Trailer http://www.youtube.com/watch?v=upp-DOXNMdc Gameplay Overview The epic rematch looms in the distance as Ultimate Marvel vs. Capcom 3 prepares to take the battle to all-new heights. With new iconic characters from the Marvel and Capcom universes, 48 characters on disc, a refined fighting system and new modes, Ultimate Marvel vs. Capcom 3 continues the Capcom fighting game legacy when it releases this November for the low MSRP of $39.99. Features • The Ultimate Roster – Twelve new legends from Marvel and Capcom join the fray, bringing the roster of characters on the disc up to 48, and a total of 50 with DLC. • More Legends – Includes some of the most iconic and celebrated characters from the Marvel and Capcom universes, including Strider and Firebrand from the Capcom side and Ghost Rider and Hawkeye from the Marvel universe. • Newly Balanced – Ultimate Marvel vs. Capcom 3 offers re-balanced gameplay that will provide accessible depth for both newcomers and pros alike. • Enhanced Modes – After many fan requests, Spectator mode is now available as part of an overall improved online experience along with other new modes and enhancements. • Low Price – The ultimate Marvel vs. Capcom experience can be had at a low MSRP of $39.99. The rest of the cast... [hide=These spoilers aren't a lie. There's no turning back...][/hide] MvC3 Beginner's Corner (Read these subsections first if you have no clue what I'm talking about.) [hide=Motions] (assuming that your character is on the left facing right) QCF - Quarter circle forward. Down, down-forward, and forward in one fast and smooth motion. QCB - Quarter circle back. Down, down-back, and back in one fast and smooth motion. HCF - Half circle forward. Back, down-back, down, down-forward, and forward in one fast and smooth motion. HCB - Half circle back. Forward, down-forward, down, down-back, and back in one fast and smooth motion. DP - The Dragon Punch motion. Forward, down, and down-forward in one fast and smooth motion. RDP - The Reverse Dragon Punch motion. Back, down, and down-back in one fast and smooth motion. NumberPad motions - Just like a numberpad on the right side of most keyboards. Usually used to save space when typing out a combo. 7 8 9 4 5 6 1 2 3 5 = Neutral/Standing 236 = QCF 214 = QCB 41236 = HCF 63214 = HCB 623 = DP 421 = RDP [/hide] [hide=Attacking and Guarding] [hide=Normal Attacks and other Notations] = Light Attack = Medium Attack = Heavy Attack = Special Attack = Any attack that's not S + = Any two attack buttons that aren't S = Assist 1 = Assist 2 j. = jumping/air sj. = Super Jump c. = crouching st. = standing [/hide] [hide= Other Moves] Air Combo after hitting Basic meter builder. The rest of the combo is up to you. Magic Series Air Combo , , j., j., j., j. The basic air combo that almost all characters can do. Special Move (examples) ... ... Moves that require a special motion to be used. Hyper Combo (Uses 1 or 3 Levels of Hyper Meter) (examples) + ... + ... , , , , There are many variations of Hyper Combos in MvC3. They exist in three flavours: Level 1, Level 3, and the Jean Grey exclusive Level 5. Most deal heavy damage such as Ryu's Shinkuu Hadouken. Some enhance a character's abilities for a short time such as Dante's Devil Trigger. Some limit an opponent's abilities for a short time such as Viewtiful Joe's Viewtiful God Hand. Some deal EXTREME damage such as Wesker's Lost in Nightmares. Jean Grey is the only character who has a Hyper Combo that restores her to full health for one time only if she has 5 Levels of meter. Throw/Break Away or + Initiates a throw to the opponent. Some characters can combo off of their throws. Attempting to counter-throw the opponent who's trying to throw you will end up in a Break Away, though the timing is strict. Snap Back (Uses 1 Level of Hyper Meter) or Successfully landing this will force your opponent's point character to swap with one of his assist characters you chose to force tag-in. Guard hold (mid and high guard), hold (low guard), hold in air (air guard) Basic defence. Some moves either need to be blocked low or high. Guarding does not work on throws though some command throws are blockable. Advancing Guard + while guarding Pushes the opponent away giving you some breathing room. Can be done repeatedly as long as you are blocking. Assists cannot be pushed, however. Crossover Assist or Summons an assist character to attack with a special move. Beware: The assist character can be attacked and will take more damage than the point character. Crossover Attack Hold down or Also known as the tag-in, swaps your point character with the assist character you chose. Crossover Counter (Uses 1 Level of Hyper Meter) + or while guarding Allows your point character to swap with the assist character you chose while blocking. The tagged in character has some invincibility upon entering and retaliates with the assisting move you picked. Delayed Hyper Combo Attack (Uses 2 to 5 Levels of Hyper Meter) Input the command for another Hyper Combo while you have a Hyper Combo active. Can be done twice in a single combo. Swaps in your Assist 1 and then, if you want to, your Assist 2 depending on how much meter you have. Great for safe tag-ins. Crossover Combination (Uses 2 to 3 Levels of Hyper Meter) + Your point character summons any assist characters you have available to perform a combined Hyper Combo Attack Team Aerial Combo or or or + (during an Air combo