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howbadisbad

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Posts posted by howbadisbad

  1. It's about time the combat triangle actually worked. Most people melee in pvp, and magic beats melee. Nothing overpowered there.

     

    Yet magic completely destroys range, obviously a problem there.

     

    True. And that is where the big problem is. Jagex really have something to fix here...

     

    Just give range a new weapon and prayers ftw?

  2. Your Magic level boost does, but not your equipment boost. It can get confusing sometimes... <_<

    Are you saying if you barrage 9 people with a 30% equipment boost for magic, only 1 will take the extra 30% damage and the rest will take base damage?

  3. It's by time, for example:

     

    Player 1 puts a buy offer for 10k

    Player 2 puts a buy offer for 12k later

    Player 3 puts in a sell offer for 10k

    Player 3 recieves 10k and player 1 recieves the item.

     

    However when it comes to bulk items it's not so clear cut. Ever put in an offer for, say, 10k runes, and have 500 buy instantly but then the offer seems to grind to a hault? This is due to "new offer gratitude"; when placing a new offer for a large number of items you temporarily get queued ahead of older offers so you can recieve a small amount and be on your way while the rest wait to buy. Of course you can't abuse this buy simply placing and then canceling offers over and over, for every item your gratitude takes time to replenish (I presume 4 hours but that's just a hunch).

     

    Aka how you snipe rares and sigls.

     

    Just wait as long as you can till you get the hourglass. (for csed items)

  4. The items nerfed had no intrinsic value, only fiat. Onyx, on the other hand, is quite useful, fury, onyx ring (I) especially.

     

    Blood tali is quite useful, How else would you craft blood runes?

    You get one from the quest for free, do you not? And anyway, the exact same way everyone else does - through the abyss or with the omni.

     

    Lmfao forgot about abyss :wall:

  5. Ok so everyone on runescape with a cls says its better than rapier at gwd/tds/ the whole deal.

     

    I hear most people on tip.it say rapier always.

     

    I know those on runescape like to bandwagon, need to know for sure if rapier is better at gwd/tds/other.

     

    CLS is better at Bandos and Sara. Maul is probably better at TDs. Rapier is best almost everywhere else, and is good at everything that it's not best at.

     

    Losing games said rapier was best at tds O_o. Should that mean its best at bandos/sara too? (I have not done tds so I don't know their def vs gwd bosses def.)

  6. Ok so everyone on runescape with a cls says its better than rapier at gwd/tds/ the whole deal.

     

    I hear most people on tip.it say rapier always.

     

    I know those on runescape like to bandwagon, need to know for sure if rapier is better at gwd/tds/other.

  7. runescape has seen growth since then. it may not be apparent because easily 10-20% of active players used to be bots/farmers, if not more.

     

    100,000 people playing in 2007 includes 15,000 bots.

    100,000 people playing say, tonight, includes a couple hundred to a couple thousand bots

     

     

    I remember more than 200k people on most of the time back in 07.

  8. Does anybody know how many people play Runescape now, compared to say pre-December 10, 2007? I am really interested in knowing. If anyway knows how many played even earlier than that, that would also be helpful.

     

    Thanks,

    Scooter

     

     

    Based on the people online, about the same if not less (since it counts people afk in the lobby also.)

  9.  

     

    Alot less defence since you should exclude melee defence since you can sol spec to nerf that into a non threat or if you are getting piled people turn on pro melee and piety most of the time (except when it is a different type of pile which melee is the most common in clan wars)

     

    And the point is to freeze them before they hit you.

     

    A mage is your worst enemy as a mage since mobility is your greatest defence, if you get frozen by an enemy mage, everyone can pile you.

     

    Planning on an arcane shield next <3

     

    Pick your scenario-- 1v1? 1v10? 10v10? Mages vs mages? Mages vs rangers? Meleers? Everyone? It really doesn't matter, I don't see how the armadyl setup is useful in any of those situations.

     

    With the armadyl setup:

     

    1v1 against a ranger: You'll have the same amount of defense as my setup, except you'll splash with every spell. You die.

    1v1 against a meleer: You'll hit occasionally, and have less defence than you would with ahrims. You win but it takes some time and effort.

    1v1 against a mage: You get hit much less, but you'll splash for every spell. You die.

     

    With the ahrims setup:

     

    1v1 against a ranger: If using miasmics, you'll always win. Ranger's got the advantage, but it's not too difficult to win otherwise if you know how to fight.

    1v1 against a meleer: You win effortlessly.

