Jump to content

VanyelAskev

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by VanyelAskev

  1. During the course of a slaying mission on Jungle Horrors I found that they not only do they drop green charms about 5 to 1 over gold charms (did not see blue or crimson at all) but they also drop 1-3 big bones, which is not listed on the description as a possible drop.
  2. Some further research: Pickaxe: iron ore: +4.5 xp coal: no bonus Mithril and Adamantite ore: +7 xp Harpoon: +6.15% xp bonus and is equipable so you gain one inventory slot Fletching long bows: +48% xp (tested on normal wood through yew) The lack of a bonus for coal mining was a bit surprising. In each case, seems that 100 uses will result in its reverting. So far, it appears that smithing, especially iron, is the best XP gain (percentage wise), with fletching bows number two. I still need to test it as a butterfly net.
  3. I did some research into the woodcutting of the proto tool: when wielded: stab -2, slash +26, crush +24, strength +29 when cutting, I found the following XP gains: normal wood: +3.4 oak: +5.7 willow: +9.1 maple: +12.4 yew: +14.2 it resets after 100 logs
  4. Just a comment about the various people complaining that the armor is "only" as good as rune armor. Actually, it is better in one way - it is much lighter (8kg for the set versus 28kg for the matching rune set). But, beyond that, while sure, for high level characters it may not seem like much, but for those who otherwise use rune armor, it is quite valuable.
  5. I have not tested it fully yet, but for smithing it gives 30.5xp extra per bar used, resets after 96 uses Only 2 xp extra per set of arrows when fletching. But have not tried with making bows yet or with other uses.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.