hit
    • Stuns now have diminishing returns.
    • Surge boxes in Dungeoneering are now wielded in the quiver slot!
    • Ancestor spirits and Aegis auras should now function as expected
    • Mindspike staff should now be able to change styles as expected
    • There is a new defend animation out of combat to prevent the combat defend animation looking like it snaps.
    • Auto attacks should not hit instantly following ability use
    • Elite void has had it's stats returned
    • The Spirit cape can now be worn by all styles, previously it was locked to being a magical item.
    • Momentum now inflicts minimum damage values in a similar style to ability damage output.
    • Troll invasion trolls are not as punishing if you are using the wrong attack style against them.
    • Dragons no longer melee over a distance!
    • Warped terrorbirds no longer go invisible after 5 minutes.
    • Various humanoid NPCs wouldn't play death animations. This should now be resolved.
    • Holy water is now officially awesome against demons!
    • You can no longer fire the mithril grapple at your target. Xbow shortcuts should be working again.
    • Various bosses in the dominion tower have had their difficulty tweaked. More fixes to come, please let us know your feedback on any bosses you feel aren't as expected.
    • Following player feedback we've added the dragon spears pushback ability. The Ability "Kick" (Found in low level Strength) will incorporate the pushback.
    • As ever, plenty of skillguide revisions.

    • Like 2
  2. I've got DGSweeper open, latest version etc, but the interface doesn't appear to draw. I play using the client, on resizable (capped at 1024x768). I've used DGSweeper in the past, but it doesn't appear to work for me anymore. :S

  3. Gj stealing it Tans, shame no one likes you. NOW BUY MEMBS.

     

    also wat even is an update... This week I've got 89 Attack, 90 Strength, 90 Mage, 87 Agility, 84 Slayer, 85 Summoning and 102 Dungeoneering. Most were close to levels already, and Agility has basically been funtimes at Head to Head using my Mad Necklace. :D

    Also got a 2nd Fire cape on a Jad task, and generally doing Slayer stuff at the moment. 90 Attack shouldn't be too long away so I get get rid of my shitty Gorg 2h and use a real weapon. Yay exp.

  4. The predominant known bugs are (no need to report them):

     

    • 120 Dungeoneering cape is missing particle effects.

    • Neck stretching with the princess hair style and some MTX items.

    • Battlestaffs are missing orbs.

    • Necromancer staffs don't have the skulls attached.

    • Players with a full cache can get held on 50% loading at God Wars entrance.

    • Nex boots\gloves are not displayed on the Grand Exchange.

    • The new "Bandos Kiteshield" has the same display name as the treasure trail's rune trimmed "Bandos Kiteshield"

    • Skill Cape icons should not have grey/teal edging.

    • Incorrect particle colour on Dominion gloves.

    • Female resting stance is very bulky.

    • Female face has incorrect colouring.

    • The re-colour functionality of the Wicked Cape is broken.

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