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Kisfvo

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  1. Player Killing was removed because Jagex probably got real-life complaints from people about players cheating. That's the only reason many gaming companies care.
  2. I treat any F2P who understands and respects members as the better version because people pay for it and doesn't whine for updates every time P2P gets one just like a member. However, I treat the F2Pers who think they are inclined to everything like 2 year olds, because that's how they act.
  3. This is sad. F2P is not members for a reason. As explained by Jagex: If Jagex couldn't make money from those, there would be no F2P and instead would be a trial period like Blizzard does.
  4. First off, Firemaking is not as pointless as some of you say it is. You need a decent firemaking level to light a lantern, so that you can survive in the Lumbridge Swamp Dungeon and Caves. It builds on Slayer, not even mentioning the Misthalin Beacons. Secondly, Smithing doesn't have a chance to die, it's 100% a waste of money to get it to 99 because there are no opprotunities for Rune Smiths because they became so plentiful and now Rune Armor and Axes are so *bleep* plentiful. Also, Thieving has never been a skill for getting lots of stuff or money, it's only good for padding your bank. Even if you do Paladins, you can never make nearly as much as even a G.E. Merchant will in 1/4 the time.
  5. I would also say that Fletching is the easiest skill to get to 99 in for those reasons.
  6. The day Guthix became immature.* We all need our weekly boost of xp in our lowest skill, whether it be Construction, Herbalore, Summoning, or even Agility (lazy bones). *Guthix has always been immature throughout the history of the game.
  7. I've said it before and I'll say it again: I, as a strength pure lover, think that F2P Range dominates Mage and generally overpowers Melee. It doesn't need a boost. Mage shouldn't get a boost, either, because F2P is the demo version of P2P. I don't know what else to call the F2Pers who whine about it other than 10-year-olds.
  8. I'd say the easiest skill is Firemaking. Buy the logs or cut them fast, light them, repeat. Also the most pointless skill for the cool emote. Construction is also a very fast skill to level, it also requires you to have tons of money which is why so few people have the cape.
  9. F2P is a demo version of Runescape to try and get you to pay for Members if you like it. Because of this, I feel there is no reason for extra bank space, minigames, whining and complaining for more updates to F2P, and updates to F2P at all. Period. Members are Jagex's paying customers, and therefore are entitled to their say in updates. This is also why I feel the Graphics Update and the RWT Update were horrible. Quite honestly, many F2Pers are arrogant, rude, and annoying. Just like a stuck up pure. There is no reason why they shouldn't be hugely disliked. Back when I was a F2P, there were no minigames available to me, and I didn't complain about how member's got everything. I knew that I was at the bottom of the cycle, and I was fine with that because I didn't feel the need to start paying $5 a month for the rest of the game until I had completed every F2P quest and had the levels to do almost everything possible in F2P.
  10. First off, in my opinion, Ranged is already at an edge in the Combat Triangle. It has been this way ever since Jagex updated the skill and made the Maple Bow and Addy Arrows F2P. F2P is supposed to be a demo of P2P. That is why Jagex has Green D'Hide armour in F2P. Magic, however, should be updated. The reason I feel Jagex hasn't done it earlier is because they want to keep Blood Runes P2P. One of the reasons Magic is so weak is because almost every pks in Ranger/Magic-resistant gear most of the time with a Rune Scimitar for Melee. But even if their target is wearing full Rune, Magic is still weaker than Melee which upsets the Combat Triangle. Again, F2P is supposed to be a demo of P2P, so I see no reason to ask Jagex to make stronger Runes available to F2P pkers. Melee is in the middle. Strength Pures can still have good kill-counts if they play their cards right. A Rune Scimitar with Ranger/Magic-resistant armour on the standard pker works, too. Jagex should leave Melee as it is, and focus on making the Combat Triangle more even for F2P by making Range weaker, preferrably by adjusting stats, and Magic stronger, preferrably also with adjusting stats instead of making higher-level runes F2P.
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