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Toki_Hakurei

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Everything posted by Toki_Hakurei

  1. Tokyo governor Shintaro Ishihara. He is completely bent on banning manga and anime (which people with common sense see as harmless) because of all of the "incest" and "rape" that they "promote". His stupid "Child Ordinance" bill got signed into law which restricts sales of about 40% of the manga and anime. Funny how this new law only affects manga/anime and not live action porn or novels. This friggin hypocrite wrote novels on the very subjects he's against. Hell he's so bent on this he went as far as to say his own country deserved the earthquake and tsunami.
  2. You forget there's a specific topic for annoyances to people. :smile: Whenever my router decides to spike on me which causes me to disconnect.
  3. This is OT. I can post whatever the hell I want as long as it abides by the rules and the topic at hand. I am good at that. All I have to do is be nice. And to get back on track: [hide=This child's voice]http://www.youtube.com/watch?v=L22Jtavfleo HOORAY. SOMETHING NOT VIDEO GAME-RELATED. :-D[/hide]
  4. Mega Man Legends 3 getting canceled. Though to be fair Capcom did say that: To be honest I'd rather have a potentially great game not come out than have a game be rushed and suck like...oh I don't know... [hide][/hide]
  5. Added a glossary for terms most people that are new to fighting games. Which is like 80% of the people on this website... Added a few more things to the gameplay tweaks section.
  6. http://shoryuken.com...sary-wip.91061/ Now you can understand me forever. (May require some tl;dr) =D>
  7. I never said I hated fighting games, but I can't love every single bit of them (i.e. Putting Phoenix Wright in MvC3). I will list my likes though... The fast pace, the mindgames, the various characters, crossovers, the combos, the super moves...
  8. Yes. Those are the inputs that desk is pressing with his own right hand hand. On topic... [hide=What annoys me about the UMvC3 HUD][/hide] The lifebars for the assist characters are too dark. From a normal sitting distance from the TV it's really hard to tell if my assist characters are ready to be switched out when they have a lot of red life. Meh, Capcom will fix it in the final version...
  9. So I wasn't the only one to think what the hell was he going on about? Thirded. Fourthded. IS MAHVEL BAYBEE. Rare footage of Daigo actually angry. BIONIC AAAAAARRRRRRM. OH HE GOT THA MANGO SENTINEL...YO I THINK OF THE NEW YOHK KNICKS. MAKE IT RAIN. CURLEH MUSTASHE. Never give up. JUSTIN WONG...OOOOOHHH MAH GAWD Yeah...fighting game lingo does this to newcomers of the genre.
  10. MachinimaRespawn, because when vids like this show up: http://www.youtube.com/watch?v=SIKx2SKQAqE Almost all of the 12-year-old CoD/other FPS players who see fighting game vids among their glorious shooter gameplay videos are like: Stupidity like the above quote could have been avoided if he had the patience to open up the friggin description: To the people who thought the above vid was full of cheapness: * This infinite only works on 2 characters out of the 39 available. They also have to be crouching. * A VERY high level of execution is required pull this off without tool-assistance. It can be easily dropped. ...I think I got it out of my system.
  11. The blue bomber was already in MvC2. In my opinion Capcom made a great call by putting Strider in MvC3 as he is an MvC2 favorite. Frank West needs to cover more wars. Nemesis is there for the classic Resident Evil fans. HOW THE HELL IS WRIGHT SUPPOSED TO FIGHT!? /inb4objectionshiswaytovictory
  12. At least the practicing and learning curve is less mind-numbing in mahvel than it is in SSF4:AE. I find chaining combos to be more fun than doing ridiculous one-frame links.
  13. Penance Stare as the Ghost Rider's level 3? I'm in.
  14. ICE PAWN. EYE DYE. http://www.youtube.com/watch?v=gVq03wz6DeA
  15. Oh DSP. Your tears are as DELICIOUS as ever with every video you make about Street Fighter. Another annoyance: When people blast rap music through their headset while I'm playing with them on XBL, or when people use the Kinect as a microphone.