hit) Allows your point character to swap with one of your assist characters and extend the air combo. Can be done twice in a single air combo. The directions you send the opponent in have different properties: Upward: Sends opponent in the air. Inflicts most damage. Takes away 1 Level of meter from opponent. Sideways: Smashes opponent against the wall. Mediocre damage. Takes away 1 Level of meter from the opponent. Downward: Slams opponent into the floor. Weakest damage. Builds you 1 Level of meter. Team Aerial Counter or or or + (while receiving Air Combo) Input the same command as your opponent does. Guess Right: The opponent gets slammed into the wall and you will end his combo. Guess Wrong: Your opponent's TAC continues. X-Factor + + + Increases damage output and speed of your point character and remaining assists for a short amount of time. Cancels any action you are doing which can extend combos greatly. You can only use this once per match. Use it wisely. The potency of X-Factor increases as you lose characters: Level 1: All characters fine. Level 2: Two characters remaining. Level 3: One character remaining. [/hide] [/hide] [hide=Hit Properties] Low - These are Normal Moves or Special Moves or even Hyper Combos that must be blocked while crouching. You can always Air Block these moves, however. High - These are Normal Moves or Special Moves or Hyper Combos that must be blocked while standing. You can always Air Block these moves, however. Unblockable - These are moves that cannot be blocked at all. These moves are very, very rare. Damage on block - Interestingly enough, some Normal Moves actually do Chip Damage even though they are Normal Moves. Normal throw - Every character has one. They are easier to do than command throws, but they can be broken out of if the opponent attempts to counter-throw at the very same moment. However, all types of throws will not work on opponents that are in hit stun or block stun. Command throw - Some characters have this. They require a special input to use (usually a HCB, but there are exceptions), but these cannot be broken out of. However, all types of throws will not work on opponents that are in hit stun or block stun. Air throw - Some characters have this. They only work on opponents that are in the air. However, all types of throws will not work on opponents that are in hit stun or block stun. [/hide] [hide=Hit Effects] Launch - Launchers are moves that can be canceled into Super Jumps. Launchers, as mentioned before, cause special properties that allow for Air Combo Finishers and Aerial Exchanges. Off the ground - Or OTG for short: These are Normal Moves or Special Moves or Hyper Combos that can hit the opponent in a Floored State. [/hide] [hide=Useful Websites] Shoryuken.com - The place to go for threads on beginner and advanced combos and playstyles. The MvC3 Hyper Guide - A wiki that gives you basic information of every character. Eventhubs - An ongoing blog that gives up-to-date news regarding the fighting game community. [/hide] Gameplay Tweaks (taken mostly from neogaf.com and neoempire.com) [hide=Overall] Note 1: X-Factor can be activated in the air. Note 2: The attack and speed increases for each character while in X-Factor have been adjusted. Additionally, the damage reduction minimum while in X-Factor has been decreased from 50% in MvC3 to 35% in UMvC3, and Hyper Combos performed during X-Factor will now be subject to damage scaling. Note 3: An upward exchange during an Air Combo will take away 1 bar of your opponent's HC Gauge. Note 4: When you launch the enemy in the air with a Special Attack, hold the button down and your character will automatically super jump to follow the launched opponent. (This can be turned on or off in the Options menu.) Note 5: The window for Aerial Exchange Counters has been adjusted, making it easier to land one. Note 6: If you land a Snap Back attack on an assist character, similar to the landing it on the point character, the assist will become unavailable for a short period of time. Note 7: It will no longer be possible to block during an air dash. Note 8: Overall meter building has been reduced to around 90% of what it was before. Note 9: In MvC3, the amount of hit stun caused by assists was fixed, but in UMvC3 hit stun caused by assists will also be subject to hit stun deterioration during combos. Note 10: For characters who have 8-way dashes, the speed on their down-back air dash has been slightly decreased.[/hide] [hide=New Characters] [hide=Strider Hiryu]http://www.youtube.com/watch?v=3-YEbw5WyJA[/hide] [hide=Ghost Rider]http://www.youtube.com/watch?v=q10TQRKICsY[/hide] [hide=Firebrand]http://www.youtube.com/watch?v=ysNoDOtjVnE[/hide] [hide=Hawkeye]http://www.youtube.com/watch?v=wf8Xm0bG6OU[/hide] [hide=Nemesis T-Type]http://www.youtube.com/watch?v=4EO_9w608Ig[/hide] [hide=Doctor Strange]http://www.youtube.com/watch?v=h5ahh38jv-Q[/hide] [hide=Vergil]http://www.youtube.com/watch?v=8AE_o6LDwfk[/hide] [hide=Iron Fist]http://www.youtube.com/watch?v=WHklgGaIlsM[/hide] [hide=Phoenix Wright]http://www.youtube.com/watch?v=SZBXsZi3g88[/hide] [hide=Nova]http://www.youtube.com/watch?v=gz4hfMYSiSs[/hide] [/hide] Tip.iters Taking You For a Ride (bold = Forum Name; normal = Gamertag) [hide=Xbox Live] Toki Hakurei - Toki Hakurei [/hide] [hide=PlayStation Network] I need some names people. [/hide] Feel free to use this thread to talk about vanilla Marvel vs. Capcom 3 as well.