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DarkSpiruss

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Everything posted by DarkSpiruss

  1. One of my theories, ( Psycho_Robot ( from the Dragon Kin thread on ti.t ) disagrees with me ) is that Arposandra was is the former Dragon Kin city in the west. ( KBD pointed out that the Dragon Kin had strongholds in the 4 main wind directions ) Lol, more evidence that the daeyalt is going to Arposandra! :o
  2. tryto told me about it, and i had nothing else to do so :P, if there's something missing plz inform me about it via pm so can check it
  3. I have researched the following: (RSB = Range Strenght Bonus ) Bows and crossbows hold no RSB ( exept Crystal Bow ) Poisons do not effect RSB You cannot increase it via wielding javelins and bolts, it will be the javelin bonus if you do bolts arrows javelins thrownaxe dart knife Bronze 10 7 6 5 1 3 Blurite 28 Iron 46 10 10 7 3 4 Steel 64 16 12 11 4 7 Black 75 6 8 Mithril 82 22 18 16 7 10 Adamantite 100 31 28 23 10 14 Runeite 115 49 42 36 14 24 Dragon 60 28 Broad 100 28 Barb 12 ( For gem tipped bolts count, enchanted and unenchanted have same ) Bolts: Sapphire 83 Opal 14 Emerald 85 Jade 30 Ruby 103 Pearl 48 Diamond 105 Red Topaz 66 Dragonstone 117 Onyx 120 ( Corrupt is same as normal ) Morrigan's javelin 145 Morrigan's throwing axe 117 Toktz-xil-ul 49 Red Chinchompa 15 Crystal Bow 70 Please pm me with info if ive missed anything or post it yourself ^^ ( EDIT: It didnt come out the way i planned -.- hope you can figure it out while I sleep.. )
  4. If you are not trying to make me feel bad, then i suggest u stop posting in my thread, because ive read that u attack other people threads too if there was something wrong with it. And for the second time, i DID add stuff of my own, you just didnt take the time to check it again, did u?
  5. Please check the thread again before you reply to what I said, and why do you attack me so much this way?
  6. As hippodo said, this information wasnt writen by me, although, I did know this all because I did all quests.. I just copied it from RuneScape wikia so I saved myself some effort, but still made sure it fit in there, not everything is from there, ive writen some stuff from my own tho.. And where did you get the information about The Grand Library from?
  7. Thnx for the pictures glandringg, ive added the one of which i thought provided some information. For the rest, plz see and search if you can find more important information that is usefull in this thread :pray:
  8. Prifddinas is the Elven capitol which we cant enter yet, and Arposandra is definetly at that door. If they end this series, there will be just a few left to do, they already finished the goblin ones last week ( fairy tales, legacy of seergaze etc ) :( i just hope they will release more beginnings of series soon :P Thnx for all the feedback, tho im really hoping for pictures of spying on the ogre grunsh and the dwarves delivering chaos dwavres! :D plz get some
  9. Lol, i think thats to much to ask :P Exept if another master quest came out.. tho i think the next quest about arposandra reveals information about the plague, the gnomes, dwarves and mabe even the dragon kin...
  10. Forgettable tale of a drunken Dwarf lets you spy on gnomes delivering Chaos Dwarves to gnomes from Arposandra. There hasnt been a quest related to this all yet :P but the next one will, and im sure it will be huge.
  11. Deep inside the sewers of Arposandra My search for information about Arposandra started after i did The Path of Glouphrie, and after i did more quests, more evidence and information was revealed of Glouphrie's intentions and the content of the city. Arposandra was founded in the Fourth Age by the gnome Glouphrie after he was banished from the Gnome Stronghold by King Healthorg after he coverd up the death of the silver Spirit Tree Argento. Glouphrie and his involvement in Arposandra For over two hundred years, Glouphrie disappeared, leaving only a vague rumor that he had hidden himself and founded a city. For some time Arposandra and Glouphrie were forgotten, with only the oldest and wisest of gnomes (such as Hazelmere) still having any knowledge of them. However, recent events have been linked to the hidden city, and some believe the city is in the process of launching an offensive on Gielinor. Some time ago, The Grand Tree, the gnomes most proud symbol and largest settlement, began to wither. King Narnode Shareen began an investigation with the aid of a gnome mage named Hazelmere. Although they could not identify the reason for the tree's sudden disease, the head advisor of the gnomes, Glough, turned in a human named Charlie, claiming that he was the cause of the Tree's affliction. Soon after, an adventurer arrived, and discovered that the cause of the disease was actually a Daconia stone hidden in the roots of the tree by Glough himself. It was also revealed that Glough had gained the ability to summon demons. Furthermore, it was discovered that Glough had hired many humans as workers in a Shipyard in eastern Karamja. These workers were unknowingly constructing a fleet of hundreds of war-ships that would be used to invade Misthalin, Asgarnia, and Kandarin. The operation was closed, and only one ship is known to have ever left the shipyard; the Lady Zay, which was captured by a pirate named Captain Bentley. The ship