  16. [hide=FPS community (might contain profanity)]http://www.youtube.com/watch?v=Gs-Iwpt8l38[/hide] [hide=Fighting game community]http://www.youtube.com/watch?v=JL0oeGCMv80[/hide]
  17. GhoStrider http://www.youtube.com/watch?v=ZNY-EBIxvjI
  18. As much as how obvious this clan can be extremely useful to tip.iters it just isn't right for me. Too much regulation takes the fun out of it for me. I mean the guides help A LOT. It's just that the way this clan works doesn't match my pace. ...Well that and my router can be full of crap which sometimes causes me to disconnect which equals me being useless to you 35% of the time.
  19. The prosecution is ready.
  20. I'm annoyed at the fact that Phoenix Wright is in UMvC3. How the hell is he supposed to fight!? inb4objectionhiswaytovictory
  21. Best way to win in a fighting game: Sue for personal injury damages.
  22. Mother of Christ Capcom QF'ingT!
  23. Trailer http://www.youtube.com/watch?v=upp-DOXNMdc Gameplay Overview The epic rematch looms in the distance as Ultimate Marvel vs. Capcom 3 prepares to take the battle to all-new heights. With new iconic characters from the Marvel and Capcom universes, 48 characters on disc, a refined fighting system and new modes, Ultimate Marvel vs. Capcom 3 continues the Capcom fighting game legacy when it releases this November for the low MSRP of $39.99. Features • The Ultimate Roster – Twelve new legends from Marvel and Capcom join the fray, bringing the roster of characters on the disc up to 48, and a total of 50 with DLC. • More Legends – Includes some of the most iconic and celebrated characters from the Marvel and Capcom universes, including Strider and Firebrand from the Capcom side and Ghost Rider and Hawkeye from the Marvel universe. • Newly Balanced – Ultimate Marvel vs. Capcom 3 offers re-balanced gameplay that will provide accessible depth for both newcomers and pros alike. • Enhanced Modes – After many fan requests, Spectator mode is now available as part of an overall improved online experience along with other new modes and enhancements. • Low Price – The ultimate Marvel vs. Capcom experience can be had at a low MSRP of $39.99. The rest of the cast... [hide=These spoilers aren't a lie. There's no turning back...][/hide] MvC3 Beginner's Corner (Read these subsections first if you have no clue what I'm talking about.) [hide=Motions] (assuming that your character is on the left facing right) QCF - Quarter circle forward. Down, down-forward, and forward in one fast and smooth motion. QCB - Quarter circle back. Down, down-back, and back in one fast and smooth motion. HCF - Half circle forward. Back, down-back, down, down-forward, and forward in one fast and smooth motion. HCB - Half circle back. Forward, down-forward, down, down-back, and back in one fast and smooth motion. DP - The Dragon Punch motion. Forward, down, and down-forward in one fast and smooth motion. RDP - The Reverse Dragon Punch motion. Back, down, and down-back in one fast and smooth motion. NumberPad motions - Just like a numberpad on the right side of most keyboards. Usually used to save space when typing out a combo. 7 8 9 4 5 6 1 2 3 5 = Neutral/Standing 236 = QCF 214 = QCB 41236 = HCF 63214 = HCB 623 = DP 421 = RDP [/hide] [hide=Attacking and Guarding] [hide=Normal Attacks and other Notations] = Light Attack = Medium Attack = Heavy Attack = Special Attack = Any attack that's not S + = Any two attack buttons that aren't S = Assist 1 = Assist 2 j. = jumping/air sj. = Super Jump c. = crouching st. = standing [/hide] [hide= Other Moves] Air Combo after hitting Basic meter builder. The rest of the combo is up to you. Magic Series Air Combo , , j., j., j., j. The basic air combo that almost all characters can do. Special Move (examples) ... ... Moves that require a special motion to be used. Hyper Combo (Uses 1 or 3 Levels of Hyper Meter) (examples) + ... + ... , , , , There are many variations of Hyper Combos in MvC3. They exist in three flavours: Level 1, Level 3, and the Jean