Everything posted by howbadisbad
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F2P Mage and range underpowered
Yeah, do you (howbadisbad) know how to do an experiment or not? Did you fail your science? You only change one variable (ok in this case two, but it can be still counted as 1 because its melee). Prayer, defence, ranged, summoning, etc etc etc etc etc. remains the same. You don't have to argue about this. Its obvious, as Estorrath pointed out, defence is useful, whether you like it or not, for mages. And you mentioned "superhuman strength" for melee. Does that mean mages MUST get "mystic might" a level 44 (??) or so prayer? Applause =D> for your highly bias thinking. You do not need mystic might when your opponet is -50 mage defence Same as saying you don't need superhuman strength when a 2h can hit far higher than magic? Don't be bias. We'll assume both have roughly equilavent other stats, as Estorrath did and proved you wrong. If mage got splitbark they would rule the meleers Range would still own them tho. I guess splitbark would be the thing that would make f2p mage more equal. Sorry for being a nub :twss:
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Smash Club.
I liked melee because Luigi's Fair was rape. :lol:
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F2P Mage and range underpowered
Yeah, do you (howbadisbad) know how to do an experiment or not? Did you fail your science? You only change one variable (ok in this case two, but it can be still counted as 1 because its melee). Prayer, defence, ranged, summoning, etc etc etc etc etc. remains the same. You don't have to argue about this. Its obvious, as Estorrath pointed out, defence is useful, whether you like it or not, for mages. And you mentioned "superhuman strength" for melee. Does that mean mages MUST get "mystic might" a level 44 (??) or so prayer? Applause =D> for your highly bias thinking. You do not need mystic might when your opponet is -50 mage defence
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Smash Club.
I dare anyone to take him on :) Lol is he good? I guess I could play him... Ill ad him ina bit. Lol kirby's hammer made my brother cry :XD:
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A Guide to Chinning in Ape Atoll
This needs lotsa cash :3
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Count to ~200~ before a mod posts - fifth round
2
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F2P Mage and range underpowered
ok I put in 99 mage with 78 hp and got 66 cb Put in 75 attk 75 str and 70 def 70 hp and 34 prayer (for ult str of course) and I got 90 combat. Since mage does not need any prayer or defence for f2p it is still much lower
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F2P Mage and range underpowered
um.... Did you not see that I said my bro is 70 str and 78 attack? And he is still 4 Levels Higher than my 92 range? Also, I have melee stats and my combat is melee based (the combat calculator told me) So my 70 attack and str are worth more combat than my 92 range.
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Smash Club.
SO I GOT THE STOOOOOFFFSSS what now
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F2P Mage and range underpowered
we have same def and he has 8 more prayer and I have 8 more hp than him 8 hp gives much more cb than 8 prayer ( I think?) I mentioned that mage didn't need defense since robes don't have a def requirement (excluding fog robes)
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Smash Club.
so how do I download B+ :wall:
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F2P Mage and range underpowered
ummmm no. Look at my combat (91 without summoning) My brother has 78 attack and 70 str (same def) and he is 4 levels higher than me also, mage does not need def in f2p since robes don't give def bonuses
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Smash Club.
I live in South Carolina so america
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F2P Mage and range underpowered
and with 60 In all the melee stats you would be well over the level of someone with 99 mage.
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Smash Club.