is currently docked at Pirates' Cove, a very small island found in the northern Fremennik Province. Glough was removed from power, but his anti-human beliefs did not falter. Whether or not he was assisting Arposandra is unknown, although evidence suggests he may have been working under Glouphrie's orders. Glough and Arposandra are mentioned on an ancient page found in the Ancient Cavern beneath Baxtorian Falls. Spies Soon after the events at the Tree Gnome Stronghold, the adventurer that repaired Brimstail's machine discovered that the Tree Gnome Village had also been infiltrated. King Bolren, the ruler of the village, had taken one in as a pet, and refused to believe that it was anything but a harmless pet. The adventurer dispelled the illusions using an old machine built by Yewnock, the son of Oaknock. King Bolren, after realizing the truth of the adventurer's words, had the creature killed and sent the adventurer in pursuit of a gnome explorer who was seeking the location of Arposandra. The Red Axe Involvement with the Red Axe and KeldagrimIn the dwarven capital city of Keldagrim, activities have also been linked to Arposandra. After The Red Axe's recent boycott of the Consortium, it was discovered that Hreidmar, the company's director, had secretly been collaborating with the gnomes of Arposandra. Several gnome ambassadors, claiming to be from the Grand Tree, had actually visited the city to negotiate with Hreidmar. Hreidmar, delivering Chaos Dwarves It was revealed that the Red Axe had begun production on an army of Chaos Dwarves, which are believed to be designed to serve in the Arposandran army. Furthermore, they had also allied themselves with a powerful Ogre Shaman, Grunsh, whose memory modifying magics they planned to use to cover up any discoveries related to their dealing with Arposandra Experimentation, destruction of Tirannwn, and involvement with the Mourners Arposandra has been performing a massive operation in a canyon range west of Castle Wars. Here it is believed the city is hidden underground. Somehow, the gnomes of Arposandra have begun dangerous manufacturing and experimentation operations involving the Anima Mundi, the life force in all things. Biological experimentation has resulted in the creation of warped terrorbirds and warped tortoises. These creatures are far more aggressive and powerful than their natural counterparts, and possess side-effects such as additional growths and abilities. Most troubling of these side-effects, however, is the boosted intelligence of the subjects. Terrorbirds subjected to these experiments are capable of human speech, and the mass production of these creatures seems to already be underway. The city's large manufacturing facilities have produced huge amounts of waste, which takes the form of a sticky, poisonous liquid known to contain explosive chemical compounds. The city has been unable to dispose of this liquid safely, and instead has begun to pump it onto the surface. This waste has collected in southern Isafdar and is referred to by the unknowing elves as the Poison Waste. It has begun to eat away at the forest, and each year the swamp claims more land. It is here that the mourners have falsely claimed that the plague of West Ardougne originated. I dont have much information about this now, but if readers of this post would be so kind to help me find information and pictures of this quest and other evidence of the existance of Arposandra then I will add this in this thread to make it Reference links: http://runescape.wikia.com/wiki/Arposandra
  12. Ive done some research, and this is what ive found: Skills needed for Quest Cape: 60 agility 50 attack 50 construction 70 cooking 66 crafting 65 defence 65 farming 55 firemaking 62 fishing 53 fletching 65 herblore 55 hunter 75 magic 60 mining 50 prayer 60 range 50 runecrafting 59 slayer 69 smithing 60 strenght 23 summoning 63 thieving 72 woodcutting Total xp: 8.991.697 Total lvl: 1307 So its about 4372k below the amount of xp needed for a lvl 99 in any skill. But dont forget you might spend an extra 2 months or more if you do it without guides, to finish the quests themselves. Conclusion, they're both a bit even when it comes to time in general, but there will always be more quests to do every month.. so quest cape wins.
  13. Aha, uhm, ive just checked it, and it wasnt what i ment.. Take the crafting guide for example, the battlestaves, you can choice to only do the staves, but also do the orbs yourself and the staves, thats what i meen, the normal potion, or the normal potion and the mix variant of it. So 1 number represents how many potions and mixes you need to do for a certain lvl. And thats why i said if its even possible, because you can nog calculate that, without using 2 herbs at a time, instead of 1.
  14. Ah ok, thnx, i was hoping for that but since noone replied.. :P GL!
  15. I've noticed that when you check the smithing calculator, you can either to calculate only the smithing, only the smelting, and both. But when you check the herblore calculator you can only choose between the normal potions and the barbarian ones. Maybe its a good idea to try to put a both option on the herblore calculator as well? I only have this idea, tho I wouldn't mind to help figuring out stuff that might be needed if making something like this is even possible :P
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