    1v1 against a mage: Evenly-matched fight, considering safespots and spell-stacking don't work anymore.

     

    If you're outnumbered, the examples above are just exaggerated. Wearing the armadyl setup against a group of mages only prolongs your death, since you definitely won't be doing any harm to them. At least with ahrims you can use blood barrage effectively.

     

    What's the point of stocking up on defence bonuses if you can't fight back while you survive?

     

     

    This was a war that I was in (not me recording btw)

     

     

    he gets stick in piles several times (although he sucks at tanking he still survives lulz)

    The point of stocking up on def is to survive till you can escape or your friends can help you out tbh.

     

    What's the point of protecting someone who is incapable of significantly damaging the other team?

     

     

    Randomly off the top of my head

     

    Morale

     

    so they can switch to offensive gear later

     

    I never said you would use that gear the whole time, that is the setup for being a tank mage in a large war with lots of mages (magic bonus isn't that important in a 100 v 100 war since spells are hitting multiple people almost always.) Just fromw hat i've seen in high maxed wars.

  10. Well I can confirm that you can still keep skillcapes untrimmed as I got another 99 today. I died in F2P, hopped over to a P2P world, got the level, hopped back and telegrabbed my untrimmed capes. I'm not sure if picking them up would work, but I don't really want to risk that as I'm rather fond of my capes. Maybe dropping would work as well for F2P 99s, I've always just died just to be sure.

    Congrats on 99 herblore! (i think thats it?) I am pleased to know you can keep capes untrimmed still. How did you set yourself up exactly? As in, how did you manage to die in f2p in a reasonable location?

     

    Probably poisoned himself on cave crawlers dropped some nitro and logging into a f2p world (thats what i would do anyways) :P

  11.  

     

    Alot less defence since you should exclude melee defence since you can sol spec to nerf that into a non threat or if you are getting piled people turn on pro melee and piety most of the time (except when it is a different type of pile which melee is the most common in clan wars)

     

    And the point is to freeze them before they hit you.

     

    A mage is your worst enemy as a mage since mobility is your greatest defence, if you get frozen by an enemy mage, everyone can pile you.

     

    Planning on an arcane shield next <3

     

    Pick your scenario-- 1v1? 1v10? 10v10? Mages vs mages? Mages vs rangers? Meleers? Everyone? It really doesn't matter, I don't see how the armadyl setup is useful in any of those situations.

     

    With the armadyl setup:

     

    1v1 against a ranger: You'll have the same amount of defense as my setup, except you'll splash with every spell. You die.

    1v1 against a meleer: You'll hit occasionally, and have less defence than you would with ahrims. You win but it takes some time and effort.

    1v1 against a mage: You get hit much less, but you'll splash for every spell. You die.

     

    With the ahrims setup:

     

    1v1 against a ranger: If using miasmics, you'll always win. Ranger's got the advantage, but it's not too difficult to win otherwise if you know how to fight.

    1v1 against a meleer: You win effortlessly.

    1v1 against a mage: Evenly-matched fight, considering safespots and spell-stacking don't work anymore.

     

    If you're outnumbered, the examples above are just exaggerated. Wearing the armadyl setup against a group of mages only prolongs your death, since you definitely won't be doing any harm to them. At least with ahrims you can use blood barrage effectively.

     

    What's the point of stocking up on defence bonuses if you can't fight back while you survive?

     

     

    This was a war that I was in (not me recording btw)

     

     

    he gets stick in piles several times (although he sucks at tanking he still survives lulz)

    The point of stocking up on def is to survive till you can escape or your friends can help you out tbh.

  12. There won't be a crash of 3rd age. Jagex made it clear that they will keep the old rates for items, and add an assload of new items so they can guarantee 1 special item per clue.

     

    But elite sounds cool.

     

     

    Sounds like you will be spanding an assload of time on the "new" puzzle box things. (knots or whatever?)

  13. Unless it`s been fixed, you can unequip it, drop it, get your 99, and telegrab it to keep it untrimmed. Of course if you`re f2p you wouldn't be able to put it back on.

     

     

    Killing yourself and having it under your grave achieves the same effect right?

     

    I want to get 99 hp with an untrimmed cape :P

    Killing yourself is generally useful for when you get a memb skill to 99. You need the extra time to change worlds, get the 99, hop back and pick up the cape(s). If you are getting f2p 99s, its far simpler to drop the cape, get the 99, then telegrab. I have yet to do this, as my rc cape is the only one I have, but based on my reading, that is how it is done.

     

     

    So this still works?

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