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Grimy_Bunyip

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Posts posted by Grimy_Bunyip

  1. Hardest cape to get is slayer, hands down. You need to to quests and get gear to train it with any efficiency. Also its the slowest exp rate. 10k an hour is about about maxed out if you average all the hours. Slayer opens up the whole game to people, i cant believe there are still noobs training combat at bandets.

     

     

     

    10k an hour is bs, the majority of tasks assigned by duradel dont go under 15k xp/hour if you know how to train right

     

    also slayer trains other skills and generally doesnt cost money outside of the initial investment in gear. Slayer points and drops basically allow you to break even while cannoning every other task

     

    and most importantly it's FUN

     

    mining and runecrafting are faster than slayer technically but they dont train att/str/def/hp/ranged simultaneously and for most people are the complete opposite

  2. there are 3 skills that are definitely too uncommon on the hiscores list by my

     

     

     

    Construction:

     

    it has the same pricetag as prayer but actually trains faster and less tediously (less right clicking and potentially accidental bone burying)

     

    very few people have it because it's alot more useless than 99 prayer

     

    Considering the miniscule amount of total xp required to get front page with this skill,

     

    im surprised more people havent gotten it yet

     

     

     

    crafting:

     

    most low level players dont realize yet that sapphire necklaces make good profit with the rogue trader

     

    and otherwise air battlestaffs are the next best thing at only ~ 2gp/xp

     

    definitely is one of the cheaper skills out there

     

     

     

    smithing:

     

    also not as expensive/slow to 99 as people realize it

     

    once you can superheat rune ores you can make profit while training mage and smithing

     

    once you reach addy platebodies 200k+ xp/hour is attainable, at almost half the price of say prayer/construction

     

    however most players dont reach the 80+'s where smithing becomes easy, and thus they view 99 smithing as a rather difficult skill

  3. How do you sell the claws for [insert extremely high price here] if you get them? My friend has a pair but no junk or anything... I don't have any junk either. Help?

     

    sell it for third age?

     

    honestly even if you spent all day making junk you could probably loan the claws for 24 hours for most if not all the junk you made :?

     

    kinda defeats the purpose of selling it with junk right?

     

     

     

    but i hear buying harpoons/big nets @ piscatoris bank/shop is pretty fast junk with a good junk made/cash spent ratio

     

    idk if it would be nearly fast enough though =s

     

     

     

    chef delight brewing is always a fast source of junk too, but you can only do that once a day

     

     

     

    also if you're just hell bent on selling it and don't mind a poor junk/cash ratio you could always do something like buy talon beast pouches on ge for Min price and make em into scrolls, pouch = 3.6k, 10 scrolls = 4.7k, but it's not really a great option either

  4. this will definitely be nerfed, maybe not completely removed, but nerfed

     

     

     

    it is very well possible to make ~3 mil or even more/hour with construction

     

    that blows even double natures completely out of the water

     

     

     

    not only that the profit is purely inflationary and construction, while it takes ~ 15 mil to reach the initial lvl 81, it can be trained to 90-96 construction for marble magic wardrobes relatively easily (90-95 if you dont mind using tea/crystal saws)

     

     

     

    assuming it takes 30 hours to earn the 15 mil

     

    and it takes 10 hours to train to lvl 81

     

    then an additional 30 hours to train from 81 -> 90 using gilded flatpacks(which conveniently earns you 20 mil profit)

     

     

     

    that's a total of what, 70 hours to gain a money maker comparable or even better than double natures?

     

    40 hours if you already have the 15 mil banked, since you will earn it back (and more) by the end anyways

  5. fremmy lvl 3 reward is AMAZING

     

     

     

    advisor ghrim buys ALL flatpack gear for GE Mid price

     

    that means certain flatpacks (specifically the gilded cape rack)

     

    make 8k profit per flatpack

     

     

     

    the ability to profit off construction! that's a good reward for a diary wouldn't you say?

     

    until the amount of flatpacks in GE vanishes ... btw does he buy noted (I supose not) because if not its quite the running to the nearest bank ..

     

    no must be unnoted

     

    and i was referring to make your own

     

    not buying them off ge granted that would work

     

     

     

    and it's not so bad, even with the running a good xp rate is possible, havent timed it but it seems to be on the order of 100k cons xp/hour

  6. Let's pretend NPCs have defense levels for the sake of my post...

     

     

     

    We have 3 players:

     

    Bob - 80 attack, 40 strength

     

    Bill - 60 attack, 60 strength

     

    Brad - 40 attack, 80 strength

     

     

     

    Against an NPC with 80 defense, Bob would yield the most xp per hour.

     

    Against an NPC with 20 defense, Bill would probably yield the most xp per hour.

     

    Against an NPC with 1 defense, Brad would yield the most xp per hour.

     

     

    Thats not right, Brad would definitely not get the most exp because he can only wield rune.

     

     

     

    I doubt bill would get more exp than bob because his attack is only 60 compared to bobs 80. His max hit may be a little higher but he'll be hitting a lot less.

     

    way to defile a perfectly good post

     

    I'm sure you knew he meant "if they were all using the same gear" or something along those lines

     

     

     

    people need to stop spamming their own information and give madman's post a read

  7. basically to sum the article/RSOF thread you provided, a player wants a balance of accuracy and max hit to get a good damage rate

     

     

     

    if anybody of you have taken high school calculus, you should be familiar with the concept of the maximum area of a rectangle of limited perimeter is a square

     

    granted you cant really define accuracy and max hit in the same units, you are definitely looking for a certain golden ratio

     

     

     

    but here's the deal, the defense level on the enemy factors into your accuracy

     

     

     

    what you get is that the higher the enemy's defense level(and armor), the higher an attack level you would desire

     

    the lower their defense, the higher a strength level you would desire

     

     

     

    that's why duelist pures back in the day had high attack/defense, because every serious duelist had high defense in the day

     

    they needed a high attack level simply to compensate

     

     

     

    meanwhile pkers generally have low defense, so other pkers dont need a high attack level have a sufficient accuracy

  8. Relekka would be boots

     

    The boots shop is up there, and that chick up there changes your feet.

     

    that is true, didnt think of that

     

     

     

    what do you think the other areas would be?

     

    ardougne area i would say probably necklace/amulet as a symbol of wealth

     

    no idea what morytania would be, but perhaps a sickle? that would seem suiting

     

     

     

    i guess if boots go to relleka then helmet would go to the catherby/seers area

     

    that or helm = relleka and boot = catherby/seers

     

     

     

    perhaps if they do a diary for a cape perhaps wilderness = cape, because of all the wilderness capes out there?

     

     

     

    there should still be a few leftover areas even after all that

  9. map locations seems a bit random, i am inclined to go by shops

     

     

     

    varrock = platebody shop, so platebody

     

    falador = shield shop, so shields

     

    relleka = helmet shop so helmet (barbarian village is technically the helmet shop but relleka is still known for its helms)

     

    alkarid/desert = platelegs

     

     

     

    karamja: only area where the general shops sell gloves

     

     

     

    of course lumbridge is the loophole in this argument, although you can argue that the the jewelry shop in port sarim might overlap with the lumbridge area

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