TheShiningLight
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Don't pk unless you know you will get a kill because if you're unlucky like me.. you'll lose more than you gain. It takes me like 6+ trips to get a kill *many people rush or pj/run away* and each trip takes like 20 sharks and 15 vengeances, etc. It really adds up and doesn't even come close to a break-even.
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Please close- Desert Treasure completed!
TheShiningLight replied to IeatWindex's topic in Help and Advice
First lure a monster (any) into one of the really small tunnels *northeast for me* and have protect melee. Then lure Dessous behind the monster *the tunnel is 1 unit wide* so he'll be stuck behind the monster. Mage away - that's what I did. -
Bump Any answers?
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I was wondering if anyone knows or has a guide showing: -The list of jobs each Npc gives: -The rewards for completing jobs: If anyone knows, please post here.
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The Return of The Wilderness Introduction: The privilege of the wilderness has been taken from the players due to the numerous reasons along with innumerable complaints. Some of those problems consist of: Luring, Rushing, Pjing, teaming, abyssal hunters, and random clue killers (whom I will describe below). This particular action has stirred up a riot of "Pay 2 Pk." I lack any further knowledge or information of this resistance. The buildup of loathing and fury led to a catastrophic loss of players. I would like to propose my solutions to these issues, with the least damage dealt as possible. ------------------------ I -The First Problem: Luring. The first problem to initiate this suggestion topic is Luring. Luring, in this situation, is the "art" of trickery, deceiving fellow (innocent) players into a trap, so they can and will be mercilessly slaughtered for their valued item. Many people have complained they have lost whips, and other valuable belongings. I ,too, have fell for this rather deadly trap and lost my whip too. The Solution: To this first matter, I would like to suggest the prevention of noted items to the wilderness. This may interfere with clue scrolls (level -3) as we know and have witnessed that sometimes the rewards are noted (food, etc.). So I would say clue scroll rewards are to be immune.Of course players are cunning. They probably won't note the items, instead they can just drop the items. A third and final addition, to reinforce the previous duo, is to prevent bringing the same item to the wilderness in 1 inventory. In case they bring different items, then item's with a high alchemy value of 40k coins cannot be dropped. However, this will interfere with kills (smite) so therefore drops will be excluded. This will only affect weapons and armor since those are the only things that have a high enough value to cause misery. *This may not be required due to trade/drop cap. Why I wrote "may" is because the item may not necessarily have to be dropped, because lurers may have their victim purposely kill another lurer holding the decoy items. So when the victim picks up the kill from the lurer, theother lurers will attack. So when the victim dies, he/she will keep the decoy items instead. However this plan will not fail, for the caps are reinforcing it. ------------------------ II - The Second Problem: Rushing. I do not appreciate this neither. It is (in a way) impolite, unfair, and extremely exasperates the unaware victim. Rushing is the "art" of ambush; it is when one player suddenly attacks another player who is inattentive or defenseless, concluding in a "E@zy Pwn@ge". Though it would be a shame to have privileges taken away from another privilege players are yearning for. For this matter, I would like to suggest an option (absolutely necessary) to ask a player to fight. Perhaps a little symbol next to the wilderness level, clicking it then choosing the designated pker will automatically send a request to fight. If the request is denied, then no fight, and vice versa. **This will also protect Abyssal Runecrafters. ** This would help players who are fighting with more expensive equipment deny those of lower value. This way, the benefits and losses will be equal between the two players. ------------------------ III The Third Problem: Player Jacking. Player Jacking, other known as Pjing, is the "art" of ... cheating a fight. Pjers attack the winner of a battle, in hopes of obtaining both the fighter's spoils. This was a major problem in which many players/pkers ranted about. I would like to offer a simple solution; give the victor 30 seconds to collect the spoils - In the meantime he/she will not be able to be assaulted by others -, but after the time, they will be vulnerable. ------------------------ IV The Fourth Problem: Teaming Team work and friends are great, but definitely not if used in the wrong way for the wrong reason. teaming is The "art" of having multiple players target one player, which is truly unfair. Teaming can be done in multi-way combat and non multi. Multiway is having everyone simultaneously assault the target. Nonmulti is attacking in turns, by having one player stop attacking to let the others "have their share." My answer to this is if someone is to be teamed unfairly, then have the scene monitored and automatically remove the victim's "wilderness skull" to ensure safety. Unless the player falls into a multiway zone, it will be too late (for not everything will be safe, there has to be a few dangers). If the player is "lured" into the multiway zone (I.E. auto-retaliation movement), Then the player will have to turn auto-retaliation off. If in a case, the player is panicking due to the presence of the team, filled with trepidation of losing his/her valuable items, then please have the players automatically stop right before entering the Multiway Combat Zone. ------------------------ V Conclusion: Player Killing is a dangerous yet fun activity that brings mutual feelings between pkers. This privilege has been taken away due to irresponsibility and immaturity. However, in hopes of return and possibly a hint of trust, Jagex has given players hope that it will return. As suggested, Jagex asked for suggestions rather than nothing but complaints. I have shared my thoughts and opinions to the problems which led to the disappearance of the wilderness and the welcoming of the Bounty Hunter Minigame. I hope these answers will help bring "the old" Pking back to the game. -------------------------------------------- Extras: -Players with clue scrolls or clue caskets, or abyssal runecrafters will not be able to be attacked, ensuring a safe trip. (Many people complained of "Abyssal Pkers") -Please keep the revenants; players need a little danger (Nothing can be perfect). -Please keep Bounty Hunter; many players have grown fond of it. **If we can "pk" and play the game maturely, THERE WILL be a second chance. Thank you for taking your time to read this Article - Heavenflashg. Your support would be most appreciative. I am sorry if there are any typos or mistakes, I was in a rush.
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Beginner: Speak to Explorer Jack. 500 Experience Lamp + Explorer Emote. Along with a Ring that boosts Magic and Prayer; 3 times a day. Can also restore Run Energy. Easy: Speak with Bob the Axeman. Same as the previous Ring except: +Increase in Run Energy' Restore and 30 Charges of the "Low Alchemy" Spell. Whilst Runecrafting water/fire/earth/air runes, there is a chance to get extras of that specific rune. +1000 Experience Lamp. Medium: Speak with Ned the Ropesman, in Draynor Village. Same as previous Ring except: +Final Boost in Run Energy Restore + Wearing the ring and waiting around farm patches might have a chance to see "Farm Patch Spirit" for a little while. - +1500 Experience Lamp.. -Allows transport to "Dual Cabbageway" (Cabbage Field south of Falador) Ring: Magic Attack +1... Prayer +1... Nothing else.
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If you are going to sell your Bandos Plate. And if you are going to end up with a grand amount of 27m. Dragonfire shield would be an excellent choice. If you are someone who likes rares and the Ranged combat skill, You can buy a full Armadyl (armor) set. The price has dropped dramatically so the full set is now 27m. I have recently performed a price check for my friend.
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I'm here to offer a little common sense advice to some players who are hunting the steel dragons with melee, or irons. It is exasperating to have the iron dragons keep bombarding you with their firebreath so you cannot attack the steels. Well I have a tactic, it's small but it has helped me. While I was killing steel dragons, I obtained some rune javelins. When the dragon was too far, I equipped the javelins and put on longrange and attack the steel. In retaliation of course I get hit by firebreath, which guarantees that The steel dragon is after me and no other dragon can get me. Only downfall is, if you cannot reach the steel dragon before someone else, oh well. Or keep attacking with javelins till you reach it.