Well at least Luigi can do this in Brawl+. [yt]JUurb3VGAS4[/yt] I bought an SD card SOOOOOOO i'm gona get B+ and chaingrab you all into oblivion :twss:
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F2P Mage and range underpowered
At least my suggestion would work and is much simpler than anything you have talked about. Also, this is the rants forum. There will always be people you don't like. Get over it. What would the point be? Think about it. If air strike gives +10 mage strength, let's say it can hit a 2 max. Then water strike gives +14 mage strength, let's say it can hit a 4 max. Nothing would be solved, you'd only make equipment play a slightly bigger role, and the small bonus the equipment gives probably won't get higher than 4 or 5. So that magic gets more powerful as you get higher level. I mean to say that magic strength should be equivalent to melee/range strength. Equipment shouldn't give any bonus, like range. At 99 you could probably hit 10+ with 10 strength bonus. This is dumb. You're basically making mages have to train melee, and who will be dumb enough to do that? Seriously, what's the point? How will this stupid 40-50 attack/strength requirement cause mages not to be as powerful? It won't add to their combat level, instead hassle and annoy mages, etc etc. Rangers don't need mage to use the "magic" shortbow, melee doesn't need range to use chainmail, so why should mages be treated unfairly? Unfairly? Giving them wave spells with no other conditions would make low level magic ridiculously overpowered, while giving no reason to train magic/combat any higher. The latter is why I prefer my mage strength suggestion, which would keep mage competitive at higher levels. Then do as I said. Increase the level required for wave spells, forcing mage to train to higher levels to get it. You are really oxymoronic. You say that mages will be ridiculously overpowered at low levels and will have no incentive to train magic any higher, when your idea doesn't even INCREASE THE MAGE's FREAKING COMBAT LEVEL or OFFER ANY INCENTIVES FOR MAGES TO TRAIN THEIR MAGIC LEVEL ANY HIGHER. Um, mage would still be a lower combat since you can have 99 mage (with decent hp) around 60ish. If fire wave needed 99 mage they would be hitting accurate 20's while melee is struggling to hit inaccurate 16's with their slow 2h. Your suggestion is crap. Don't waste my time crapping out crap suggestions. Just shut up. Seriously what the .... are you talking about. What mage would still be a low combat level, what the ....? I'm not supporting his freaking idea, I'm saying its a stupid idea. Mage hitting "accurate" 20s at level 99? Get your ....... facts straight before talking crap. Melee "struggling" to hit "inaccurate" 16s? Mages would be averaging 17-18s at 99 mage if fire wave required 99 mage. Melee would be comfortably smashing down 17s or so and a few inaccurate but devastating 22+s. And the mage would deplete the Melee's Health faster still since you can cast spells faster than you can swing a 2H. Have you ever noticed how mages have lower combat than meleers (@)_(@)' #-o
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Smash Club.
Luigi's Uspec got nerfed from looking at some stuff about changes to the characters. And he didn't get any buffs. Fail. Luigi sucks more in B+ than Reg Brawl without his signature move of uber pwn move :wall: :wall: :wall:
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Smash Club.
What will I do without Luigi!! D: EDIT: I love how they call it MK's \/\/horenado
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F2P Mage and range underpowered
At least my suggestion would work and is much simpler than anything you have talked about. Also, this is the rants forum. There will always be people you don't like. Get over it. What would the point be? Think about it. If air strike gives +10 mage strength, let's say it can hit a 2 max. Then water strike gives +14 mage strength, let's say it can hit a 4 max. Nothing would be solved, you'd only make equipment play a slightly bigger role, and the small bonus the equipment gives probably won't get higher than 4 or 5. So that magic gets more powerful as you get higher level. I mean to say that magic strength should be equivalent to melee/range strength. Equipment shouldn't give any bonus, like range. At 99 you could probably hit 10+ with 10 strength bonus. This is dumb. You're basically making mages have to train melee, and who will be dumb enough to do that? Seriously, what's the point? How will this stupid 40-50 attack/strength requirement cause mages not to be as powerful? It won't add to their combat level, instead hassle and annoy mages, etc etc. Rangers don't need mage to use the "magic" shortbow, melee doesn't need range to use chainmail, so why should mages be treated unfairly? Unfairly? Giving them wave spells with no other conditions would make low level magic ridiculously overpowered, while giving no reason to train magic/combat any higher. The latter is why I prefer my mage strength suggestion, which would keep mage competitive at higher levels. Then do as I said. Increase the level required for wave spells, forcing mage to train to higher levels to get it. You are really oxymoronic. You say that mages will be ridiculously overpowered at low levels and will have no incentive to train magic any higher, when your idea doesn't even INCREASE THE MAGE's FREAKING COMBAT LEVEL or OFFER ANY INCENTIVES FOR MAGES TO TRAIN THEIR MAGIC LEVEL ANY HIGHER. Um, mage would still be a lower combat since you can have 99 mage (with decent hp) around 60ish. If fire wave needed 99 mage they would be hitting accurate 20's while melee is struggling to hit inaccurate 16's with their slow 2h.
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Smash Club.
Before I get Brawl + Is Luigi any good? =P~
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Smash Club.
my parents are nubs with technology :XD:
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Smash Club.
you guys are downloading brawl +? I don't have an sd card so can I still get it?
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F2P Mage and range underpowered
Why don't you take a shot at facing the rants forums then? :roll: :roll: :roll: :roll: :roll: Because I was being sarcastic. :roll:
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Smash Club.
Which is why we went to the Brawl+ IRC Channel for help. Now eat my 1000th post... Lucas sliding Usmash = win
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A Guide to Chinning in Ape Atoll
The mods made him leave because they kept deleting his posts for no reason.