Grey exclusive Level 5. Most deal heavy damage such as Ryu's Shinkuu Hadouken. Some enhance a character's abilities for a short time such as Dante's Devil Trigger. Some limit an opponent's abilities for a short time such as Viewtiful Joe's Viewtiful God Hand. Some deal EXTREME damage such as Wesker's Lost in Nightmares. Jean Grey is the only character who has a Hyper Combo that restores her to full health for one time only if she has 5 Levels of meter. Throw/Break Away or + Initiates a throw to the opponent. Some characters can combo off of their throws. Attempting to counter-throw the opponent who's trying to throw you will end up in a Break Away, though the timing is strict. Snap Back (Uses 1 Level of Hyper Meter) or Successfully landing this will force your opponent's point character to swap with one of his assist characters you chose to force tag-in. Guard hold (mid and high guard), hold (low guard), hold in air (air guard) Basic defence. Some moves either need to be blocked low or high. Guarding does not work on throws though some command throws are blockable. Advancing Guard + while guarding Pushes the opponent away giving you some breathing room. Can be done repeatedly as long as you are blocking. Assists cannot be pushed, however. Crossover Assist or Summons an assist character to attack with a special move. Beware: The assist character can be attacked and will take more damage than the point character. Crossover Attack Hold down or Also known as the tag-in, swaps your point character with the assist character you chose. Crossover Counter (Uses 1 Level of Hyper Meter) + or while guarding Allows your point character to swap with the assist character you chose while blocking. The tagged in character has some invincibility upon entering and retaliates with the assisting move you picked. Delayed Hyper Combo Attack (Uses 2 to 5 Levels of Hyper Meter) Input the command for another Hyper Combo while you have a Hyper Combo active. Can be done twice in a single combo. Swaps in your Assist 1 and then, if you want to, your Assist 2 depending on how much meter you have. Great for safe tag-ins. Crossover Combination (Uses 2 to 3 Levels of Hyper Meter) + Your point character summons any assist characters you have available to perform a combined Hyper Combo Attack Team Aerial Combo or or or + (during an Air combo hit) Allows your point character to swap with one of your assist characters and extend the air combo. Can be done twice in a single air combo. The directions you send the opponent in have different properties: Upward: Sends opponent in the air. Inflicts most damage. Takes away 1 Level of meter from opponent. Sideways: Smashes opponent against the wall. Mediocre damage. Takes away 1 Level of meter from the opponent. Downward: Slams opponent into the floor. Weakest damage. Builds you 1 Level of meter. Team Aerial Counter or or or + (while receiving Air Combo) Input the same command as your opponent does. Guess Right: The opponent gets slammed into the wall and you will end his combo. Guess Wrong: Your opponent's TAC continues. X-Factor + + + Increases damage output and speed of your point character and remaining assists for a short amount of time. Cancels any action you are doing which can extend combos greatly. You can only use this once per match. Use it wisely. The potency of X-Factor increases as you lose characters: Level 1: All characters fine. Level 2: Two characters remaining. Level 3: One character remaining. [/hide] [/hide] [hide=Hit Properties] Low - These are Normal Moves or Special Moves or even Hyper Combos that must be blocked while crouching. You can always Air Block these moves, however. High - These are Normal Moves or Special Moves or Hyper Combos that must be blocked while standing. You can always Air Block these moves, however. Unblockable - These are moves that cannot be blocked at all. These moves are very, very rare. Damage on block - Interestingly enough, some Normal Moves actually do Chip Damage even though they are Normal Moves. Normal throw - Every character has one. They are easier to do than command throws, but they can be broken out of if the opponent attempts to counter-throw at the very same moment. However, all types of throws will not work on opponents that are in hit stun or block stun. Command throw - Some characters have this. They require a special input to use (usually a HCB, but there are exceptions), but these cannot be broken out of. However, all types of throws will not work on opponents that are in hit stun or block stun. Air throw - Some characters have this. They only work on opponents that are in the air. However, all types of throws will not work on opponents that are in hit stun or block stun. [/hide] [hide=Hit Effects] Launch - Launchers are moves that can be canceled into Super Jumps. Launchers, as mentioned before, cause special properties that allow for Air Combo Finishers and Aerial Exchanges. Off the ground - Or OTG for short: These are Normal Moves or Special Moves or Hyper Combos that can hit the opponent in a Floored State. [/hide] [hide=Useful Websites] Shoryuken.com - The place to go for threads on beginner and advanced combos and playstyles. The MvC3 Hyper Guide - A wiki that gives you basic information of every character. Eventhubs - An ongoing blog that gives up-to-date news regarding the fighting game community. [/hide] Gameplay Tweaks (taken mostly from neogaf.com and neoempire.com) [hide=Overall] Note 1: X-Factor can be activated in the air. Note 2: The attack and speed increases for each character while in X-Factor have been adjusted. Additionally, the damage reduction minimum while in X-Factor has been decreased from 50% in MvC3 to 35% in UMvC3, and Hyper Combos performed during X-Factor will now be subject to damage scaling. Note 3: An upward exchange during an Air Combo will take away 1 bar of your opponent's HC Gauge. Note 4: When you launch the enemy in the air with a Special Attack, hold the button down and your character will automatically super jump to follow the launched opponent. (This can be turned on or off in the Options menu.) Note 5: The window for Aerial Exchange Counters has been adjusted, making it easier to land one. Note 6: If you land a Snap Back attack on an assist character, similar to the landing it on the point character, the assist will become unavailable for a short period of time. Note 7: It will no longer be possible to block during an air dash. Note 8: Overall meter building has been reduced to around 90% of what it was before. Note 9: In MvC3, the amount of hit stun caused by assists was fixed, but in UMvC3 hit stun caused by assists will also be subject to hit stun deterioration during combos. Note 10: For characters who have 8-way dashes, the speed on their down-back air dash has been slightly decreased.[/hide] [hide=New Characters] [hide=Strider Hiryu]http://www.youtube.com/watch?v=3-YEbw5WyJA[/hide] [hide=Ghost Rider]http://www.youtube.com/watch?v=q10TQRKICsY[/hide] [hide=Firebrand]http://www.youtube.com/watch?v=ysNoDOtjVnE[/hide] [hide=Hawkeye]http://www.youtube.com/watch?v=wf8Xm0bG6OU[/hide] [hide=Nemesis T-Type]http://www.youtube.com/watch?v=4EO_9w608Ig[/hide] [hide=Doctor Strange]http://www.youtube.com/watch?v=h5ahh38jv-Q[/hide] [hide=Vergil]http://www.youtube.com/watch?v=8AE_o6LDwfk[/hide] [hide=Iron Fist]http://www.youtube.com/watch?v=WHklgGaIlsM[/hide] [hide=Phoenix Wright]http://www.youtube.com/watch?v=SZBXsZi3g88[/hide] [hide=Nova]http://www.youtube.com/watch?v=gz4hfMYSiSs[/hide] [/hide] Tip.iters Taking You For a Ride (bold = Forum Name; normal = Gamertag) [hide=Xbox Live] Toki Hakurei - Toki Hakurei [/hide] [hide=PlayStation Network] I need some names people. [/hide] Feel free to use this thread to talk about vanilla Marvel vs. Capcom 3 as well.
  24. Derp-factor On Feenicks http://www.youtube.com/watch?v=m2W5AUmFqDY
  25. http://www.youtube.com/watch?v=TSdGOp5NOC8 [hide=Oh look the rest of the cast][/hide]

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